fix(Scripts\TempleOfAhnQiraj): C'thun should aggro as soon as you eit… (#12429)
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@@ -195,6 +195,18 @@ public:
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instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
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instance->SetData(DATA_CTHUN_PHASE, PHASE_EYE_GREEN_BEAM);
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}
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}
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void MoveInLineOfSight(Unit* who) override
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{
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if (who->GetTypeId() == TYPEID_PLAYER && !me->IsInCombat())
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{
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// Z checks are necessary here because AQ maps do funky stuff.
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if (me->IsWithinLOSInMap(who) && me->IsWithinDist2d(who, 50.0f) && who->GetPositionZ() > 100.0f)
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{
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AttackStart(who);
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}
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}
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}
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void DoAction(int32 action) override
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void DoAction(int32 action) override
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{
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{
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if (action == ACTION_SPAWN_EYE_TENTACLES)
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if (action == ACTION_SPAWN_EYE_TENTACLES)
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