fix(Scripts/SSC): Morogrim Tidewalker now summons the water globules again (#17373)
change to bigint
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@@ -112,7 +112,7 @@ struct boss_morogrim_tidewalker : public BossAI
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else
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else
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{
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{
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Talk(EMOTE_WATERY_GLOBULES);
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Talk(EMOTE_WATERY_GLOBULES);
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for (uint8 waterGlobuleId : waterGlobuleIds)
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for (uint32 waterGlobuleId : waterGlobuleIds)
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{
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{
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DoCastSelf(waterGlobuleId, true);
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DoCastSelf(waterGlobuleId, true);
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}
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}
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