From d1ebb2739b7afb486ccf87e09aaece3ed7e6bd76 Mon Sep 17 00:00:00 2001 From: Gultask <100873791+Gultask@users.noreply.github.com> Date: Sat, 1 Aug 2026 20:11:45 -0300 Subject: [PATCH] fix(Core/Movement): Non-repeating paths should not own the creature's home pos when finished (#26853) --- .../Movement/MovementGenerators/WaypointMovementGenerator.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 27c2cc45b..c44c33e3a 100644 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -508,6 +508,10 @@ bool WaypointMovementGenerator::GetResetPosition(float& x, float& y, f if (!i_path || i_path->Nodes.empty()) return false; + // A finished non-repeating path no longer owns the creature's reset position. + if (_done) + return false; + ASSERT(i_currentNode < i_path->Nodes.size(), "WaypointMovementGenerator::GetResetPos: tried to reference a node id ({}) which is not included in path ({})", i_currentNode, i_path->Id); WaypointNode const& waypoint = i_path->Nodes.at(i_currentNode);