fix(Scripts/TheEye): increase Void Reaver boundary so he does not reset when tanked against the wall (#18683)
* Update instance_the_eye.cpp * increase range
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@@ -45,7 +45,7 @@ DoorData const doorData[] =
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BossBoundaryData const boundaries =
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BossBoundaryData const boundaries =
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{
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{
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{ DATA_REAVER, new CircleBoundary(Position(432.741809f, 371.859589f), 105.052554f) },
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{ DATA_REAVER, new CircleBoundary(Position(432.741809f, 371.8595890f), 115.0f) },
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{ DATA_ALAR, new CircleBoundary(Position(331.000000f, -2.38000000f), 108.29246f) },
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{ DATA_ALAR, new CircleBoundary(Position(331.000000f, -2.38000000f), 108.29246f) },
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{ DATA_ASTROMANCER, new CircleBoundary(Position(432.869202f, -374.213806f), 103.74374f) }
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{ DATA_ASTROMANCER, new CircleBoundary(Position(432.869202f, -374.213806f), 103.74374f) }
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};
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};
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