fix(Scripts/ICC): Fix crash in npc_darnavan when killer is nil. (#21438)
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@@ -1021,18 +1021,25 @@ public:
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void JustDied(Unit* killer) override
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void JustDied(Unit* killer) override
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{
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{
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events.Reset();
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events.Reset();
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if (Player* owner = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
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if (!killer)
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return;
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Player* owner = killer->GetCharmerOrOwnerPlayerOrPlayerItself();
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if (!owner)
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return;
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Group* group = owner->GetGroup();
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if (!group)
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{
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{
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if (Group* group = owner->GetGroup())
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owner->FailQuest(QUEST_DEPROGRAMMING);
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{
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return;
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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if (Player* member = itr->GetSource())
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if (member->IsInMap(owner))
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member->FailQuest(QUEST_DEPROGRAMMING);
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}
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else
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owner->FailQuest(QUEST_DEPROGRAMMING);
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}
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}
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for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
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if (Player* member = itr->GetSource())
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if (member->IsInMap(owner))
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member->FailQuest(QUEST_DEPROGRAMMING);
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}
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}
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void MovementInform(uint32 type, uint32 id) override
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void MovementInform(uint32 type, uint32 id) override
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