fix(Core/Scripts): Fix boss scripts resetting during death/defeat RP after threat system port (#25185)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com> Co-authored-by: Treeston <treeston.mmoc@gmail.com>
This commit is contained in:
@@ -95,7 +95,7 @@ struct boss_skeram : public BossAI
|
||||
creature->CastSpell(creature, SPELL_BIRTH, true);
|
||||
creature->SetControlled(true, UNIT_STATE_ROOT);
|
||||
creature->SetReactState(REACT_PASSIVE);
|
||||
creature->SetImmuneToAll(true);
|
||||
creature->SetImmuneToAll(true, true);
|
||||
|
||||
_copiesGUIDs.push_back(creature->GetGUID());
|
||||
}
|
||||
@@ -211,7 +211,7 @@ struct boss_skeram : public BossAI
|
||||
_copiesGUIDs.clear();
|
||||
DoCast(me, SPELL_SUMMON_IMAGES, true);
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetImmuneToAll(true);
|
||||
me->SetImmuneToAll(true, true);
|
||||
me->SetControlled(true, UNIT_STATE_ROOT);
|
||||
Talk(SAY_SPLIT);
|
||||
_hpct -= 25.0f;
|
||||
|
||||
Reference in New Issue
Block a user