refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions
+3 -3
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@@ -5,11 +5,11 @@
*/
#include "CombatAI.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "Vehicle.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Vehicle.h"
/////////////////
// AggressorAI
+1 -1
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@@ -7,9 +7,9 @@
#ifndef ACORE_COMBATAI_H
#define ACORE_COMBATAI_H
#include "ConditionMgr.h"
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "ConditionMgr.h"
class Creature;
+3 -3
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@@ -7,12 +7,12 @@
#ifndef ACORE_GAMEOBJECTAI_H
#define ACORE_GAMEOBJECTAI_H
#include "CreatureAI.h"
#include "Define.h"
#include <list>
#include "GameObject.h"
#include "Object.h"
#include "QuestDef.h"
#include "GameObject.h"
#include "CreatureAI.h"
#include <list>
class GameObjectAI
{
+5 -5
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@@ -4,12 +4,12 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "GuardAI.h"
#include "Errors.h"
#include "Player.h"
#include "ObjectAccessor.h"
#include "World.h"
#include "CreatureAIImpl.h"
#include "Errors.h"
#include "GuardAI.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "World.h"
int GuardAI::Permissible(Creature const* creature)
{
+1 -1
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@@ -4,8 +4,8 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "PassiveAI.h"
#include "Creature.h"
#include "PassiveAI.h"
#include "TemporarySummon.h"
PassiveAI::PassiveAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
+11 -11
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@@ -4,20 +4,20 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "PetAI.h"
#include "Errors.h"
#include "Pet.h"
#include "Player.h"
#include "DBCStores.h"
#include "Spell.h"
#include "ObjectAccessor.h"
#include "SpellMgr.h"
#include "Creature.h"
#include "World.h"
#include "Util.h"
#include "DBCStores.h"
#include "Errors.h"
#include "Group.h"
#include "SpellInfo.h"
#include "ObjectAccessor.h"
#include "Pet.h"
#include "PetAI.h"
#include "Player.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "Util.h"
#include "World.h"
#include "WorldSession.h"
int PetAI::Permissible(const Creature* creature)
+2 -2
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@@ -5,11 +5,11 @@
*/
#include "ByteBuffer.h"
#include "ReactorAI.h"
#include "CreatureAIImpl.h"
#include "Errors.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "CreatureAIImpl.h"
#include "ReactorAI.h"
int ReactorAI::Permissible(const Creature* creature)
{
+5 -6
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@@ -4,16 +4,15 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "TotemAI.h"
#include "Totem.h"
#include "CellImpl.h"
#include "Creature.h"
#include "DBCStores.h"
#include "ObjectAccessor.h"
#include "SpellMgr.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "ObjectAccessor.h"
#include "SpellMgr.h"
#include "Totem.h"
#include "TotemAI.h"
int TotemAI::Permissible(Creature const* creature)
{
+7 -7
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@@ -4,15 +4,15 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "UnitAI.h"
#include "Player.h"
#include "Creature.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "Spell.h"
#include "CreatureAIImpl.h"
#include "Player.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellInfo.h"
#include "SpellMgr.h"
#include "UnitAI.h"
void UnitAI::AttackStart(Unit* victim)
{
+1 -1
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@@ -7,9 +7,9 @@
#ifndef ACORE_UNITAI_H
#define ACORE_UNITAI_H
#include "Containers.h"
#include "Define.h"
#include "Unit.h"
#include "Containers.h"
#include <list>
class Player;
+5 -5
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@@ -4,16 +4,16 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "Creature.h"
#include "World.h"
#include "SpellMgr.h"
#include "Vehicle.h"
#include "CreatureTextMgr.h"
#include "Log.h"
#include "MapReference.h"
#include "Player.h"
#include "CreatureTextMgr.h"
#include "SpellMgr.h"
#include "Vehicle.h"
#include "World.h"
//Disable CreatureAI when charmed
void CreatureAI::OnCharmed(bool /*apply*/)
+1 -1
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@@ -7,9 +7,9 @@
#ifndef ACORE_CREATUREAI_H
#define ACORE_CREATUREAI_H
#include "Common.h"
#include "Creature.h"
#include "UnitAI.h"
#include "Common.h"
class WorldObject;
class Unit;
+1 -1
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@@ -6,9 +6,9 @@
#ifndef ACORE_CREATUREAIFACTORY_H
#define ACORE_CREATUREAIFACTORY_H
#include "ObjectRegistry.h"
#include "FactoryHolder.h"
#include "GameObjectAI.h"
#include "ObjectRegistry.h"
struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
{
+2 -3
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@@ -7,11 +7,10 @@
#define CREATUREAIIMPL_H
#include "Common.h"
#include "Define.h"
#include "TemporarySummon.h"
#include "CreatureAI.h"
#include "Define.h"
#include "SpellMgr.h"
#include "TemporarySummon.h"
#include <functional>
#include <type_traits>
+9 -10
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@@ -4,20 +4,19 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "PassiveAI.h"
#include "ReactorAI.h"
#include "CombatAI.h"
#include "GuardAI.h"
#include "PetAI.h"
#include "TotemAI.h"
#include "RandomMovementGenerator.h"
#include "MovementGeneratorImpl.h"
#include "CreatureAIRegistry.h"
#include "WaypointMovementGenerator.h"
#include "CreatureAIFactory.h"
#include "CreatureAIRegistry.h"
#include "GuardAI.h"
#include "MovementGeneratorImpl.h"
#include "PassiveAI.h"
#include "PetAI.h"
#include "RandomMovementGenerator.h"
#include "ReactorAI.h"
#include "SmartAI.h"
#include "TotemAI.h"
#include "WaypointMovementGenerator.h"
//#include "CreatureAIImpl.h"
namespace AIRegistry
{
void Initialize()
+5 -6
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@@ -5,14 +5,13 @@
*/
#include "Creature.h"
#include "CreatureAISelector.h"
#include "PassiveAI.h"
#include "MovementGenerator.h"
#include "Pet.h"
#include "TemporarySummon.h"
#include "CreatureAIFactory.h"
#include "CreatureAISelector.h"
#include "MovementGenerator.h"
#include "PassiveAI.h"
#include "Pet.h"
#include "ScriptMgr.h"
#include "TemporarySummon.h"
namespace FactorySelector
{
@@ -5,14 +5,14 @@
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#include "ScriptedCreature.h"
#include "Item.h"
#include "Spell.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Cell.h"
#include "CellImpl.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Item.h"
#include "ObjectMgr.h"
#include "ScriptedCreature.h"
#include "Spell.h"
#include "TemporarySummon.h"
// Spell summary for ScriptedAI::SelectSpell
@@ -10,10 +10,10 @@ SDComment:
SDCategory: Npc
EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "Group.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
enum ePoints
{
@@ -7,6 +7,7 @@
#define SC_ESCORTAI_H
#include "ScriptSystem.h"
#include "ScriptedCreature.h"
#define DEFAULT_MAX_PLAYER_DISTANCE 50
@@ -10,10 +10,10 @@ SDComment: This AI is under development
SDCategory: Npc
EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedFollowerAI.h"
#include "Group.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "ScriptedFollowerAI.h"
const float MAX_PLAYER_DISTANCE = 100.0f;
@@ -4,9 +4,9 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ScriptedGossip.h"
#include "Player.h"
#include "Creature.h"
#include "Player.h"
#include "ScriptedGossip.h"
void ClearGossipMenuFor(Player* player)
{
+10 -10
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@@ -4,20 +4,20 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "DatabaseEnv.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "GridDefines.h"
#include "GridNotifiers.h"
#include "SpellMgr.h"
#include "GridNotifiersImpl.h"
#include "Cell.h"
#include "CellImpl.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "DatabaseEnv.h"
#include "GridDefines.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "SmartAI.h"
#include "InstanceScript.h"
#include "ObjectDefines.h"
#include "ObjectMgr.h"
#include "ScriptedCreature.h"
#include "ScriptMgr.h"
#include "SmartAI.h"
#include "SpellMgr.h"
#include "Vehicle.h"
SmartAI::SmartAI(Creature* c) : CreatureAI(c)
+3 -4
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@@ -10,12 +10,11 @@
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Unit.h"
#include "Spell.h"
#include "GameObjectAI.h"
#include "SmartScript.h"
#include "SmartScriptMgr.h"
#include "GameObjectAI.h"
#include "Spell.h"
#include "Unit.h"
enum SmartEscortState
{
@@ -4,9 +4,9 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "Chat.h"
#include "Cell.h"
#include "CellImpl.h"
#include "Chat.h"
#include "CreatureTextMgr.h"
#include "DatabaseEnv.h"
#include "GameEventMgr.h"
@@ -10,12 +10,10 @@
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Unit.h"
#include "Spell.h"
#include "GridNotifiers.h"
#include "SmartScriptMgr.h"
//#include "SmartAI.h"
#include "Spell.h"
#include "Unit.h"
class SmartScript
{
@@ -4,21 +4,20 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "DatabaseEnv.h"
#include "ObjectMgr.h"
#include "ObjectDefines.h"
#include "GridDefines.h"
#include "GridNotifiers.h"
#include "SpellMgr.h"
#include "GridNotifiersImpl.h"
#include "Cell.h"
#include "CellImpl.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "GameEventMgr.h"
#include "CreatureTextMgr.h"
#include "DatabaseEnv.h"
#include "GameEventMgr.h"
#include "GridDefines.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "InstanceScript.h"
#include "ObjectDefines.h"
#include "ObjectMgr.h"
#include "ScriptedCreature.h"
#include "SmartScriptMgr.h"
#include "SpellMgr.h"
SmartWaypointMgr* SmartWaypointMgr::instance()
{
@@ -10,11 +10,10 @@
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Unit.h"
#include "Spell.h"
//#include "SmartScript.h"
//#include "SmartAI.h"
//#include "SmartScript.h"
#include "Unit.h"
struct WayPoint
{