Updated ScriptMgr with new function to favorite transmog module

This commit is contained in:
Yehonal
2016-11-17 10:28:08 +01:00
committed by GitHub
parent 1ec1d16554
commit d53b5522f9
6 changed files with 64 additions and 7 deletions
@@ -41,6 +41,7 @@ enum DebugLogFilters
LOG_FILTER_TRANSPORTS = 0x00400000, // Transport related LOG_FILTER_TRANSPORTS = 0x00400000, // Transport related
LOG_FILTER_WARDEN = 0x00800000, // Warden related LOG_FILTER_WARDEN = 0x00800000, // Warden related
LOG_FILTER_BATTLEFIELD = 0x01000000, // Battlefield related LOG_FILTER_BATTLEFIELD = 0x01000000, // Battlefield related
LOG_FILTER_MODULES = 0x02000000, // Modules debug
}; };
enum LogTypes enum LogTypes
+1
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@@ -465,6 +465,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr
/*static*/ /*static*/
void Item::DeleteFromDB(SQLTransaction& trans, uint32 itemGuid) void Item::DeleteFromDB(SQLTransaction& trans, uint32 itemGuid)
{ {
sScriptMgr->OnGlobalItemDelFromDB(trans,itemGuid);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
stmt->setUInt32(0, itemGuid); stmt->setUInt32(0, itemGuid);
trans->Append(stmt); trans->Append(stmt);
+2
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@@ -12694,6 +12694,8 @@ void Player::SetVisibleItemSlot(uint8 slot, Item* pItem)
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), 0); SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + (slot * 2), 0);
SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0); SetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENCHANTMENT + (slot * 2), 0);
} }
sScriptMgr->OnAfterPlayerSetVisibleItemSlot(this, slot, pItem);
} }
void Player::VisualizeItem(uint8 slot, Item* pItem) void Player::VisualizeItem(uint8 slot, Item* pItem)
+7 -1
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@@ -655,7 +655,13 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket & recvData)
else if (*itr == EQUIPMENT_SLOT_BACK && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK)) else if (*itr == EQUIPMENT_SLOT_BACK && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
data << uint32(0); data << uint32(0);
else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr)) else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
data << uint32(item->GetTemplate()->DisplayInfoID); {
uint32 displayInfoId=item->GetTemplate()->DisplayInfoID;
sScriptMgr->OnGlobalMirrorImageDisplayItem(item,displayInfoId);
data << uint32(displayInfoId);
}
else else
data << uint32(0); data << uint32(0);
} }
+25
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@@ -1323,6 +1323,11 @@ void ScriptMgr::OnPlayerBeingCharmed(Player* player, Unit* charmer, uint32 oldFa
FOREACH_SCRIPT(PlayerScript)->OnBeingCharmed(player, charmer, oldFactionId, newFactionId); FOREACH_SCRIPT(PlayerScript)->OnBeingCharmed(player, charmer, oldFactionId, newFactionId);
} }
void ScriptMgr::OnAfterPlayerSetVisibleItemSlot(Player* player, uint8 slot, Item *item)
{
FOREACH_SCRIPT(PlayerScript)->OnAfterSetVisibleItemSlot(player, slot,item);
}
// Guild // Guild
void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank) void ScriptMgr::OnGuildAddMember(Guild* guild, Player* player, uint8& plRank)
{ {
@@ -1411,6 +1416,19 @@ void ScriptMgr::OnGroupDisband(Group* group)
FOREACH_SCRIPT(GroupScript)->OnDisband(group); FOREACH_SCRIPT(GroupScript)->OnDisband(group);
} }
void ScriptMgr::OnGlobalItemDelFromDB(SQLTransaction& trans, uint32 itemGuid)
{
ASSERT(trans);
ASSERT(itemGuid);
FOREACH_SCRIPT(GlobalScript)->OnItemDelFromDB(trans,itemGuid);
}
void ScriptMgr::OnGlobalMirrorImageDisplayItem(const Item *item, uint32 &display)
{
FOREACH_SCRIPT(GlobalScript)->OnMirrorImageDisplayItem(item,display);
}
SpellScriptLoader::SpellScriptLoader(const char* name) SpellScriptLoader::SpellScriptLoader(const char* name)
: ScriptObject(name) : ScriptObject(name)
{ {
@@ -1555,6 +1573,12 @@ GroupScript::GroupScript(const char* name)
ScriptRegistry<GroupScript>::AddScript(this); ScriptRegistry<GroupScript>::AddScript(this);
} }
GlobalScript::GlobalScript(const char* name)
: ScriptObject(name)
{
ScriptRegistry<GlobalScript>::AddScript(this);
}
// Instantiate static members of ScriptRegistry. // Instantiate static members of ScriptRegistry.
template<class TScript> std::map<uint32, TScript*> ScriptRegistry<TScript>::ScriptPointerList; template<class TScript> std::map<uint32, TScript*> ScriptRegistry<TScript>::ScriptPointerList;
template<class TScript> std::vector<TScript*> ScriptRegistry<TScript>::ALScripts; template<class TScript> std::vector<TScript*> ScriptRegistry<TScript>::ALScripts;
@@ -1585,6 +1609,7 @@ template class ScriptRegistry<AchievementCriteriaScript>;
template class ScriptRegistry<PlayerScript>; template class ScriptRegistry<PlayerScript>;
template class ScriptRegistry<GuildScript>; template class ScriptRegistry<GuildScript>;
template class ScriptRegistry<GroupScript>; template class ScriptRegistry<GroupScript>;
template class ScriptRegistry<GlobalScript>;
// Undefine utility macros. // Undefine utility macros.
#undef GET_SCRIPT_RET #undef GET_SCRIPT_RET
+22
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@@ -785,6 +785,9 @@ class PlayerScript : public ScriptObject
// On player getting charmed // On player getting charmed
virtual void OnBeingCharmed(Player* /*player*/, Unit* /*charmer*/, uint32 /*oldFactionId*/, uint32 /*newFactionId*/) { } virtual void OnBeingCharmed(Player* /*player*/, Unit* /*charmer*/, uint32 /*oldFactionId*/, uint32 /*newFactionId*/) { }
// To change behaviour of set visible item slot
virtual void OnAfterSetVisibleItemSlot(Player* /*player*/, uint8 /*slot*/, Item* /*item*/) { }
}; };
class GuildScript : public ScriptObject class GuildScript : public ScriptObject
@@ -856,6 +859,20 @@ class GroupScript : public ScriptObject
virtual void OnDisband(Group* /*group*/) { } virtual void OnDisband(Group* /*group*/) { }
}; };
// following hooks can be used anywhere and are not db bounded
class GlobalScript : public ScriptObject
{
protected:
GlobalScript(const char* name);
public:
// items
virtual void OnItemDelFromDB(SQLTransaction& /*trans*/, uint32 /*itemGuid*/) { }
virtual void OnMirrorImageDisplayItem(const Item* /*item*/, uint32& /*display*/) { }
};
// Placed here due to ScriptRegistry::AddScript dependency. // Placed here due to ScriptRegistry::AddScript dependency.
#define sScriptMgr ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance() #define sScriptMgr ACE_Singleton<ScriptMgr, ACE_Null_Mutex>::instance()
@@ -1067,6 +1084,7 @@ class ScriptMgr
void OnGossipSelect(Player* player, uint32 menu_id, uint32 sender, uint32 action); void OnGossipSelect(Player* player, uint32 menu_id, uint32 sender, uint32 action);
void OnGossipSelectCode(Player* player, uint32 menu_id, uint32 sender, uint32 action, const char* code); void OnGossipSelectCode(Player* player, uint32 menu_id, uint32 sender, uint32 action, const char* code);
void OnPlayerBeingCharmed(Player* player, Unit* charmer, uint32 oldFactionId, uint32 newFactionId); void OnPlayerBeingCharmed(Player* player, Unit* charmer, uint32 oldFactionId, uint32 newFactionId);
void OnAfterPlayerSetVisibleItemSlot(Player* player, uint8 /*slot*/, Item *item);
public: /* GuildScript */ public: /* GuildScript */
@@ -1091,6 +1109,10 @@ class ScriptMgr
void OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid); void OnGroupChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid);
void OnGroupDisband(Group* group); void OnGroupDisband(Group* group);
public: /* GlobalScript */
void OnGlobalItemDelFromDB(SQLTransaction& trans, uint32 itemGuid);
void OnGlobalMirrorImageDisplayItem(const Item *item, uint32 &display);
public: /* Scheduled scripts */ public: /* Scheduled scripts */
uint32 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; } uint32 IncreaseScheduledScriptsCount() { return ++_scheduledScripts; }