refactor(Core): apply clang-tidy modernize-use-override (#3817)
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@@ -185,7 +185,7 @@ public:
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OutdoorPvP();
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// dtor
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virtual ~OutdoorPvP();
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~OutdoorPvP() override;
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// deletes all gos/creatures spawned by the pvp
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void DeleteSpawns();
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@@ -206,9 +206,9 @@ public:
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// setup stuff
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virtual bool SetupOutdoorPvP() {return true;}
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void OnGameObjectCreate(GameObject* go);
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void OnGameObjectRemove(GameObject* go);
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void OnCreatureCreate(Creature*) {}
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void OnGameObjectCreate(GameObject* go) override;
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void OnGameObjectRemove(GameObject* go) override;
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void OnCreatureCreate(Creature*) override {}
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// send world state update to all players present
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void SendUpdateWorldState(uint32 field, uint32 value);
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