fix(Script/Mother Shahraz) Add new teleport points. (#20137)
* fix(Script/Mother Shahraz) Increase min teleport range and add new teleport points. This fix increase minimum teleport range for Fatal Attraction and It adds 5 new teleport points if the boss is near the platform. * Update boss_mother_shahraz.cpp
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@@ -196,12 +196,22 @@ class spell_mother_shahraz_saber_lash_aura : public AuraScript
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}
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}
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};
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};
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const Position validTeleportStairsPos[4] =
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const Position validTeleportStairsPos[9] =
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{
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{
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//Platform teleports
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{945.00f, 149.17f, 197.07483},
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{956.92f, 153.20f, 197.07483},
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{933.69f, 154.15f, 197.07483},
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//Floor teleports
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{966.87f, 184.45f, 192.84f},
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{966.87f, 184.45f, 192.84f},
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{927.22f, 187.04f, 192.84f},
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{927.22f, 187.04f, 192.84f},
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{922.54f, 110.09f, 192.84f},
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{922.54f, 110.09f, 192.84f},
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{958.01f, 110.47f, 192.84f}
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{958.01f, 110.47f, 192.84f},
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{939.95f, 108.29f, 192.84f},
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{945.68f, 205.74f, 192.84f}
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};
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};
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constexpr float minTeleportDist = 30.f;
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constexpr float minTeleportDist = 30.f;
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@@ -227,7 +237,7 @@ class spell_mother_shahraz_fatal_attraction : public SpellScript
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// Check if the boss is near stairs to avoid players falling through the platform with random teleports.
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// Check if the boss is near stairs to avoid players falling through the platform with random teleports.
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if (GetCaster()->GetPositionY() < 194.f)
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if (GetCaster()->GetPositionY() < 194.f)
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finalDest = validTeleportStairsPos[urand(0, 3)];
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finalDest = validTeleportStairsPos[urand(0, 8)];
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else
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else
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{
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{
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finalDest = GetCaster()->GetNearPosition(frand(minTeleportDist, maxTeleportDist), static_cast<float>(rand_norm()) * static_cast<float>(2 * M_PI), true);
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finalDest = GetCaster()->GetNearPosition(frand(minTeleportDist, maxTeleportDist), static_cast<float>(rand_norm()) * static_cast<float>(2 * M_PI), true);
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