Fixes creature equipment not loading correctly. (#688)
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@@ -353,7 +353,7 @@ bool Creature::InitEntry(uint32 Entry, const CreatureData* data)
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// Load creature equipment
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// Load creature equipment
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if (!data || data->equipmentId == 0) // use default from the template
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if (!data || data->equipmentId == 0) // use default from the template
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LoadEquipment(GetCreatureData() ? GetOriginalEquipmentId() : 1);
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LoadEquipment();
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else if (data && data->equipmentId != 0) // override, 0 means no equipment
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else if (data && data->equipmentId != 0) // override, 0 means no equipment
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{
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{
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m_originalEquipmentId = data->equipmentId;
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m_originalEquipmentId = data->equipmentId;
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