fix(Script/Ulduar): Freya spawning multiple chests (#11794)
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@@ -315,10 +315,12 @@ public:
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void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
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void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
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{
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{
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if (damage >= me->GetHealth())
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if (damage >= me->GetHealth())
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{
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damage = 0;
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if (m_pInstance->GetData(TYPE_FREYA) != DONE)
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{
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{
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Talk(SAY_DEATH);
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Talk(SAY_DEATH);
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damage = 0;
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me->SetReactState(REACT_PASSIVE);
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me->SetReactState(REACT_PASSIVE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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me->SetFaction(FACTION_FRIENDLY);
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me->SetFaction(FACTION_FRIENDLY);
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@@ -359,6 +361,7 @@ public:
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}
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}
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}
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}
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}
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}
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}
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void JustSummoned(Creature* cr) override
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void JustSummoned(Creature* cr) override
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{
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{
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