fix(Scripts/RuinsOfAhnQiraj): Apply movement on Ayamiss' death (#12779)
init Co-authored-by: Si1ker <Si1ker@users.noreply.github.com>
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@@ -177,6 +177,12 @@ struct boss_ayamiss : public BossAI
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}
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}
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void JustDied(Unit* killer) override
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{
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me->GetMotionMaster()->MoveFall();
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BossAI::JustDied(killer);
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}
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void EnterEvadeMode(EvadeReason why) override
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{
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me->ClearUnitState(UNIT_STATE_ROOT);
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