refactor(Core): apply clang-tidy modernize-use-override (#3817)
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@@ -203,7 +203,7 @@ public:
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/// Constructor
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Battlefield();
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/// Destructor
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virtual ~Battlefield();
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~Battlefield() override;
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/// typedef of map witch store capturepoint and the associate gameobject entry
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typedef std::map<uint32 /*lowguid */, BfCapturePoint*> BfCapturePointMap;
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@@ -258,12 +258,12 @@ public:
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void HandlePlayerLeaveZone(Player* player, uint32 zone);
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// All-purpose data storage 64 bit
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virtual uint64 GetData64(uint32 dataId) const { return m_Data64[dataId]; }
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virtual void SetData64(uint32 dataId, uint64 value) { m_Data64[dataId] = value; }
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uint64 GetData64(uint32 dataId) const override { return m_Data64[dataId]; }
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void SetData64(uint32 dataId, uint64 value) override { m_Data64[dataId] = value; }
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// All-purpose data storage 32 bit
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virtual uint32 GetData(uint32 dataId) const { return m_Data32[dataId]; }
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virtual void SetData(uint32 dataId, uint32 value) { m_Data32[dataId] = value; }
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uint32 GetData(uint32 dataId) const override { return m_Data32[dataId]; }
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void SetData(uint32 dataId, uint32 value) override { m_Data32[dataId] = value; }
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virtual void UpdateData(uint32 index, int32 pad) { m_Data32[index] += pad; }
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// Battlefield - generic methods
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