fix(Script/Ulduar): Freya spawning multiple chests (#11794)
This commit is contained in:
@@ -315,10 +315,12 @@ public:
|
||||
void DamageTaken(Unit*, uint32& damage, DamageEffectType, SpellSchoolMask) override
|
||||
{
|
||||
if (damage >= me->GetHealth())
|
||||
{
|
||||
damage = 0;
|
||||
if (m_pInstance->GetData(TYPE_FREYA) != DONE)
|
||||
{
|
||||
Talk(SAY_DEATH);
|
||||
|
||||
damage = 0;
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
me->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
|
||||
me->SetFaction(FACTION_FRIENDLY);
|
||||
@@ -359,6 +361,7 @@ public:
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* cr) override
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user