refactor(Core): apply clang-tidy modernize-use-override (#3817)

This commit is contained in:
Francesco Borzì
2020-12-06 18:04:55 +01:00
committed by GitHub
parent 9facd81e54
commit d4a58700d4
561 changed files with 9574 additions and 9574 deletions
+5 -5
View File
@@ -430,7 +430,7 @@ class Creature : public Unit, public GridObject<Creature>, public MovableMapObje
public:
explicit Creature(bool isWorldObject = false);
virtual ~Creature();
~Creature() override;
void AddToWorld() override;
void RemoveFromWorld() override;
@@ -523,8 +523,8 @@ public:
void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); }
void _AddCreatureSpellCooldown(uint32 spell_id, uint32 end_time);
virtual void AddSpellCooldown(uint32 spell_id, uint32 /*itemid*/, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false) override;
virtual bool HasSpellCooldown(uint32 spell_id) const override;
void AddSpellCooldown(uint32 spell_id, uint32 /*itemid*/, uint32 end_time, bool needSendToClient = false, bool forceSendToSpectator = false) override;
bool HasSpellCooldown(uint32 spell_id) const override;
uint32 GetSpellCooldown(uint32 spell_id) const;
void ProhibitSpellSchool(SpellSchoolMask idSchoolMask, uint32 unTimeMs) override;
bool IsSpellProhibited(SpellSchoolMask idSchoolMask) const;
@@ -799,7 +799,7 @@ class AssistDelayEvent : public BasicEvent
public:
AssistDelayEvent(uint64 victim, Unit& owner) : BasicEvent(), m_victim(victim), m_owner(owner) { }
bool Execute(uint64 e_time, uint32 p_time);
bool Execute(uint64 e_time, uint32 p_time) override;
void AddAssistant(uint64 guid) { m_assistants.push_back(guid); }
private:
AssistDelayEvent();
@@ -813,7 +813,7 @@ class ForcedDespawnDelayEvent : public BasicEvent
{
public:
ForcedDespawnDelayEvent(Creature& owner) : BasicEvent(), m_owner(owner) { }
bool Execute(uint64 e_time, uint32 p_time);
bool Execute(uint64 e_time, uint32 p_time) override;
private:
Creature& m_owner;
@@ -29,14 +29,14 @@ class TempSummon : public Creature
{
public:
explicit TempSummon(SummonPropertiesEntry const* properties, uint64 owner, bool isWorldObject);
virtual ~TempSummon() {}
void Update(uint32 time);
~TempSummon() override {}
void Update(uint32 time) override;
virtual void InitStats(uint32 lifetime);
virtual void InitSummon();
virtual void UnSummon(uint32 msTime = 0);
void RemoveFromWorld();
void RemoveFromWorld() override;
void SetTempSummonType(TempSummonType type);
void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) {}
void SaveToDB(uint32 /*mapid*/, uint8 /*spawnMask*/, uint32 /*phaseMask*/) override {}
Unit* GetSummoner() const;
uint64 GetSummonerGUID() { return m_summonerGUID; }
TempSummonType const& GetSummonType() { return m_type; }
@@ -55,14 +55,14 @@ class Minion : public TempSummon
{
public:
Minion(SummonPropertiesEntry const* properties, uint64 owner, bool isWorldObject);
void InitStats(uint32 duration);
void RemoveFromWorld();
void InitStats(uint32 duration) override;
void RemoveFromWorld() override;
Unit* GetOwner() const;
float GetFollowAngle() const { return m_followAngle; }
float GetFollowAngle() const override { return m_followAngle; }
void SetFollowAngle(float angle) { m_followAngle = angle; }
bool IsPetGhoul() const {return GetEntry() == 26125 /*normal ghoul*/ || GetEntry() == 30230 /*Raise Ally ghoul*/;} // Ghoul may be guardian or pet
bool IsGuardianPet() const;
void setDeathState(DeathState s, bool despawn = false); // override virtual Unit::setDeathState
void setDeathState(DeathState s, bool despawn = false) override; // override virtual Unit::setDeathState
protected:
const uint64 m_owner;
float m_followAngle;
@@ -72,27 +72,27 @@ class Guardian : public Minion
{
public:
Guardian(SummonPropertiesEntry const* properties, uint64 owner, bool isWorldObject);
void InitStats(uint32 duration);
void InitStats(uint32 duration) override;
bool InitStatsForLevel(uint8 level);
void InitSummon();
void InitSummon() override;
bool UpdateStats(Stats stat);
bool UpdateAllStats();
void UpdateArmor();
void UpdateMaxHealth();
void UpdateMaxPower(Powers power);
void UpdateAttackPowerAndDamage(bool ranged = false);
void UpdateDamagePhysical(WeaponAttackType attType);
bool UpdateStats(Stats stat) override;
bool UpdateAllStats() override;
void UpdateArmor() override;
void UpdateMaxHealth() override;
void UpdateMaxPower(Powers power) override;
void UpdateAttackPowerAndDamage(bool ranged = false) override;
void UpdateDamagePhysical(WeaponAttackType attType) override;
};
class Puppet : public Minion
{
public:
Puppet(SummonPropertiesEntry const* properties, uint64 owner);
void InitStats(uint32 duration);
void InitSummon();
void Update(uint32 time);
void RemoveFromWorld();
void InitStats(uint32 duration) override;
void InitSummon() override;
void Update(uint32 time) override;
void RemoveFromWorld() override;
protected:
Player* GetOwner() const;
const uint64 m_owner;
@@ -102,7 +102,7 @@ class ForcedUnsummonDelayEvent : public BasicEvent
{
public:
ForcedUnsummonDelayEvent(TempSummon& owner) : BasicEvent(), m_owner(owner) { }
bool Execute(uint64 e_time, uint32 p_time);
bool Execute(uint64 e_time, uint32 p_time) override;
private:
TempSummon& m_owner;