Fix corrupt item cache crashes, bot whispers, trade crashes
This commit is contained in:
@@ -141,7 +141,8 @@ namespace MMAP
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uint32 packedGridPos = packTileID(x, y);
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if (mmap->loadedTileRefs.find(packedGridPos) != mmap->loadedTileRefs.end())
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{
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LOG_ERROR("maps", "MMAP:loadMap: Asked to load already loaded navmesh tile. {:03}{:02}{:02}.mmtile", mapId, x, y);
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// Peiru: Commented out for now because Playerbots system uses this method to load or check loaded maps and will spam logs
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// LOG_ERROR("maps", "MMAP:loadMap: Asked to load already loaded navmesh tile. {:03}{:02}{:02}.mmtile", mapId, x, y);
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return false;
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}
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@@ -75,6 +75,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
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PrepareStatement(LOGIN_DEL_IP_NOT_BANNED, "DELETE FROM ip_banned WHERE ip = ?", CONNECTION_ASYNC);
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PrepareStatement(LOGIN_INS_ACCOUNT_BANNED, "INSERT INTO account_banned VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, ?, ?, 1)", CONNECTION_ASYNC);
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PrepareStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED, "UPDATE account_banned SET active = 0 WHERE id = ? AND active != 0", CONNECTION_ASYNC);
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PrepareStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM, "DELETE FROM realmcharacters WHERE acctid = ? AND realmid = ?", CONNECTION_ASYNC);
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PrepareStatement(LOGIN_DEL_REALM_CHARACTERS, "DELETE FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
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PrepareStatement(LOGIN_REP_REALM_CHARACTERS, "REPLACE INTO realmcharacters (numchars, acctid, realmid) VALUES (?, ?, ?)", CONNECTION_ASYNC);
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PrepareStatement(LOGIN_SEL_SUM_REALM_CHARACTERS, "SELECT SUM(numchars) FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
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@@ -59,6 +59,7 @@ enum LoginDatabaseStatements : uint32
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LOGIN_SEL_ACCOUNT_BY_ID,
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LOGIN_INS_ACCOUNT_BANNED,
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LOGIN_UPD_ACCOUNT_NOT_BANNED,
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LOGIN_DEL_REALM_CHARACTERS_BY_REALM,
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LOGIN_DEL_REALM_CHARACTERS,
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LOGIN_REP_REALM_CHARACTERS,
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LOGIN_SEL_SUM_REALM_CHARACTERS,
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@@ -287,6 +287,18 @@ protected:
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uint32 BasesDefended = 0;
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};
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struct CaptureABPointInfo
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{
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CaptureABPointInfo() : _ownerTeamId(TEAM_NEUTRAL), _iconNone(0), _iconCapture(0), _state(BG_AB_NODE_STATE_NEUTRAL), _captured(false) {}
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TeamId _ownerTeamId;
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uint32 _iconNone;
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uint32 _iconCapture;
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uint8 _state;
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bool _captured;
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};
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class AC_GAME_API BattlegroundAB : public Battleground
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{
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public:
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@@ -311,6 +323,9 @@ public:
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bool IsTeamScores500Disadvantage(TeamId teamId) const { return _teamScores500Disadvantage[teamId]; }
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TeamId GetPrematureWinner() override;
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[[nodiscard]] CaptureABPointInfo const& GetCapturePointInfo(uint32 node) const { return _capturePointInfo[node]; }
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private:
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void PostUpdateImpl(uint32 diff) override;
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@@ -321,21 +336,7 @@ private:
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void NodeDeoccupied(uint8 node);
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void ApplyPhaseMask();
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struct CapturePointInfo
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{
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CapturePointInfo() : _ownerTeamId(TEAM_NEUTRAL), _iconNone(0), _iconCapture(0), _state(BG_AB_NODE_STATE_NEUTRAL), _captured(false)
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{
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}
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TeamId _ownerTeamId;
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uint32 _iconNone;
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uint32 _iconCapture;
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uint8 _state;
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bool _captured;
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};
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CapturePointInfo _capturePointInfo[BG_AB_DYNAMIC_NODES_COUNT];
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CaptureABPointInfo _capturePointInfo[BG_AB_DYNAMIC_NODES_COUNT];
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EventMap _bgEvents;
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uint32 _honorTics;
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uint32 _reputationTics;
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@@ -376,6 +376,25 @@ protected:
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uint32 FlagCaptures = 0;
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};
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struct CaptureEYPointInfo
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{
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CaptureEYPointInfo() : _ownerTeamId(TEAM_NEUTRAL), _barStatus(BG_EY_PROGRESS_BAR_STATE_MIDDLE), _areaTrigger(0)
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{
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_playersCount[TEAM_ALLIANCE] = 0;
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_playersCount[TEAM_HORDE] = 0;
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}
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Player* player = nullptr;
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TeamId _ownerTeamId;
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int8 _barStatus;
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uint32 _areaTrigger;
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int8 _playersCount[PVP_TEAMS_COUNT];
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bool IsUnderControl(TeamId teamId) const { return _ownerTeamId == teamId; }
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bool IsUnderControl() const { return _ownerTeamId != TEAM_NEUTRAL; }
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bool IsUncontrolled() const { return _ownerTeamId == TEAM_NEUTRAL; }
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};
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class AC_GAME_API BattlegroundEY : public Battleground
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{
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public:
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@@ -415,6 +434,8 @@ public:
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bool AllNodesConrolledByTeam(TeamId teamId) const override;
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TeamId GetPrematureWinner() override;
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[[nodiscard]] CaptureEYPointInfo const& GetCapturePointInfo(uint32 node) const { return _capturePointInfo[node]; }
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private:
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void PostUpdateImpl(uint32 diff) override;
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@@ -430,26 +451,7 @@ private:
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/* Scorekeeping */
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void AddPoints(TeamId teamId, uint32 points);
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struct CapturePointInfo
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{
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CapturePointInfo() : _ownerTeamId(TEAM_NEUTRAL), _barStatus(BG_EY_PROGRESS_BAR_STATE_MIDDLE), _areaTrigger(0)
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{
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_playersCount[TEAM_ALLIANCE] = 0;
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_playersCount[TEAM_HORDE] = 0;
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}
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TeamId _ownerTeamId;
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int8 _barStatus;
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uint32 _areaTrigger;
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int8 _playersCount[PVP_TEAMS_COUNT];
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Player* player = nullptr;
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bool IsUnderControl(TeamId teamId) const { return _ownerTeamId == teamId; }
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bool IsUnderControl() const { return _ownerTeamId != TEAM_NEUTRAL; }
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bool IsUncontrolled() const { return _ownerTeamId == TEAM_NEUTRAL; }
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};
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CapturePointInfo _capturePointInfo[EY_POINTS_MAX];
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CaptureEYPointInfo _capturePointInfo[EY_POINTS_MAX];
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EventMap _bgEvents;
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uint32 _honorTics;
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uint8 _ownedPointsCount[PVP_TEAMS_COUNT];
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@@ -983,6 +983,9 @@ public:
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bool AllNodesConrolledByTeam(TeamId teamId) const override; // overwrited
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bool IsResourceGlutAllowed(TeamId teamId) const;
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void DoAction(uint32 action, ObjectGuid guid) override;
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[[nodiscard]] ICNodePoint const& GetICNodePoint(uint8 index) { return nodePoint[index]; }
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private:
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uint32 closeFortressDoorsTimer;
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bool doorsClosed;
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@@ -206,7 +206,7 @@ Creature::Creature(bool isWorldObject): Unit(isWorldObject), MovableMapObject(),
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m_transportCheckTimer(1000), lootPickPocketRestoreTime(0), m_reactState(REACT_AGGRESSIVE), m_defaultMovementType(IDLE_MOTION_TYPE),
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m_spawnId(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false),
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m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_originalEntry(0), m_moveInLineOfSightDisabled(false), m_moveInLineOfSightStrictlyDisabled(false),
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m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_detectionDistance(20.0f), m_waypointID(0), m_path_id(0), m_formation(nullptr), _lastDamagedTime(nullptr), m_cannotReachTarget(false), m_cannotReachTimer(0),
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m_homePosition(), m_transportHomePosition(), m_creatureInfo(nullptr), m_creatureData(nullptr), m_detectionDistance(20.0f), m_waypointID(0), m_path_id(0), m_formation(nullptr), _lastDamagedTime(nullptr), m_cannotReachTimer(0),
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_isMissingSwimmingFlagOutOfCombat(false), m_assistanceTimer(0)
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{
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m_regenTimer = CREATURE_REGEN_INTERVAL;
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@@ -1299,6 +1299,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask)
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m_spawnId = sObjectMgr->GenerateCreatureSpawnId();
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CreatureData& data = sObjectMgr->NewOrExistCreatureData(m_spawnId);
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data.spawnId = m_spawnId;
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uint32 displayId = GetNativeDisplayId();
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uint32 npcflag = GetUInt32Value(UNIT_NPC_FLAGS);
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@@ -3420,15 +3421,19 @@ bool Creature::IsMovementPreventedByCasting() const
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return false;
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}
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void Creature::SetCannotReachTarget(bool cannotReach)
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bool Creature::SetCannotReachTarget(bool cannotReach, bool isChase /*= true*/)
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{
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if (cannotReach == m_cannotReachTarget)
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return;
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m_cannotReachTarget = cannotReach;
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if (!isChase || !Unit::SetCannotReachTarget(cannotReach))
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{
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return false;
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}
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m_cannotReachTimer = 0;
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if (cannotReach)
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LOG_DEBUG("entities.unit", "Creature::SetCannotReachTarget() called with true. Details: {}", GetDebugInfo());
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return true;
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}
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time_t Creature::GetLastDamagedTime() const
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@@ -359,6 +359,7 @@ typedef std::unordered_map<uint32, EquipmentInfoContainerInternal> EquipmentInfo
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struct CreatureData
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{
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CreatureData() = default;
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ObjectGuid::LowType spawnId{0};
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uint32 id1{0}; // entry in creature_template
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uint32 id2{0}; // entry in creature_template
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uint32 id3{0}; // entry in creature_template
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@@ -1009,6 +1009,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask, bool
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// update in loaded data (changing data only in this place)
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GameObjectData& data = sObjectMgr->NewGOData(m_spawnId);
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data.spawnId = m_spawnId;
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data.id = GetEntry();
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data.mapid = mapid;
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@@ -721,6 +721,7 @@ enum GOState
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struct GameObjectData
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{
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explicit GameObjectData() = default;
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ObjectGuid::LowType spawnId{0};
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uint32 id{0}; // entry in gamobject_template
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uint16 mapid{0};
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uint32 phaseMask{0};
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@@ -12005,11 +12005,21 @@ bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
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float Player::GetReputationPriceDiscount(Creature const* creature) const
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{
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FactionTemplateEntry const* vendor_faction = creature->GetFactionTemplateEntry();
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if (!vendor_faction || !vendor_faction->faction)
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FactionTemplateEntry const* vendorFaction = creature->GetFactionTemplateEntry();
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if (!vendorFaction)
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{
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return 1.0f;
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}
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return GetReputationPriceDiscount(vendorFaction);
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}
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float Player::GetReputationPriceDiscount(FactionTemplateEntry const* vendorFaction) const
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{
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if (!vendorFaction->faction)
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return 1.0f;
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ReputationRank rank = GetReputationRank(vendor_faction->faction);
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ReputationRank rank = GetReputationRank(vendorFaction->faction);
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if (rank <= REP_NEUTRAL)
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return 1.0f;
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@@ -15935,3 +15945,9 @@ uint32 Player::GetSpellCooldownDelay(uint32 spell_id) const
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SpellCooldowns::const_iterator itr = m_spellCooldowns.find(spell_id);
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return uint32(itr != m_spellCooldowns.end() && itr->second.end > getMSTime() ? itr->second.end - getMSTime() : 0);
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}
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void Player::ResetSpeakTimers()
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{
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m_speakTime = 0;
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m_speakCount = 0;
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}
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@@ -662,7 +662,7 @@ enum PlayerSlots
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#define INVENTORY_SLOT_BAG_0 255
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enum EquipmentSlots // 19 slots
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enum EquipmentSlots : uint32 // 19 slots
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{
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EQUIPMENT_SLOT_START = 0,
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EQUIPMENT_SLOT_HEAD = 0,
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@@ -1323,6 +1323,7 @@ public:
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bool _StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore);
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float GetReputationPriceDiscount(Creature const* creature) const;
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float GetReputationPriceDiscount(FactionTemplateEntry const* vendorFaction) const;
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[[nodiscard]] Player* GetTrader() const { return m_trade ? m_trade->GetTrader() : nullptr; }
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[[nodiscard]] TradeData* GetTradeData() const { return m_trade; }
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@@ -2538,6 +2539,8 @@ public:
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[[nodiscard]] PlayerSetting GetPlayerSetting(std::string source, uint8 index);
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void UpdatePlayerSetting(std::string source, uint8 index, uint32 value);
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void ResetSpeakTimers();
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protected:
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// Gamemaster whisper whitelist
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WhisperListContainer WhisperList;
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@@ -212,6 +212,7 @@ Unit::Unit(bool isWorldObject) : WorldObject(isWorldObject),
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m_vehicleKit(nullptr),
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m_unitTypeMask(UNIT_MASK_NONE),
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m_HostileRefMgr(this),
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m_cannotReachTarget(false),
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m_comboTarget(nullptr),
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m_comboPoints(0)
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{
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@@ -9704,15 +9705,32 @@ ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTem
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}
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}
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return GetFactionReactionTo(factionTemplateEntry, targetFactionTemplateEntry);
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}
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ReputationRank Unit::GetFactionReactionTo(FactionTemplateEntry const* factionTemplateEntry, FactionTemplateEntry const* targetFactionTemplateEntry)
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{
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// common faction based check
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if (factionTemplateEntry->IsHostileTo(*targetFactionTemplateEntry))
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{
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return REP_HOSTILE;
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}
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if (factionTemplateEntry->IsFriendlyTo(*targetFactionTemplateEntry))
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{
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return REP_FRIENDLY;
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}
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if (targetFactionTemplateEntry->IsFriendlyTo(*factionTemplateEntry))
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{
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return REP_FRIENDLY;
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}
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if (factionTemplateEntry->factionFlags & FACTION_TEMPLATE_FLAG_HATES_ALL_EXCEPT_FRIENDS)
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{
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return REP_HOSTILE;
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}
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// neutral by default
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return REP_NEUTRAL;
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}
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@@ -18304,11 +18322,23 @@ void Unit::SendPlaySpellVisual(uint32 id)
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SendMessageToSet(&data, true);
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}
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void Unit::SendPlaySpellVisual(ObjectGuid guid, uint32 id)
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{
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WorldPacket data(SMSG_PLAY_SPELL_VISUAL, 8 + 4);
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data << guid;
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data << uint32(id); // SpellVisualKit.dbc index
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SendMessageToSet(&data, true);
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}
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void Unit::SendPlaySpellImpact(ObjectGuid guid, uint32 id)
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{
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WorldPacket data(SMSG_PLAY_SPELL_IMPACT, 8 + 4);
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data << guid; // target
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data << uint32(id); // SpellVisualKit.dbc index
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if (IsPlayer())
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ToPlayer()->SendDirectMessage(&data);
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else
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SendMessageToSet(&data, true);
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}
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@@ -20529,3 +20559,15 @@ bool Unit::CanRestoreMana(SpellInfo const* spellInfo) const
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return false;
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}
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bool Unit::SetCannotReachTarget(bool cannotReach, bool /*isChase = true*/)
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{
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if (cannotReach == m_cannotReachTarget)
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{
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return false;
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}
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m_cannotReachTarget = cannotReach;
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return true;
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}
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@@ -1442,6 +1442,7 @@ public:
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ReputationRank GetReactionTo(Unit const* target, bool checkOriginalFaction = false) const;
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ReputationRank GetFactionReactionTo(FactionTemplateEntry const* factionTemplateEntry, Unit const* target) const;
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static ReputationRank GetFactionReactionTo(FactionTemplateEntry const* factionTemplateEntry, FactionTemplateEntry const* targetFactionTemplateEntry);
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bool IsHostileTo(Unit const* unit) const;
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[[nodiscard]] bool IsHostileToPlayers() const;
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@@ -1662,6 +1663,7 @@ public:
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Aura* AddAura(SpellInfo const* spellInfo, uint8 effMask, Unit* target);
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void SetAuraStack(uint32 spellId, Unit* target, uint32 stack);
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void SendPlaySpellVisual(uint32 id);
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void SendPlaySpellVisual(ObjectGuid guid, uint32 id);
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void SendPlaySpellImpact(ObjectGuid guid, uint32 id);
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void BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, uint32 cooldown);
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void BuildCooldownPacket(WorldPacket& data, uint8 flags, PacketCooldowns const& cooldowns);
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@@ -2381,6 +2383,9 @@ public:
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[[nodiscard]] bool CanRestoreMana(SpellInfo const* spellInfo) const;
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virtual bool SetCannotReachTarget(bool cannotReach, bool isChase = true);
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[[nodiscard]] bool CanNotReachTarget() const { return m_cannotReachTarget; }
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protected:
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explicit Unit (bool isWorldObject);
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@@ -2463,6 +2468,8 @@ protected:
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bool IsAlwaysDetectableFor(WorldObject const* seer) const override;
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bool _instantCast;
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bool m_cannotReachTarget;
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private:
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bool IsTriggeredAtSpellProcEvent(Unit* victim, Aura* aura, WeaponAttackType attType, bool isVictim, bool active, SpellProcEventEntry const*& spellProcEvent, ProcEventInfo const& eventInfo);
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bool HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggeredByAura, SpellInfo const* procSpell, uint32 procFlag, uint32 procEx, uint32 cooldown);
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@@ -44,7 +44,7 @@ struct MapEntry;
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#define MAX_RAID_SUBGROUPS MAXRAIDSIZE/MAXGROUPSIZE
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#define TARGETICONCOUNT 8
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||||
|
||||
enum RollVote
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||||
enum RollVote : uint32
|
||||
{
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||||
PASS = 0,
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||||
NEED = 1,
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@@ -256,6 +256,8 @@ public:
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||||
void SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags flag);
|
||||
void RemoveUniqueGroupMemberFlag(GroupMemberFlags flag);
|
||||
|
||||
ObjectGuid const GetTargetIcon(uint8 id) const { return m_targetIcons[id]; }
|
||||
|
||||
Difficulty GetDifficulty(bool isRaid) const;
|
||||
Difficulty GetDungeonDifficulty() const;
|
||||
Difficulty GetRaidDifficulty() const;
|
||||
@@ -294,6 +296,8 @@ public:
|
||||
bool CountRollVote(ObjectGuid playerGUID, ObjectGuid Guid, uint8 Choise);
|
||||
void EndRoll(Loot* loot, Map* allowedMap);
|
||||
|
||||
Rolls GetRolls() const { return RollId; }
|
||||
|
||||
// related to disenchant rolls
|
||||
void ResetMaxEnchantingLevel();
|
||||
|
||||
|
||||
@@ -830,7 +830,7 @@ bool Guild::BankMoveItemData::HasStoreRights(MoveItemData* pOther) const
|
||||
// Do not check rights if item is being swapped within the same bank tab
|
||||
if (pOther->IsBank() && pOther->GetContainer() == m_container)
|
||||
return true;
|
||||
return m_pGuild->_MemberHasTabRights(m_pPlayer->GetGUID(), m_container, GUILD_BANK_RIGHT_DEPOSIT_ITEM);
|
||||
return m_pGuild->MemberHasTabRights(m_pPlayer->GetGUID(), m_container, GUILD_BANK_RIGHT_DEPOSIT_ITEM);
|
||||
}
|
||||
|
||||
bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
|
||||
@@ -1214,7 +1214,7 @@ void Guild::HandleRoster(WorldSession* session)
|
||||
}
|
||||
}
|
||||
|
||||
bool sendOfficerNote = _HasRankRight(session->GetPlayer(), GR_RIGHT_VIEWOFFNOTE);
|
||||
bool sendOfficerNote = HasRankRight(session->GetPlayer(), GR_RIGHT_VIEWOFFNOTE);
|
||||
for (auto const& [guid, member] : m_members)
|
||||
{
|
||||
WorldPackets::Guild::GuildRosterMemberData& memberData = roster.MemberData.emplace_back();
|
||||
@@ -1270,7 +1270,7 @@ void Guild::HandleSetMOTD(WorldSession* session, std::string_view motd)
|
||||
return;
|
||||
|
||||
// Player must have rights to set MOTD
|
||||
if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
|
||||
if (!HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
|
||||
SendCommandResult(session, GUILD_COMMAND_EDIT_MOTD, ERR_GUILD_PERMISSIONS);
|
||||
else
|
||||
{
|
||||
@@ -1293,7 +1293,7 @@ void Guild::HandleSetInfo(WorldSession* session, std::string_view info)
|
||||
return;
|
||||
|
||||
// Player must have rights to set guild's info
|
||||
if (_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
|
||||
if (HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
|
||||
{
|
||||
m_info = info;
|
||||
|
||||
@@ -1326,6 +1326,12 @@ void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
|
||||
}
|
||||
}
|
||||
|
||||
void Guild::HandleSetEmblem(EmblemInfo const& emblemInfo)
|
||||
{
|
||||
m_emblemInfo = emblemInfo;
|
||||
m_emblemInfo.SaveToDB(m_id);
|
||||
}
|
||||
|
||||
void Guild::HandleSetLeader(WorldSession* session, std::string_view name)
|
||||
{
|
||||
Player* player = session->GetPlayer();
|
||||
@@ -1362,7 +1368,7 @@ void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string
|
||||
void Guild::HandleSetMemberNote(WorldSession* session, std::string_view name, std::string_view note, bool isPublic)
|
||||
{
|
||||
// Player must have rights to set public/officer note
|
||||
if (!_HasRankRight(session->GetPlayer(), isPublic ? GR_RIGHT_EPNOTE : GR_RIGHT_EOFFNOTE))
|
||||
if (!HasRankRight(session->GetPlayer(), isPublic ? GR_RIGHT_EPNOTE : GR_RIGHT_EOFFNOTE))
|
||||
SendCommandResult(session, GUILD_COMMAND_PUBLIC_NOTE, ERR_GUILD_PERMISSIONS);
|
||||
else if (Member* member = GetMember(name))
|
||||
{
|
||||
@@ -1395,6 +1401,29 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string_v
|
||||
}
|
||||
}
|
||||
|
||||
void Guild::HandleSetRankInfo(uint8 rankId, uint32 rights, std::string_view name, uint32 moneyPerDay)
|
||||
{
|
||||
if (RankInfo* rankInfo = GetRankInfo(rankId))
|
||||
{
|
||||
if (!name.empty())
|
||||
{
|
||||
rankInfo->SetName(name);
|
||||
}
|
||||
|
||||
if (rights > 0)
|
||||
{
|
||||
rankInfo->SetRights(rights);
|
||||
}
|
||||
|
||||
if (moneyPerDay > 0)
|
||||
{
|
||||
_SetRankBankMoneyPerDay(rankId, moneyPerDay);
|
||||
}
|
||||
|
||||
_BroadcastEvent(GE_RANK_UPDATED, ObjectGuid::Empty, std::to_string(rankId), rankInfo->GetName(), std::to_string(m_ranks.size()));
|
||||
}
|
||||
}
|
||||
|
||||
void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
|
||||
{
|
||||
Player* player = session->GetPlayer();
|
||||
@@ -1457,7 +1486,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
|
||||
return;
|
||||
}
|
||||
// Inviting player must have rights to invite
|
||||
if (!_HasRankRight(player, GR_RIGHT_INVITE))
|
||||
if (!HasRankRight(player, GR_RIGHT_INVITE))
|
||||
{
|
||||
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_PERMISSIONS);
|
||||
return;
|
||||
@@ -1528,7 +1557,7 @@ void Guild::HandleRemoveMember(WorldSession* session, std::string_view name)
|
||||
{
|
||||
Player* player = session->GetPlayer();
|
||||
// Player must have rights to remove members
|
||||
if (!_HasRankRight(player, GR_RIGHT_REMOVE))
|
||||
if (!HasRankRight(player, GR_RIGHT_REMOVE))
|
||||
SendCommandResult(session, GUILD_COMMAND_REMOVE, ERR_GUILD_PERMISSIONS);
|
||||
else if (Member* member = GetMember(name))
|
||||
{
|
||||
@@ -1558,7 +1587,7 @@ void Guild::HandleUpdateMemberRank(WorldSession* session, std::string_view name,
|
||||
Player* player = session->GetPlayer();
|
||||
GuildCommandType type = demote ? GUILD_COMMAND_DEMOTE : GUILD_COMMAND_PROMOTE;
|
||||
// Player must have rights to promote
|
||||
if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
|
||||
if (!HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
|
||||
SendCommandResult(session, type, ERR_GUILD_PERMISSIONS);
|
||||
// Promoted player must be a member of guild
|
||||
else if (Member* member = GetMember(name))
|
||||
@@ -1820,7 +1849,7 @@ void Guild::SendPermissions(WorldSession* session) const
|
||||
WorldPackets::Guild::GuildPermissionsQueryResults queryResult;
|
||||
queryResult.RankID = rankId;
|
||||
queryResult.WithdrawGoldLimit = _GetRankBankMoneyPerDay(rankId);
|
||||
queryResult.Flags = _GetRankRights(rankId);
|
||||
queryResult.Flags = GetRankRights(rankId);
|
||||
queryResult.NumTabs = _GetPurchasedTabsSize();
|
||||
|
||||
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
|
||||
@@ -2088,13 +2117,13 @@ bool Guild::Validate()
|
||||
// Broadcasts
|
||||
void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::string_view msg, uint32 language) const
|
||||
{
|
||||
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
|
||||
if (session && session->GetPlayer() && HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
|
||||
{
|
||||
WorldPacket data;
|
||||
ChatHandler::BuildChatPacket(data, officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), nullptr, msg);
|
||||
for (auto const& [guid, member] : m_members)
|
||||
if (Player* player = member.FindPlayer())
|
||||
if (_HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) && !player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID()))
|
||||
if (HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) && !player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID()))
|
||||
player->GetSession()->SendPacket(&data);
|
||||
}
|
||||
}
|
||||
@@ -2497,7 +2526,7 @@ inline std::string Guild::_GetRankName(uint8 rankId) const
|
||||
return "<unknown>";
|
||||
}
|
||||
|
||||
inline uint32 Guild::_GetRankRights(uint8 rankId) const
|
||||
uint32 Guild::GetRankRights(uint8 rankId) const
|
||||
{
|
||||
if (const RankInfo* rankInfo = GetRankInfo(rankId))
|
||||
return rankInfo->GetRights();
|
||||
@@ -2546,7 +2575,7 @@ inline int32 Guild::_GetMemberRemainingMoney(Member const& member) const
|
||||
if (rankId == GR_GUILDMASTER)
|
||||
return static_cast<int32>(GUILD_WITHDRAW_MONEY_UNLIMITED);
|
||||
|
||||
if ((_GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != 0)
|
||||
if ((GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != 0)
|
||||
{
|
||||
int32 remaining = _GetRankBankMoneyPerDay(rankId) - member.GetBankWithdrawValue(GUILD_BANK_MAX_TABS);
|
||||
if (remaining > 0)
|
||||
@@ -2566,7 +2595,7 @@ inline void Guild::_UpdateMemberWithdrawSlots(CharacterDatabaseTransaction trans
|
||||
}
|
||||
}
|
||||
|
||||
inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const
|
||||
bool Guild::MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const
|
||||
{
|
||||
if (const Member* member = GetMember(guid))
|
||||
{
|
||||
@@ -2578,6 +2607,19 @@ inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 righ
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Guild::HasRankRight(Player* player, uint32 right) const
|
||||
{
|
||||
if (player)
|
||||
{
|
||||
if (Member const* member = GetMember(player->GetGUID()))
|
||||
{
|
||||
return (GetRankRights(member->GetRankId()) & right) != GR_RIGHT_EMPTY;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add new event log record
|
||||
inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2, uint8 newRank)
|
||||
{
|
||||
@@ -2723,7 +2765,7 @@ bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError
|
||||
void Guild::_SendBankContent(WorldSession* session, uint8 tabId, bool sendAllSlots) const
|
||||
{
|
||||
ObjectGuid guid = session->GetPlayer()->GetGUID();
|
||||
if (!_MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
||||
if (!MemberHasTabRights(guid, tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
||||
return;
|
||||
|
||||
_SendBankList(session, tabId, sendAllSlots);
|
||||
@@ -2883,7 +2925,7 @@ void Guild::_SendBankList(WorldSession* session /* = nullptr*/, uint8 tabId /*=
|
||||
packet.Write();
|
||||
for (auto const& [guid, member] : m_members)
|
||||
{
|
||||
if (!_MemberHasTabRights(member.GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
||||
if (!MemberHasTabRights(member.GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
|
||||
continue;
|
||||
Player* player = member.FindPlayer();
|
||||
if (!player)
|
||||
|
||||
@@ -241,7 +241,8 @@ enum GuildMemberFlags
|
||||
class EmblemInfo
|
||||
{
|
||||
public:
|
||||
EmblemInfo() : m_style(0), m_color(0), m_borderStyle(0), m_borderColor(0), m_backgroundColor(0) { }
|
||||
EmblemInfo(uint32 style = 0, uint32 color = 0, uint32 borderStyle = 0, uint32 borderColor = 0, uint32 backgroundColor = 0) :
|
||||
m_style(0), m_color(0), m_borderStyle(0), m_borderColor(0), m_backgroundColor(0) { }
|
||||
|
||||
void LoadFromDB(Field* fields);
|
||||
void SaveToDB(uint32 guildId) const;
|
||||
@@ -692,11 +693,13 @@ public:
|
||||
void HandleQuery(WorldSession* session);
|
||||
void HandleSetMOTD(WorldSession* session, std::string_view motd);
|
||||
void HandleSetInfo(WorldSession* session, std::string_view info);
|
||||
void HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo);
|
||||
void HandleSetEmblem(WorldSession* session, EmblemInfo const& emblemInfo);
|
||||
void HandleSetEmblem(EmblemInfo const& emblemInfo);
|
||||
void HandleSetLeader(WorldSession* session, std::string_view name);
|
||||
void HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string_view name, std::string_view icon);
|
||||
void HandleSetMemberNote(WorldSession* session, std::string_view name, std::string_view note, bool officer);
|
||||
void HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string_view name, uint32 rights, uint32 moneyPerDay, std::array<GuildBankRightsAndSlots, GUILD_BANK_MAX_TABS> const& rightsAndSlots);
|
||||
void HandleSetRankInfo(uint8 rankId, uint32 rights = 0, std::string_view name = "", uint32 moneyPerDay = 0);
|
||||
void HandleBuyBankTab(WorldSession* session, uint8 tabId);
|
||||
void HandleInviteMember(WorldSession* session, std::string const& name);
|
||||
void HandleAcceptMember(WorldSession* session);
|
||||
@@ -775,6 +778,10 @@ public:
|
||||
[[nodiscard]] bool ModifyBankMoney(CharacterDatabaseTransaction trans, const uint64& amount, bool add) { return _ModifyBankMoney(trans, amount, add); }
|
||||
[[nodiscard]] uint32 GetMemberSize() const { return m_members.size(); }
|
||||
|
||||
bool MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const;
|
||||
bool HasRankRight(Player* player, uint32 right) const;
|
||||
uint32 GetRankRights(uint8 rankId) const;
|
||||
|
||||
protected:
|
||||
uint32 m_id;
|
||||
std::string m_name;
|
||||
@@ -799,13 +806,6 @@ private:
|
||||
inline uint8 _GetRanksSize() const { return uint8(m_ranks.size()); }
|
||||
inline const RankInfo* GetRankInfo(uint8 rankId) const { return rankId < _GetRanksSize() ? &m_ranks[rankId] : nullptr; }
|
||||
inline RankInfo* GetRankInfo(uint8 rankId) { return rankId < _GetRanksSize() ? &m_ranks[rankId] : nullptr; }
|
||||
inline bool _HasRankRight(Player* player, uint32 right) const
|
||||
{
|
||||
if (player)
|
||||
if (Member const* member = GetMember(player->GetGUID()))
|
||||
return (_GetRankRights(member->GetRankId()) & right) != GR_RIGHT_EMPTY;
|
||||
return false;
|
||||
}
|
||||
|
||||
inline uint8 _GetLowestRankId() const { return uint8(m_ranks.size() - 1); }
|
||||
|
||||
@@ -836,7 +836,6 @@ private:
|
||||
void _SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay);
|
||||
void _SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB = true);
|
||||
int8 _GetRankBankTabRights(uint8 rankId, uint8 tabId) const;
|
||||
uint32 _GetRankRights(uint8 rankId) const;
|
||||
int32 _GetRankBankMoneyPerDay(uint8 rankId) const;
|
||||
int32 _GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const;
|
||||
std::string _GetRankName(uint8 rankId) const;
|
||||
@@ -844,7 +843,6 @@ private:
|
||||
int32 _GetMemberRemainingSlots(Member const& member, uint8 tabId) const;
|
||||
int32 _GetMemberRemainingMoney(Member const& member) const;
|
||||
void _UpdateMemberWithdrawSlots(CharacterDatabaseTransaction trans, ObjectGuid guid, uint8 tabId);
|
||||
bool _MemberHasTabRights(ObjectGuid guid, uint8 tabId, uint32 rights) const;
|
||||
|
||||
void _LogEvent(GuildEventLogTypes eventType, ObjectGuid playerGuid1, ObjectGuid playerGuid2 = ObjectGuid::Empty, uint8 newRank = 0);
|
||||
void _LogBankEvent(CharacterDatabaseTransaction trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid playerGuid, uint32 itemOrMoney, uint16 itemStackCount = 0, uint8 destTabId = 0);
|
||||
|
||||
@@ -58,19 +58,9 @@
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
class LoginQueryHolder : public CharacterDatabaseQueryHolder
|
||||
LoginQueryHolder::LoginQueryHolder(uint32 accountId, ObjectGuid guid) : m_accountId(accountId), m_guid(guid)
|
||||
{
|
||||
private:
|
||||
uint32 m_accountId;
|
||||
ObjectGuid m_guid;
|
||||
public:
|
||||
LoginQueryHolder(uint32 accountId, ObjectGuid guid)
|
||||
: m_accountId(accountId), m_guid(guid) { }
|
||||
|
||||
ObjectGuid GetGuid() const { return m_guid; }
|
||||
uint32 GetAccountId() const { return m_accountId; }
|
||||
bool Initialize();
|
||||
};
|
||||
}
|
||||
|
||||
bool LoginQueryHolder::Initialize()
|
||||
{
|
||||
@@ -561,7 +551,12 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
|
||||
newChar->SaveToDB(characterTransaction, true, false);
|
||||
createInfo->CharCount++;
|
||||
|
||||
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_REALM_CHARACTERS);
|
||||
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM);
|
||||
stmt->SetData(0, GetAccountId());
|
||||
stmt->SetData(1, realm.Id.Realm);
|
||||
trans->Append(stmt);
|
||||
|
||||
stmt = LoginDatabase.GetPreparedStatement(LOGIN_REP_REALM_CHARACTERS);
|
||||
stmt->SetData(0, createInfo->CharCount);
|
||||
stmt->SetData(1, GetAccountId());
|
||||
stmt->SetData(2, realm.Id.Realm);
|
||||
@@ -897,8 +892,7 @@ void WorldSession::HandlePlayerLoginFromDB(LoginQueryHolder const& holder)
|
||||
CharacterDatabase.Execute(stmt);
|
||||
|
||||
LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_ACCOUNT_ONLINE);
|
||||
loginStmt->SetData(0, realm.Id.Realm);
|
||||
loginStmt->SetData(1, GetAccountId());
|
||||
loginStmt->SetData(0, GetAccountId());
|
||||
LoginDatabase.Execute(loginStmt);
|
||||
|
||||
pCurrChar->SetInGameTime(GameTime::GetGameTimeMS().count());
|
||||
|
||||
@@ -18,6 +18,21 @@
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptMgrMacros.h"
|
||||
|
||||
bool ScriptMgr::OnDatabasesLoading()
|
||||
{
|
||||
auto ret = IsValidBoolScript<DatabaseScript>([&](DatabaseScript* script)
|
||||
{
|
||||
return !script->OnDatabasesLoading();
|
||||
});
|
||||
|
||||
if (ret && *ret)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ScriptMgr::OnAfterDatabasesLoaded(uint32 updateFlags)
|
||||
{
|
||||
ExecuteScript<DatabaseScript>([&](DatabaseScript* script)
|
||||
@@ -25,3 +40,43 @@ void ScriptMgr::OnAfterDatabasesLoaded(uint32 updateFlags)
|
||||
script->OnAfterDatabasesLoaded(updateFlags);
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnDatabasesKeepAlive()
|
||||
{
|
||||
ExecuteScript<DatabaseScript>([&](DatabaseScript* script)
|
||||
{
|
||||
script->OnDatabasesKeepAlive();
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnDatabasesClosing()
|
||||
{
|
||||
ExecuteScript<DatabaseScript>([&](DatabaseScript* script)
|
||||
{
|
||||
script->OnDatabasesClosing();
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnDatabaseWarnAboutSyncQueries(bool apply)
|
||||
{
|
||||
ExecuteScript<DatabaseScript>([&](DatabaseScript* script)
|
||||
{
|
||||
script->OnDatabaseWarnAboutSyncQueries(apply);
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnDatabaseSelectIndexLogout(Player* player, uint32& statementIndex, uint32& statementParam)
|
||||
{
|
||||
ExecuteScript<DatabaseScript>([&](DatabaseScript* script)
|
||||
{
|
||||
script->OnDatabaseSelectIndexLogout(player, statementIndex, statementParam);
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnDatabaseGetDBRevision(std::string& revision)
|
||||
{
|
||||
ExecuteScript<DatabaseScript>([&](DatabaseScript* script)
|
||||
{
|
||||
script->OnDatabaseGetDBRevision(revision);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -305,6 +305,14 @@ void ScriptMgr::OnPlayerUpdate(Player* player, uint32 p_time)
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnAfterPlayerUpdate(Player* player, uint32 diff)
|
||||
{
|
||||
ExecuteScript<PlayerScript>([&](PlayerScript* script)
|
||||
{
|
||||
script->OnAfterUpdate(player, diff);
|
||||
});
|
||||
}
|
||||
|
||||
void ScriptMgr::OnPlayerLogin(Player* player)
|
||||
{
|
||||
ExecuteScript<PlayerScript>([&](PlayerScript* script)
|
||||
|
||||
@@ -74,6 +74,15 @@ bool ScriptMgr::CanPacketReceive(WorldSession* session, WorldPacket const& packe
|
||||
return true;
|
||||
}
|
||||
|
||||
void ScriptMgr::OnPacketReceived(WorldSession* session, WorldPacket const& packet)
|
||||
{
|
||||
WorldPacket copy(packet);
|
||||
ExecuteScript<ServerScript>([&](ServerScript* script)
|
||||
{
|
||||
script->OnPacketReceived(session, copy);
|
||||
});
|
||||
}
|
||||
|
||||
bool ScriptMgr::CanPacketSend(WorldSession* session, WorldPacket const& packet)
|
||||
{
|
||||
ASSERT(session);
|
||||
|
||||
@@ -597,6 +597,7 @@ public:
|
||||
[[nodiscard]] virtual std::string const& GetRealmName() const = 0;
|
||||
virtual void SetRealmName(std::string name) = 0;
|
||||
virtual void RemoveOldCorpses() = 0;
|
||||
virtual SQLQueryHolderCallback& AddQueryHolderCallback(SQLQueryHolderCallback&& callback) = 0;
|
||||
};
|
||||
|
||||
#endif //AZEROTHCORE_IWORLD_H
|
||||
|
||||
@@ -66,6 +66,7 @@
|
||||
#include "ObjectMgr.h"
|
||||
#include "Opcodes.h"
|
||||
#include "OutdoorPvPMgr.h"
|
||||
#include "QueryHolder.h"
|
||||
#include "PetitionMgr.h"
|
||||
#include "Player.h"
|
||||
#include "PlayerDump.h"
|
||||
@@ -2459,6 +2460,7 @@ void World::Update(uint32 diff)
|
||||
CharacterDatabase.KeepAlive();
|
||||
LoginDatabase.KeepAlive();
|
||||
WorldDatabase.KeepAlive();
|
||||
sScriptMgr->OnDatabasesKeepAlive();
|
||||
}
|
||||
|
||||
{
|
||||
@@ -3302,6 +3304,8 @@ void World::LoadDBRevision()
|
||||
{
|
||||
m_AuthDBRevision = "Unkown Auth Database Revision";
|
||||
}
|
||||
|
||||
sScriptMgr->OnDatabaseGetDBRevision(m_PlayerbotsDBRevision);
|
||||
}
|
||||
|
||||
void World::UpdateAreaDependentAuras()
|
||||
@@ -3369,6 +3373,12 @@ uint64 World::getWorldState(uint32 index) const
|
||||
void World::ProcessQueryCallbacks()
|
||||
{
|
||||
_queryProcessor.ProcessReadyCallbacks();
|
||||
_queryHolderProcessor.ProcessReadyCallbacks();
|
||||
}
|
||||
|
||||
SQLQueryHolderCallback& World::AddQueryHolderCallback(SQLQueryHolderCallback&& callback)
|
||||
{
|
||||
return _queryHolderProcessor.AddCallback(std::move(callback));
|
||||
}
|
||||
|
||||
void World::RemoveOldCorpses()
|
||||
|
||||
@@ -377,6 +377,9 @@ protected:
|
||||
void ResetRandomBG();
|
||||
void CalendarDeleteOldEvents();
|
||||
void ResetGuildCap();
|
||||
|
||||
SQLQueryHolderCallback& AddQueryHolderCallback(SQLQueryHolderCallback&& callback) override;
|
||||
|
||||
private:
|
||||
static std::atomic_long m_stopEvent;
|
||||
static uint8 m_ExitCode;
|
||||
@@ -457,6 +460,7 @@ private:
|
||||
|
||||
void ProcessQueryCallbacks();
|
||||
QueryCallbackProcessor _queryProcessor;
|
||||
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor;
|
||||
|
||||
/**
|
||||
* @brief Executed when a World Session is being finalized. Be it from a normal login or via queue popping.
|
||||
|
||||
@@ -224,6 +224,7 @@ public:
|
||||
{
|
||||
ObjectGuid::LowType guid = sObjectMgr->GenerateCreatureSpawnId();
|
||||
CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid);
|
||||
data.spawnId = guid;
|
||||
data.id1 = id;
|
||||
data.phaseMask = chr->GetPhaseMaskForSpawn();
|
||||
data.posX = chr->GetTransOffsetX();
|
||||
|
||||
Reference in New Issue
Block a user