refactor(Core): sort #includes alphabetically (#4579)
This commit is contained in:
@@ -5,11 +5,11 @@
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*/
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#include "CombatAI.h"
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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#include "Vehicle.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "Vehicle.h"
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/////////////////
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// AggressorAI
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@@ -7,9 +7,9 @@
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#ifndef ACORE_COMBATAI_H
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#define ACORE_COMBATAI_H
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#include "ConditionMgr.h"
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#include "CreatureAI.h"
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#include "CreatureAIImpl.h"
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#include "ConditionMgr.h"
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class Creature;
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@@ -7,12 +7,12 @@
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#ifndef ACORE_GAMEOBJECTAI_H
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#define ACORE_GAMEOBJECTAI_H
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#include "CreatureAI.h"
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#include "Define.h"
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#include <list>
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#include "GameObject.h"
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#include "Object.h"
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#include "QuestDef.h"
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#include "GameObject.h"
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#include "CreatureAI.h"
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#include <list>
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class GameObjectAI
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{
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@@ -4,12 +4,12 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "GuardAI.h"
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#include "Errors.h"
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#include "Player.h"
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#include "ObjectAccessor.h"
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#include "World.h"
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#include "CreatureAIImpl.h"
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#include "Errors.h"
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#include "GuardAI.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "World.h"
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int GuardAI::Permissible(Creature const* creature)
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{
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@@ -4,8 +4,8 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "PassiveAI.h"
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#include "Creature.h"
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#include "PassiveAI.h"
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#include "TemporarySummon.h"
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PassiveAI::PassiveAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); }
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@@ -4,20 +4,20 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "PetAI.h"
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#include "Errors.h"
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#include "Pet.h"
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#include "Player.h"
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#include "DBCStores.h"
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#include "Spell.h"
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#include "ObjectAccessor.h"
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#include "SpellMgr.h"
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#include "Creature.h"
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#include "World.h"
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#include "Util.h"
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#include "DBCStores.h"
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#include "Errors.h"
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#include "Group.h"
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#include "SpellInfo.h"
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#include "ObjectAccessor.h"
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#include "Pet.h"
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#include "PetAI.h"
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#include "Player.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldSession.h"
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int PetAI::Permissible(const Creature* creature)
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@@ -5,11 +5,11 @@
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*/
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#include "ByteBuffer.h"
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#include "ReactorAI.h"
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#include "CreatureAIImpl.h"
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#include "Errors.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "CreatureAIImpl.h"
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#include "ReactorAI.h"
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int ReactorAI::Permissible(const Creature* creature)
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{
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@@ -4,16 +4,15 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "TotemAI.h"
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#include "Totem.h"
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#include "CellImpl.h"
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#include "Creature.h"
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#include "DBCStores.h"
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#include "ObjectAccessor.h"
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#include "SpellMgr.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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#include "ObjectAccessor.h"
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#include "SpellMgr.h"
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#include "Totem.h"
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#include "TotemAI.h"
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int TotemAI::Permissible(Creature const* creature)
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{
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@@ -4,15 +4,15 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "UnitAI.h"
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#include "Player.h"
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#include "Creature.h"
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#include "SpellAuras.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "SpellInfo.h"
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#include "Spell.h"
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#include "CreatureAIImpl.h"
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#include "Player.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellInfo.h"
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#include "SpellMgr.h"
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#include "UnitAI.h"
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void UnitAI::AttackStart(Unit* victim)
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{
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@@ -7,9 +7,9 @@
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#ifndef ACORE_UNITAI_H
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#define ACORE_UNITAI_H
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#include "Containers.h"
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#include "Define.h"
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#include "Unit.h"
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#include "Containers.h"
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#include <list>
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class Player;
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@@ -4,16 +4,16 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "CreatureAIImpl.h"
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#include "Creature.h"
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#include "World.h"
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#include "SpellMgr.h"
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#include "Vehicle.h"
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#include "CreatureTextMgr.h"
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#include "Log.h"
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#include "MapReference.h"
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#include "Player.h"
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#include "CreatureTextMgr.h"
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#include "SpellMgr.h"
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#include "Vehicle.h"
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#include "World.h"
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//Disable CreatureAI when charmed
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void CreatureAI::OnCharmed(bool /*apply*/)
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@@ -7,9 +7,9 @@
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#ifndef ACORE_CREATUREAI_H
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#define ACORE_CREATUREAI_H
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#include "Common.h"
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#include "Creature.h"
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#include "UnitAI.h"
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#include "Common.h"
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class WorldObject;
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class Unit;
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@@ -6,9 +6,9 @@
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#ifndef ACORE_CREATUREAIFACTORY_H
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#define ACORE_CREATUREAIFACTORY_H
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#include "ObjectRegistry.h"
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#include "FactoryHolder.h"
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#include "GameObjectAI.h"
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#include "ObjectRegistry.h"
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struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature>
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{
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@@ -7,11 +7,10 @@
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#define CREATUREAIIMPL_H
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#include "Common.h"
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#include "Define.h"
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#include "TemporarySummon.h"
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#include "CreatureAI.h"
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#include "Define.h"
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#include "SpellMgr.h"
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#include "TemporarySummon.h"
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#include <functional>
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#include <type_traits>
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@@ -4,20 +4,19 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "PassiveAI.h"
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#include "ReactorAI.h"
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#include "CombatAI.h"
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#include "GuardAI.h"
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#include "PetAI.h"
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#include "TotemAI.h"
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#include "RandomMovementGenerator.h"
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#include "MovementGeneratorImpl.h"
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#include "CreatureAIRegistry.h"
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#include "WaypointMovementGenerator.h"
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#include "CreatureAIFactory.h"
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#include "CreatureAIRegistry.h"
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#include "GuardAI.h"
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#include "MovementGeneratorImpl.h"
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#include "PassiveAI.h"
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#include "PetAI.h"
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#include "RandomMovementGenerator.h"
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#include "ReactorAI.h"
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#include "SmartAI.h"
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#include "TotemAI.h"
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#include "WaypointMovementGenerator.h"
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//#include "CreatureAIImpl.h"
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namespace AIRegistry
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{
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void Initialize()
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@@ -5,14 +5,13 @@
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*/
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#include "Creature.h"
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#include "CreatureAISelector.h"
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#include "PassiveAI.h"
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#include "MovementGenerator.h"
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#include "Pet.h"
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#include "TemporarySummon.h"
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#include "CreatureAIFactory.h"
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#include "CreatureAISelector.h"
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#include "MovementGenerator.h"
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#include "PassiveAI.h"
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#include "Pet.h"
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#include "ScriptMgr.h"
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#include "TemporarySummon.h"
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namespace FactorySelector
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{
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@@ -5,14 +5,14 @@
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* This program is free software licensed under GPL version 2
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* Please see the included DOCS/LICENSE.TXT for more information */
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#include "ScriptedCreature.h"
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#include "Item.h"
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#include "Spell.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Item.h"
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#include "ObjectMgr.h"
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#include "ScriptedCreature.h"
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#include "Spell.h"
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#include "TemporarySummon.h"
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// Spell summary for ScriptedAI::SelectSpell
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@@ -10,10 +10,10 @@ SDComment:
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SDCategory: Npc
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EndScriptData */
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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#include "Group.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedEscortAI.h"
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enum ePoints
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{
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@@ -7,6 +7,7 @@
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#define SC_ESCORTAI_H
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#include "ScriptSystem.h"
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#include "ScriptedCreature.h"
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#define DEFAULT_MAX_PLAYER_DISTANCE 50
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@@ -10,10 +10,10 @@ SDComment: This AI is under development
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SDCategory: Npc
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EndScriptData */
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#include "ScriptedCreature.h"
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#include "ScriptedFollowerAI.h"
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#include "Group.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedFollowerAI.h"
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const float MAX_PLAYER_DISTANCE = 100.0f;
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@@ -4,9 +4,9 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "ScriptedGossip.h"
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#include "Player.h"
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#include "Creature.h"
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#include "Player.h"
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#include "ScriptedGossip.h"
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void ClearGossipMenuFor(Player* player)
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{
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@@ -4,20 +4,20 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "DatabaseEnv.h"
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#include "ObjectMgr.h"
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#include "ObjectDefines.h"
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#include "GridDefines.h"
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#include "GridNotifiers.h"
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#include "SpellMgr.h"
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#include "GridNotifiersImpl.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "InstanceScript.h"
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#include "ScriptedCreature.h"
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#include "DatabaseEnv.h"
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#include "GridDefines.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "SmartAI.h"
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#include "InstanceScript.h"
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#include "ObjectDefines.h"
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#include "ObjectMgr.h"
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#include "ScriptedCreature.h"
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#include "ScriptMgr.h"
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#include "SmartAI.h"
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#include "SpellMgr.h"
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#include "Vehicle.h"
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SmartAI::SmartAI(Creature* c) : CreatureAI(c)
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@@ -10,12 +10,11 @@
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#include "Common.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "Unit.h"
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#include "Spell.h"
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#include "GameObjectAI.h"
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#include "SmartScript.h"
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#include "SmartScriptMgr.h"
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#include "GameObjectAI.h"
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#include "Spell.h"
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#include "Unit.h"
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enum SmartEscortState
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{
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@@ -4,9 +4,9 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "Chat.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "Chat.h"
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#include "CreatureTextMgr.h"
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#include "DatabaseEnv.h"
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#include "GameEventMgr.h"
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@@ -10,12 +10,10 @@
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#include "Common.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "Unit.h"
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#include "Spell.h"
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#include "GridNotifiers.h"
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#include "SmartScriptMgr.h"
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//#include "SmartAI.h"
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#include "Spell.h"
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#include "Unit.h"
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class SmartScript
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{
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@@ -4,21 +4,20 @@
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*/
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#include "DatabaseEnv.h"
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#include "ObjectMgr.h"
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#include "ObjectDefines.h"
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#include "GridDefines.h"
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#include "GridNotifiers.h"
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#include "SpellMgr.h"
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#include "GridNotifiersImpl.h"
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#include "Cell.h"
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#include "CellImpl.h"
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#include "InstanceScript.h"
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#include "ScriptedCreature.h"
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#include "GameEventMgr.h"
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#include "CreatureTextMgr.h"
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#include "DatabaseEnv.h"
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#include "GameEventMgr.h"
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#include "GridDefines.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "InstanceScript.h"
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#include "ObjectDefines.h"
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#include "ObjectMgr.h"
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#include "ScriptedCreature.h"
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#include "SmartScriptMgr.h"
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#include "SpellMgr.h"
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SmartWaypointMgr* SmartWaypointMgr::instance()
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{
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@@ -10,11 +10,10 @@
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#include "Common.h"
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#include "Creature.h"
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#include "CreatureAI.h"
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#include "Unit.h"
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#include "Spell.h"
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//#include "SmartScript.h"
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//#include "SmartAI.h"
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//#include "SmartScript.h"
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#include "Unit.h"
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struct WayPoint
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{
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