refactor(Core/Unit): PC&NPC Immunity (#11986)
* initial * refactor(Core/Unit): PC & NPC Immunities Cherry-pick TC: https://github.com/TrinityCore/TrinityCore/commit/74af880217fc567c9949d7557408718af889402f Co-authored-by: Treeston <treeston.nmoc@gmail.com> * fix builds error Cherry-pick TC: https://github.com/TrinityCore/TrinityCore/commit/74af880217fc567c9949d7557408718af889402f Co-authored-by: Treeston <treeston.nmoc@gmail.com> * Fix nef combat, and replace SetFlag by SetUnitFlag * fix combat with jedoga Co-authored-by: Treeston <treeston.nmoc@gmail.com>
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@@ -107,7 +107,7 @@ void SummonCroneIfReady(InstanceScript* instance, Creature* creature)
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if (creature->GetVictim())
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pCrone->AI()->AttackStart(creature->GetVictim());
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pCrone->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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pCrone->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC);
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pCrone->SetImmuneToPC(false);
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}
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}
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}
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