fix(Scripts/TheEye): make Al'ar not get stuck during dive bomb when no enemies in melee range (#18693)
* initial * Update boss_alar.cpp
This commit is contained in:
@@ -163,7 +163,7 @@ struct boss_alar : public BossAI
|
|||||||
if (me->isMoving())
|
if (me->isMoving())
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
return me->IsWithinMeleeRange(victim);
|
return _hasPretendedToDie || me->IsWithinMeleeRange(victim);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnterEvadeMode(EvadeReason why) override
|
void EnterEvadeMode(EvadeReason why) override
|
||||||
|
|||||||
Reference in New Issue
Block a user