fix(Scripts/Spells): revive pets always with full health during battlegrounds (#10647)
- Closes #10632
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@@ -1683,13 +1683,8 @@ class spell_gen_pet_summoned : public SpellScript
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{
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PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
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PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET;
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Pet* newPet = new Pet(player, newPetType);
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Pet* newPet = new Pet(player, newPetType);
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if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true))
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if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true, 100))
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{
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{
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// revive the pet if it is dead
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if (newPet->getDeathState() != ALIVE && newPet->getDeathState() != JUST_RESPAWNED)
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newPet->setDeathState(JUST_RESPAWNED);
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newPet->SetFullHealth();
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newPet->SetPower(newPet->getPowerType(), newPet->GetMaxPower(newPet->getPowerType()));
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newPet->SetPower(newPet->getPowerType(), newPet->GetMaxPower(newPet->getPowerType()));
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switch (newPet->GetEntry())
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switch (newPet->GetEntry())
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