refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions
+1 -2
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@@ -4,7 +4,6 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ObjectAccessor.h"
#include "CellImpl.h"
#include "Corpse.h"
#include "Creature.h"
@@ -16,6 +15,7 @@
#include "Map.h"
#include "MapInstanced.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
@@ -24,7 +24,6 @@
#include "Vehicle.h"
#include "World.h"
#include "WorldPacket.h"
#include <cmath>
ObjectAccessor::ObjectAccessor()
+2 -2
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@@ -8,12 +8,12 @@
#define ACORE_OBJECTACCESSOR_H
#include "Define.h"
#include "UpdateData.h"
#include "GridDefines.h"
#include "Object.h"
#include "UpdateData.h"
#include <ace/Thread_Mutex.h>
#include <unordered_map>
#include <set>
#include <unordered_map>
class Creature;
class Corpse;
+1 -1
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@@ -26,8 +26,8 @@
#include "PoolMgr.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "SpellAuras.h"
#include "Spell.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "Transport.h"
+11 -11
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@@ -7,28 +7,28 @@
#ifndef _OBJECTMGR_H
#define _OBJECTMGR_H
#include "Log.h"
#include "Object.h"
#include "Bag.h"
#include "ConditionMgr.h"
#include "Corpse.h"
#include "Creature.h"
#include "DatabaseEnv.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "TemporarySummon.h"
#include "Corpse.h"
#include "QuestDef.h"
#include "ItemTemplate.h"
#include "NPCHandler.h"
#include "DatabaseEnv.h"
#include "Log.h"
#include "Mail.h"
#include "Map.h"
#include "NPCHandler.h"
#include "Object.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "QuestDef.h"
#include "TemporarySummon.h"
#include "VehicleDefines.h"
#include <string>
#include <map>
#include <limits>
#include "ConditionMgr.h"
#include <functional>
#include <limits>
#include <map>
#include <string>
class Item;
struct AccessRequirement;