refactor(Core): sort #includes alphabetically (#4579)

This commit is contained in:
Kitzunu
2021-02-24 22:34:42 +01:00
committed by GitHub
parent 51342ef9b5
commit dbc0ff6554
839 changed files with 3120 additions and 3157 deletions
@@ -4,30 +4,31 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "Common.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Unit.h"
#include "ObjectAccessor.h"
#include "Util.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "BattlefieldMgr.h"
#include "Battleground.h"
#include "OutdoorPvPMgr.h"
#include "CellImpl.h"
#include "Common.h"
#include "Formulas.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "ScriptMgr.h"
#include "Vehicle.h"
#include "BattlefieldMgr.h"
#include "Pet.h"
#include "ReputationMgr.h"
#include "InstanceScript.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "OutdoorPvPMgr.h"
#include "Pet.h"
#include "Player.h"
#include "ReputationMgr.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "Unit.h"
#include "Util.h"
#include "Vehicle.h"
#include "WorldPacket.h"
#ifdef ELUNA
#include "LuaEngine.h"
#endif
@@ -12,8 +12,8 @@ class AuraEffect;
class Aura;
class SpellInfo;
#include "SpellAuras.h"
#include "Spell.h"
#include "SpellAuras.h"
typedef void(AuraEffect::*pAuraEffectHandler)(AuraApplication const* aurApp, uint8 mode, bool apply) const;
+13 -13
View File
@@ -4,26 +4,26 @@
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*/
#include "ArenaSpectator.h"
#include "CellImpl.h"
#include "Common.h"
#include "WorldPacket.h"
#include "Opcodes.h"
#include "Log.h"
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Unit.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "DynamicObject.h"
#include "ObjectAccessor.h"
#include "Util.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "Log.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Opcodes.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellScript.h"
#include "Unit.h"
#include "Util.h"
#include "Vehicle.h"
#include "ArenaSpectator.h"
#include "WorldPacket.h"
// update aura target map every 500 ms instead of every update - reduce amount of grid searcher calls
static constexpr int32 UPDATE_TARGET_MAP_INTERVAL = 500;