Merge branch 'master' into Playerbot

This commit is contained in:
Yunfan Li
2025-02-04 23:40:06 +08:00
81 changed files with 3144 additions and 611 deletions
@@ -2696,7 +2696,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_PLAYER_TALK:
{
char const* text = sObjectMgr->GetAcoreString(e.action.playerTalk.textId, DEFAULT_LOCALE);
std::string text = sObjectMgr->GetAcoreString(e.action.playerTalk.textId, DEFAULT_LOCALE);
if (!targets.empty())
for (WorldObject* target : targets)
@@ -3282,6 +3282,16 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
sWorldState->HandleExternalEvent(static_cast<WorldStateEvent>(e.action.worldStateScript.eventId), e.action.worldStateScript.param);
break;
}
case SMART_ACTION_DISABLE_REWARD:
{
for (WorldObject* target : targets)
if (IsCreature(target))
{
target->ToCreature()->SetReputationRewardDisabled(static_cast<bool>(e.action.reward.reputation));
target->ToCreature()->SetLootRewardDisabled(static_cast<bool>(e.action.reward.loot));
}
break;
}
default:
LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry {} SourceType {}, Event {}, Unhandled Action type {}", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;
@@ -860,6 +860,7 @@ bool SmartAIMgr::CheckUnusedActionParams(SmartScriptHolder const& e)
case SMART_ACTION_MOVEMENT_PAUSE: return sizeof(SmartAction::move);
case SMART_ACTION_MOVEMENT_RESUME: return sizeof(SmartAction::move);
case SMART_ACTION_WORLD_SCRIPT: return sizeof(SmartAction::worldStateScript);
case SMART_ACTION_DISABLE_REWARD: return sizeof(SmartAction::reward);
default:
LOG_WARN("sql.sql", "SmartAIMgr: entryorguid {} source_type {} id {} action_type {} is using an action with no unused params specified in SmartAIMgr::CheckUnusedActionParams(), please report this.",
e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
@@ -1894,6 +1895,9 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
return IsSAIBoolValid(e, e.action.setHealthRegen.regenHealth);
case SMART_ACTION_CALL_TIMED_ACTIONLIST:
return IsSAIBoolValid(e, e.action.timedActionList.allowOverride);
case SMART_ACTION_DISABLE_REWARD:
return IsSAIBoolValid(e, e.action.reward.reputation) &&
IsSAIBoolValid(e, e.action.reward.loot);
case SMART_ACTION_FLEE_FOR_ASSIST:
case SMART_ACTION_MOVE_TO_POS:
case SMART_ACTION_EVADE:
@@ -738,8 +738,9 @@ enum SMART_ACTION
SMART_ACTION_MOVEMENT_PAUSE = 235, // timer
SMART_ACTION_MOVEMENT_RESUME = 236, // timerOverride
SMART_ACTION_WORLD_SCRIPT = 237, // eventId, param
SMART_ACTION_DISABLE_REWARD = 238, // reputation 0/1, loot 0/1
SMART_ACTION_AC_END = 238, // placeholder
SMART_ACTION_AC_END = 239, // placeholder
};
enum class SmartActionSummonCreatureFlags
@@ -1501,6 +1502,12 @@ struct SmartAction
uint32 param5;
uint32 param6;
} raw;
struct
{
SAIBool reputation;
SAIBool loot;
} reward;
};
};
@@ -2438,7 +2438,7 @@ bool AchievementMgr::HasAchieved(uint32 achievementId) const
bool AchievementMgr::CanUpdateCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement)
{
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, nullptr))
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, nullptr))
return false;
if (achievement->mapID != -1 && GetPlayer()->GetMapId() != uint32(achievement->mapID))
@@ -2917,7 +2917,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
continue;
}
if (!GetCriteriaDataSet(criteria) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, entryId, nullptr))
if (!GetCriteriaDataSet(criteria) && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, entryId, nullptr))
LOG_ERROR("sql.sql", "Table `achievement_criteria_data` does not have expected data for criteria (Entry: {} Type: {}) for achievement {}.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
}
+8 -11
View File
@@ -58,7 +58,8 @@ namespace Acore
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
char const* text = sObjectMgr->GetAcoreString(_textId, loc_idx);
std::string strtext = sObjectMgr->GetAcoreString(_textId, loc_idx);
char const* text = strtext.c_str();
if (_args)
{
// we need copy va_list before use or original va_list will corrupted
@@ -95,9 +96,12 @@ namespace Acore
void operator()(WorldPacket& data, LocaleConstant loc_idx)
{
char const* text = sObjectMgr->GetAcoreString(_textId, loc_idx);
char const* arg1str = _arg1 ? sObjectMgr->GetAcoreString(_arg1, loc_idx) : "";
char const* arg2str = _arg2 ? sObjectMgr->GetAcoreString(_arg2, loc_idx) : "";
std::string strtext = sObjectMgr->GetAcoreString(_textId, loc_idx);
char const* text = strtext.c_str();
std::string stragr1str = sObjectMgr->GetAcoreString(_arg1, loc_idx);
char const* arg1str = _arg1 ? stragr1str.c_str() : "";
std::string strarg2str = sObjectMgr->GetAcoreString(_arg2, loc_idx);
char const* arg2str = _arg2 ? strarg2str.c_str() : "";
char str[2048];
snprintf(str, 2048, text, arg1str, arg2str);
@@ -1659,13 +1663,6 @@ void Battleground::EndNow()
SetEndTime(0);
}
// To be removed
char const* Battleground::GetAcoreString(int32 entry)
{
// FIXME: now we have different DBC locales and need localized message for each target client
return sObjectMgr->GetAcoreStringForDBCLocale(entry);
}
void Battleground::HandleTriggerBuff(GameObject* gameObject)
{
// Xinef: crash fix?
@@ -559,8 +559,6 @@ public:
void DoorOpen(uint32 type);
void DoorClose(uint32 type);
//to be removed
const char* GetAcoreString(int32 entry);
virtual bool HandlePlayerUnderMap(Player* /*player*/) { return false; }
@@ -467,7 +467,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
BattlegroundTypeId bgTypeId = static_cast<BattlegroundTypeId>(fields[0].Get<uint32>());
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId, nullptr))
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId, nullptr))
continue;
// can be overwrite by values from DB
+2 -2
View File
@@ -37,7 +37,7 @@ Player* ChatHandler::GetPlayer() const
return m_session ? m_session->GetPlayer() : nullptr;
}
char const* ChatHandler::GetAcoreString(uint32 entry) const
std::string ChatHandler::GetAcoreString(uint32 entry) const
{
return m_session->GetAcoreString(entry);
}
@@ -953,7 +953,7 @@ std::string ChatHandler::GetNameLink(Player* chr) const
return playerLink(chr->GetName());
}
char const* CliHandler::GetAcoreString(uint32 entry) const
std::string CliHandler::GetAcoreString(uint32 entry) const
{
return sObjectMgr->GetAcoreStringForDBCLocale(entry);
}
+2 -2
View File
@@ -148,7 +148,7 @@ public:
}
// function with different implementation for chat/console
virtual char const* GetAcoreString(uint32 entry) const;
virtual std::string GetAcoreString(uint32 entry) const;
virtual void SendSysMessage(std::string_view str, bool escapeCharacters = false);
void SendSysMessage(uint32 entry);
@@ -276,7 +276,7 @@ public:
explicit CliHandler(void* callbackArg, Print* zprint) : m_callbackArg(callbackArg), m_print(zprint) { }
// overwrite functions
char const* GetAcoreString(uint32 entry) const override;
std::string GetAcoreString(uint32 entry) const override;
void SendSysMessage(std::string_view, bool escapeCharacters) override;
bool ParseCommands(std::string_view str) override;
std::string GetNameLink() const override;
@@ -24,7 +24,7 @@ void Acore::Impl::ChatCommands::SendErrorMessageToHandler(ChatHandler* handler,
handler->SetSentErrorMessage(true);
}
char const* Acore::Impl::ChatCommands::GetAcoreString(ChatHandler const* handler, AcoreStrings which)
std::string Acore::Impl::ChatCommands::GetAcoreString(ChatHandler const* handler, AcoreStrings which)
{
return handler->GetAcoreString(which);
}
@@ -120,7 +120,7 @@ namespace Acore::Impl::ChatCommands
};
AC_GAME_API void SendErrorMessageToHandler(ChatHandler* handler, std::string_view str);
AC_GAME_API char const* GetAcoreString(ChatHandler const* handler, AcoreStrings which);
AC_GAME_API std::string GetAcoreString(ChatHandler const* handler, AcoreStrings which);
template <typename... Ts>
std::string FormatAcoreString(ChatHandler const* handler, AcoreStrings which, Ts&&... args)
{
+385 -360
View File
@@ -28,393 +28,418 @@
#include "VMapMgr2.h"
#include "World.h"
namespace DisableMgr
std::map<DisableType, std::map<uint32, DisableData>> DisableMgr::m_DisableMap;
DisableMgr::DisableMgr() {}
DisableMgr::~DisableMgr() {}
DisableMgr* DisableMgr::instance()
{
namespace
static DisableMgr instance;
return &instance;
}
void DisableMgr::LoadDisables()
{
uint32 oldMSTime = getMSTime();
// reload case
for (DisableMap::iterator itr = m_DisableMap.begin(); itr != m_DisableMap.end(); ++itr)
itr->second.clear();
m_DisableMap.clear();
QueryResult result = WorldDatabase.Query("SELECT sourceType, entry, flags, params_0, params_1 FROM disables");
uint32 total_count = 0;
if (!result)
{
struct DisableData
{
uint8 flags;
std::set<uint32> params[2]; // params0, params1
};
// single disables here with optional data
typedef std::map<uint32, DisableData> DisableTypeMap;
// global disable map by source
typedef std::map<DisableType, DisableTypeMap> DisableMap;
DisableMap m_DisableMap;
uint8 MAX_DISABLE_TYPES = 11;
}
void LoadDisables()
{
uint32 oldMSTime = getMSTime();
// reload case
for (DisableMap::iterator itr = m_DisableMap.begin(); itr != m_DisableMap.end(); ++itr)
itr->second.clear();
m_DisableMap.clear();
QueryResult result = WorldDatabase.Query("SELECT sourceType, entry, flags, params_0, params_1 FROM disables");
uint32 total_count = 0;
if (!result)
{
LOG_WARN("server.loading", ">> Loaded 0 disables. DB table `disables` is empty!");
LOG_INFO("server.loading", " ");
return;
}
Field* fields;
do
{
fields = result->Fetch();
DisableType type = DisableType(fields[0].Get<uint32>());
if (type >= MAX_DISABLE_TYPES)
{
LOG_ERROR("sql.sql", "Invalid type {} specified in `disables` table, skipped.", type);
continue;
}
uint32 entry = fields[1].Get<uint32>();
uint8 flags = fields[2].Get<uint8>();
std::string params_0 = fields[3].Get<std::string>();
std::string params_1 = fields[4].Get<std::string>();
DisableData data;
data.flags = flags;
switch (type)
{
case DISABLE_TYPE_GO_LOS:
if (!sObjectMgr->GetGameObjectTemplate(entry))
{
LOG_ERROR("sql.sql", "Gameobject entry {} from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
if (flags)
LOG_ERROR("sql.sql", "Disable flags specified for gameobject {}, useless data.", entry);
break;
case DISABLE_TYPE_SPELL:
if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
{
LOG_ERROR("sql.sql", "Spell entry {} from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
if (!flags || flags > MAX_SPELL_DISABLE_TYPE)
{
LOG_ERROR("sql.sql", "Disable flags for spell {} are invalid, skipped.", entry);
continue;
}
if (flags & SPELL_DISABLE_MAP)
{
for (std::string_view mapStr : Acore::Tokenize(params_0, ',', true))
{
if (Optional<uint32> mapId = Acore::StringTo<uint32>(mapStr))
data.params[0].insert(*mapId);
else
LOG_ERROR("sql.sql", "Disable map '{}' for spell {} is invalid, skipped.", mapStr, entry);
}
}
if (flags & SPELL_DISABLE_AREA)
{
for (std::string_view areaStr : Acore::Tokenize(params_1, ',', true))
{
if (Optional<uint32> areaId = Acore::StringTo<uint32>(areaStr))
data.params[1].insert(*areaId);
else
LOG_ERROR("sql.sql", "Disable area '{}' for spell {} is invalid, skipped.", areaStr, entry);
}
}
// xinef: if spell has disabled los, add flag
if (flags & SPELL_DISABLE_LOS)
{
SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->GetSpellInfo(entry));
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
}
break;
// checked later
case DISABLE_TYPE_QUEST:
break;
case DISABLE_TYPE_MAP:
case DISABLE_TYPE_LFG_MAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
LOG_ERROR("sql.sql", "Map entry {} from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
bool isFlagInvalid = false;
switch (mapEntry->map_type)
{
case MAP_COMMON:
if (flags)
isFlagInvalid = true;
break;
case MAP_INSTANCE:
case MAP_RAID:
if (flags & DUNGEON_STATUSFLAG_HEROIC && !GetMapDifficultyData(entry, DUNGEON_DIFFICULTY_HEROIC))
isFlagInvalid = true;
else if (flags & RAID_STATUSFLAG_10MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_10MAN_HEROIC))
isFlagInvalid = true;
else if (flags & RAID_STATUSFLAG_25MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_25MAN_HEROIC))
isFlagInvalid = true;
break;
case MAP_BATTLEGROUND:
case MAP_ARENA:
LOG_ERROR("sql.sql", "Battleground map {} specified to be disabled in map case, skipped.", entry);
continue;
}
if (isFlagInvalid)
{
LOG_ERROR("sql.sql", "Disable flags for map {} are invalid, skipped.", entry);
continue;
}
break;
}
case DISABLE_TYPE_BATTLEGROUND:
if (!sBattlemasterListStore.LookupEntry(entry))
{
LOG_ERROR("sql.sql", "Battleground entry {} from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
if (flags)
LOG_ERROR("sql.sql", "Disable flags specified for battleground {}, useless data.", entry);
break;
case DISABLE_TYPE_OUTDOORPVP:
if (entry > MAX_OUTDOORPVP_TYPES)
{
LOG_ERROR("sql.sql", "OutdoorPvPTypes value {} from `disables` is invalid, skipped.", entry);
continue;
}
if (flags)
LOG_ERROR("sql.sql", "Disable flags specified for outdoor PvP {}, useless data.", entry);
break;
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
if (!sAchievementCriteriaStore.LookupEntry(entry))
{
LOG_ERROR("sql.sql", "Achievement Criteria entry {} from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
if (flags)
LOG_ERROR("sql.sql", "Disable flags specified for Achievement Criteria {}, useless data.", entry);
break;
case DISABLE_TYPE_VMAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
LOG_ERROR("sql.sql", "Map entry {} from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
switch (mapEntry->map_type)
{
case MAP_COMMON:
if (flags & VMAP::VMAP_DISABLE_AREAFLAG)
LOG_INFO("disable", "Areaflag disabled for world map {}.", entry);
if (flags & VMAP::VMAP_DISABLE_LIQUIDSTATUS)
LOG_INFO("disable", "Liquid status disabled for world map {}.", entry);
break;
case MAP_INSTANCE:
case MAP_RAID:
if (flags & VMAP::VMAP_DISABLE_HEIGHT)
LOG_INFO("disable", "Height disabled for instance map {}.", entry);
if (flags & VMAP::VMAP_DISABLE_LOS)
LOG_INFO("disable", "LoS disabled for instance map {}.", entry);
break;
case MAP_BATTLEGROUND:
if (flags & VMAP::VMAP_DISABLE_HEIGHT)
LOG_INFO("disable", "Height disabled for battleground map {}.", entry);
if (flags & VMAP::VMAP_DISABLE_LOS)
LOG_INFO("disable", "LoS disabled for battleground map {}.", entry);
break;
case MAP_ARENA:
if (flags & VMAP::VMAP_DISABLE_HEIGHT)
LOG_INFO("disable", "Height disabled for arena map {}.", entry);
if (flags & VMAP::VMAP_DISABLE_LOS)
LOG_INFO("disable", "LoS disabled for arena map {}.", entry);
break;
default:
break;
}
break;
}
case DISABLE_TYPE_GAME_EVENT:
{
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
if (activeEvents.find(entry) != activeEvents.end())
{
sGameEventMgr->StopEvent(entry);
LOG_INFO("disable", "Event entry {} was stopped because it has been disabled.", entry);
}
break;
}
case DISABLE_TYPE_LOOT:
break;
default:
break;
}
m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
++total_count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Disables in {} ms", total_count, GetMSTimeDiffToNow(oldMSTime));
LOG_WARN("server.loading", ">> Loaded 0 disables. DB table `disables` is empty!");
LOG_INFO("server.loading", " ");
return;
}
void CheckQuestDisables()
Field* fields;
do
{
uint32 oldMSTime = getMSTime();
uint32 count = m_DisableMap[DISABLE_TYPE_QUEST].size();
if (!count)
fields = result->Fetch();
DisableType type = DisableType(fields[0].Get<uint32>());
if (type >= MAX_DISABLE_TYPES)
{
LOG_INFO("server.loading", ">> Checked 0 quest disables.");
LOG_INFO("server.loading", " ");
return;
LOG_ERROR("sql.sql", "Invalid type {} specified in `disables` table, skipped.", type);
continue;
}
// check only quests, rest already done at startup
for (DisableTypeMap::iterator itr = m_DisableMap[DISABLE_TYPE_QUEST].begin(); itr != m_DisableMap[DISABLE_TYPE_QUEST].end();)
uint32 entry = fields[1].Get<uint32>();
uint8 flags = fields[2].Get<uint8>();
std::string params_0 = fields[3].Get<std::string>();
std::string params_1 = fields[4].Get<std::string>();
DisableData data;
data.flags = flags;
if (!HandleDisableType(type, entry, flags, params_0, params_1, data))
continue;
m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
++total_count;
} while (result->NextRow());
LOG_INFO("server.loading", ">> Loaded {} Disables in {} ms", total_count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
/**
* @brief Allow to add disables without adding it to the database. Useful for modules.
*
* @param type Disable type
* @param entry Entry of Spell/Quest/Map/BG/Achievement/Map/GameEvent/Item
* @param flags Flag depending on Type
* @param param0 MapId if DISABLE_TYPE_SPELL used, 0 for all maps.
* @param param1 AreaId if DISABLE_TYPE_SPELL used, 0 for all areas.
*/
void DisableMgr::AddDisable(DisableType type, uint32 entry, uint8 flags, std::string param0, std::string param1)
{
if (type >= MAX_DISABLE_TYPES)
{
LOG_ERROR("disables", "AddDisable: Invalid type {} specified for entry {}, skipped.", type);
return;
}
DisableData data;
data.flags = flags;
if (!HandleDisableType(type, entry, flags, param0, param1, data))
return;
m_DisableMap[type].insert(DisableTypeMap::value_type(entry, data));
}
bool DisableMgr::HandleDisableType(DisableType type, uint32 entry, uint8 flags, std::string const& params_0, std::string const& params_1, DisableData& data)
{
switch (type)
{
case DISABLE_TYPE_GO_LOS:
if (!sObjectMgr->GetGameObjectTemplate(entry))
{
const uint32 entry = itr->first;
if (!sObjectMgr->GetQuestTemplate(entry))
LOG_ERROR("sql.sql", "Gameobject entry {} from `disables` doesn't exist in dbc, skipped.", entry);
return false;
}
if (flags)
LOG_ERROR("sql.sql", "Disable flags specified for gameobject {}, useless data.", entry);
break;
case DISABLE_TYPE_SPELL:
if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
{
LOG_ERROR("sql.sql", "Spell entry {} from `disables` doesn't exist in dbc, skipped.", entry);
return false;
}
if (!flags || flags > MAX_SPELL_DISABLE_TYPE)
{
LOG_ERROR("sql.sql", "Disable flags for spell {} are invalid, skipped.", entry);
return false;
}
if (flags & SPELL_DISABLE_MAP)
{
for (std::string_view mapStr : Acore::Tokenize(params_0, ',', true))
{
LOG_ERROR("sql.sql", "Quest entry {} from `disables` doesn't exist, skipped.", entry);
m_DisableMap[DISABLE_TYPE_QUEST].erase(itr++);
continue;
if (Optional<uint32> mapId = Acore::StringTo<uint32>(mapStr))
data.params[0].insert(*mapId);
else
LOG_ERROR("sql.sql", "Disable map '{}' for spell {} is invalid, skipped.", mapStr, entry);
}
if (itr->second.flags)
LOG_ERROR("sql.sql", "Disable flags specified for quest {}, useless data.", entry);
++itr;
}
LOG_INFO("server.loading", ">> Checked {} Quest Disables in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
if (flags & SPELL_DISABLE_AREA)
{
for (std::string_view areaStr : Acore::Tokenize(params_1, ',', true))
{
if (Optional<uint32> areaId = Acore::StringTo<uint32>(areaStr))
data.params[1].insert(*areaId);
else
LOG_ERROR("sql.sql", "Disable area '{}' for spell {} is invalid, skipped.", areaStr, entry);
}
}
// xinef: if spell has disabled los, add flag
if (flags & SPELL_DISABLE_LOS)
{
SpellInfo* spellInfo = const_cast<SpellInfo*>(sSpellMgr->GetSpellInfo(entry));
spellInfo->AttributesEx2 |= SPELL_ATTR2_IGNORE_LINE_OF_SIGHT;
}
break;
// checked later
case DISABLE_TYPE_QUEST:
break;
case DISABLE_TYPE_MAP:
case DISABLE_TYPE_LFG_MAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
LOG_ERROR("sql.sql", "Map entry {} from `disables` doesn't exist in dbc, skipped.", entry);
return false;
}
bool isFlagInvalid = false;
switch (mapEntry->map_type)
{
case MAP_COMMON:
if (flags)
isFlagInvalid = true;
break;
case MAP_INSTANCE:
case MAP_RAID:
if (flags & DUNGEON_STATUSFLAG_HEROIC && !GetMapDifficultyData(entry, DUNGEON_DIFFICULTY_HEROIC))
isFlagInvalid = true;
else if (flags & RAID_STATUSFLAG_10MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_10MAN_HEROIC))
isFlagInvalid = true;
else if (flags & RAID_STATUSFLAG_25MAN_HEROIC && !GetMapDifficultyData(entry, RAID_DIFFICULTY_25MAN_HEROIC))
isFlagInvalid = true;
break;
case MAP_BATTLEGROUND:
case MAP_ARENA:
LOG_ERROR("sql.sql", "Battleground map {} specified to be disabled in map case, skipped.", entry);
return false;
}
if (isFlagInvalid)
{
LOG_ERROR("sql.sql", "Disable flags for map {} are invalid, skipped.", entry);
return false;
}
break;
}
case DISABLE_TYPE_BATTLEGROUND:
if (!sBattlemasterListStore.LookupEntry(entry))
{
LOG_ERROR("sql.sql", "Battleground entry {} from `disables` doesn't exist in dbc, skipped.", entry);
return false;
}
if (flags)
LOG_ERROR("sql.sql", "Disable flags specified for battleground {}, useless data.", entry);
break;
case DISABLE_TYPE_OUTDOORPVP:
if (entry > MAX_OUTDOORPVP_TYPES)
{
LOG_ERROR("sql.sql", "OutdoorPvPTypes value {} from `disables` is invalid, skipped.", entry);
return false;
}
if (flags)
LOG_ERROR("sql.sql", "Disable flags specified for outdoor PvP {}, useless data.", entry);
break;
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
if (!sAchievementCriteriaStore.LookupEntry(entry))
{
LOG_ERROR("sql.sql", "Achievement Criteria entry {} from `disables` doesn't exist in dbc, skipped.", entry);
return false;
}
if (flags)
LOG_ERROR("sql.sql", "Disable flags specified for Achievement Criteria {}, useless data.", entry);
break;
case DISABLE_TYPE_VMAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
LOG_ERROR("sql.sql", "Map entry {} from `disables` doesn't exist in dbc, skipped.", entry);
return false;
}
switch (mapEntry->map_type)
{
case MAP_COMMON:
if (flags & VMAP::VMAP_DISABLE_AREAFLAG)
LOG_INFO("disable", "Areaflag disabled for world map {}.", entry);
if (flags & VMAP::VMAP_DISABLE_LIQUIDSTATUS)
LOG_INFO("disable", "Liquid status disabled for world map {}.", entry);
break;
case MAP_INSTANCE:
case MAP_RAID:
if (flags & VMAP::VMAP_DISABLE_HEIGHT)
LOG_INFO("disable", "Height disabled for instance map {}.", entry);
if (flags & VMAP::VMAP_DISABLE_LOS)
LOG_INFO("disable", "LoS disabled for instance map {}.", entry);
break;
case MAP_BATTLEGROUND:
if (flags & VMAP::VMAP_DISABLE_HEIGHT)
LOG_INFO("disable", "Height disabled for battleground map {}.", entry);
if (flags & VMAP::VMAP_DISABLE_LOS)
LOG_INFO("disable", "LoS disabled for battleground map {}.", entry);
break;
case MAP_ARENA:
if (flags & VMAP::VMAP_DISABLE_HEIGHT)
LOG_INFO("disable", "Height disabled for arena map {}.", entry);
if (flags & VMAP::VMAP_DISABLE_LOS)
LOG_INFO("disable", "LoS disabled for arena map {}.", entry);
break;
default:
break;
}
break;
}
case DISABLE_TYPE_GAME_EVENT:
{
GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
if (activeEvents.find(entry) != activeEvents.end())
{
sGameEventMgr->StopEvent(entry);
LOG_INFO("disable", "Event entry {} was stopped because it has been disabled.", entry);
}
break;
}
case DISABLE_TYPE_LOOT:
break;
case MAX_DISABLE_TYPES:
{
LOG_ERROR("disable", "SourceType out of range for entry {}, skipped", entry);
return false;
}
default:
return false;
}
return true;
}
void DisableMgr::CheckQuestDisables()
{
uint32 oldMSTime = getMSTime();
uint32 count = m_DisableMap[DISABLE_TYPE_QUEST].size();
if (!count)
{
LOG_INFO("server.loading", ">> Checked 0 quest disables.");
LOG_INFO("server.loading", " ");
return;
}
bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags)
// check only quests, rest already done at startup
for (DisableTypeMap::iterator itr = m_DisableMap[DISABLE_TYPE_QUEST].begin(); itr != m_DisableMap[DISABLE_TYPE_QUEST].end();)
{
if (type > MAX_DISABLE_TYPES)
const uint32 entry = itr->first;
if (!sObjectMgr->GetQuestTemplate(entry))
{
LOG_ERROR("server", "Disables::IsDisabledFor() called with unknown disable type {}! (entry {}, flags {}).", type, entry, flags);
return false;
LOG_ERROR("sql.sql", "Quest entry {} from `disables` doesn't exist, skipped.", entry);
m_DisableMap[DISABLE_TYPE_QUEST].erase(itr++);
continue;
}
if (itr->second.flags)
LOG_ERROR("sql.sql", "Disable flags specified for quest {}, useless data.", entry);
++itr;
}
if (m_DisableMap[type].empty())
return false;
DisableTypeMap::iterator itr = m_DisableMap[type].find(entry);
if (itr == m_DisableMap[type].end()) // not disabled
return false;
switch (type)
{
case DISABLE_TYPE_SPELL:
{
uint8 spellFlags = itr->second.flags;
if (unit)
{
if ((spellFlags & SPELL_DISABLE_PLAYER && unit->IsPlayer()) ||
(unit->IsCreature() && ((unit->IsPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
{
if (spellFlags & SPELL_DISABLE_MAP)
{
std::set<uint32> const& mapIds = itr->second.params[0];
if (mapIds.find(unit->GetMapId()) != mapIds.end())
return true; // Spell is disabled on current map
if (!(spellFlags & SPELL_DISABLE_AREA))
return false; // Spell is disabled on another map, but not this one, return false
// Spell is disabled in an area, but not explicitly our current mapId. Continue processing.
}
if (spellFlags & SPELL_DISABLE_AREA)
{
std::set<uint32> const& areaIds = itr->second.params[1];
if (areaIds.find(unit->GetAreaId()) != areaIds.end())
return true; // Spell is disabled in this area
return false; // Spell is disabled in another area, but not this one, return false
}
else
return true; // Spell disabled for all maps
}
return false;
}
else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
return true;
break;
}
case DISABLE_TYPE_MAP:
case DISABLE_TYPE_LFG_MAP:
if (Player const* player = unit->ToPlayer())
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (mapEntry->IsDungeon())
{
uint8 disabledModes = itr->second.flags;
Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
GetDownscaledMapDifficultyData(entry, targetDifficulty);
switch (targetDifficulty)
{
case DUNGEON_DIFFICULTY_NORMAL:
return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
case DUNGEON_DIFFICULTY_HEROIC:
return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
case RAID_DIFFICULTY_10MAN_HEROIC:
return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
case RAID_DIFFICULTY_25MAN_HEROIC:
return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
}
}
else if (mapEntry->map_type == MAP_COMMON)
return true;
}
return false;
case DISABLE_TYPE_QUEST:
return true;
case DISABLE_TYPE_BATTLEGROUND:
case DISABLE_TYPE_OUTDOORPVP:
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
return true;
case DISABLE_TYPE_VMAP:
return flags & itr->second.flags;
case DISABLE_TYPE_GO_LOS:
return true;
case DISABLE_TYPE_GAME_EVENT:
return true;
case DISABLE_TYPE_LOOT:
return true;
}
LOG_INFO("server.loading", ">> Checked {} Quest Disables in {} ms", count, GetMSTimeDiffToNow(oldMSTime));
LOG_INFO("server.loading", " ");
}
bool DisableMgr::IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags)
{
if (type >= MAX_DISABLE_TYPES)
{
LOG_ERROR("server", "Disables::IsDisabledFor() called with unknown disable type {}! (entry {}, flags {}).", type, entry, flags);
return false;
}
bool IsVMAPDisabledFor(uint32 entry, uint8 flags)
{
return IsDisabledFor(DISABLE_TYPE_VMAP, entry, nullptr, flags);
}
if (m_DisableMap[type].empty())
return false;
bool IsPathfindingEnabled(const Map* map)
DisableTypeMap::iterator itr = m_DisableMap[type].find(entry);
if (itr == m_DisableMap[type].end()) // not disabled
return false;
switch (type)
{
if (!map)
case DISABLE_TYPE_SPELL:
{
uint8 spellFlags = itr->second.flags;
if (unit)
{
if ((spellFlags & SPELL_DISABLE_PLAYER && unit->IsPlayer()) ||
(unit->IsCreature() && ((unit->IsPet() && spellFlags & SPELL_DISABLE_PET) || spellFlags & SPELL_DISABLE_CREATURE)))
{
if (spellFlags & SPELL_DISABLE_MAP)
{
std::set<uint32> const& mapIds = itr->second.params[0];
if (mapIds.find(unit->GetMapId()) != mapIds.end())
return true; // Spell is disabled on current map
if (!(spellFlags & SPELL_DISABLE_AREA))
return false; // Spell is disabled on another map, but not this one, return false
// Spell is disabled in an area, but not explicitly our current mapId. Continue processing.
}
if (spellFlags & SPELL_DISABLE_AREA)
{
std::set<uint32> const& areaIds = itr->second.params[1];
if (areaIds.find(unit->GetAreaId()) != areaIds.end())
return true; // Spell is disabled in this area
return false; // Spell is disabled in another area, but not this one, return false
}
else
return true; // Spell disabled for all maps
}
return false;
}
else if (spellFlags & SPELL_DISABLE_DEPRECATED_SPELL) // call not from spellcast
return true;
break;
}
case DISABLE_TYPE_MAP:
case DISABLE_TYPE_LFG_MAP:
if (Player const* player = unit->ToPlayer())
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (mapEntry->IsDungeon())
{
uint8 disabledModes = itr->second.flags;
Difficulty targetDifficulty = player->GetDifficulty(mapEntry->IsRaid());
GetDownscaledMapDifficultyData(entry, targetDifficulty);
switch (targetDifficulty)
{
case DUNGEON_DIFFICULTY_NORMAL:
return disabledModes & DUNGEON_STATUSFLAG_NORMAL;
case DUNGEON_DIFFICULTY_HEROIC:
return disabledModes & DUNGEON_STATUSFLAG_HEROIC;
case RAID_DIFFICULTY_10MAN_HEROIC:
return disabledModes & RAID_STATUSFLAG_10MAN_HEROIC;
case RAID_DIFFICULTY_25MAN_HEROIC:
return disabledModes & RAID_STATUSFLAG_25MAN_HEROIC;
}
}
else if (mapEntry->map_type == MAP_COMMON)
return true;
}
return false;
return !MMAP::MMapFactory::forbiddenMaps[map->GetId()] && (sWorld->getBoolConfig(CONFIG_ENABLE_MMAPS) ? true : map->IsBattlegroundOrArena());
case DISABLE_TYPE_VMAP:
return flags & itr->second.flags;
case DISABLE_TYPE_QUEST:
case DISABLE_TYPE_BATTLEGROUND:
case DISABLE_TYPE_OUTDOORPVP:
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
case DISABLE_TYPE_GO_LOS:
case DISABLE_TYPE_GAME_EVENT:
case DISABLE_TYPE_LOOT:
return true;
default:
break;
}
} // Namespace
return false;
}
bool DisableMgr::IsVMAPDisabledFor(uint32 entry, uint8 flags)
{
return IsDisabledFor(DISABLE_TYPE_VMAP, entry, nullptr, flags);
}
bool DisableMgr::IsPathfindingEnabled(Map const* map)
{
if (!map)
return false;
return !MMAP::MMapFactory::forbiddenMaps[map->GetId()] && (sWorld->getBoolConfig(CONFIG_ENABLE_MMAPS) ? true : map->IsBattlegroundOrArena());
}
+40 -14
View File
@@ -15,8 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACORE_DISABLEMGR_H
#define ACORE_DISABLEMGR_H
#ifndef _DISABLEMGR_H
#define _DISABLEMGR_H
#include "Define.h"
#include "Map.h"
@@ -34,7 +34,8 @@ enum DisableType
DISABLE_TYPE_GO_LOS = 7,
DISABLE_TYPE_LFG_MAP = 8,
DISABLE_TYPE_GAME_EVENT = 9,
DISABLE_TYPE_LOOT = 10
DISABLE_TYPE_LOOT = 10,
MAX_DISABLE_TYPES
};
enum SpellDisableTypes
@@ -46,18 +47,43 @@ enum SpellDisableTypes
SPELL_DISABLE_MAP = 0x10,
SPELL_DISABLE_AREA = 0x20,
SPELL_DISABLE_LOS = 0x40,
MAX_SPELL_DISABLE_TYPE = ( SPELL_DISABLE_PLAYER | SPELL_DISABLE_CREATURE | SPELL_DISABLE_PET |
SPELL_DISABLE_DEPRECATED_SPELL | SPELL_DISABLE_MAP | SPELL_DISABLE_AREA |
SPELL_DISABLE_LOS)
MAX_SPELL_DISABLE_TYPE = (SPELL_DISABLE_PLAYER | SPELL_DISABLE_CREATURE | SPELL_DISABLE_PET |
SPELL_DISABLE_DEPRECATED_SPELL | SPELL_DISABLE_MAP | SPELL_DISABLE_AREA |
SPELL_DISABLE_LOS)
};
namespace DisableMgr
struct DisableData
{
void LoadDisables();
bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags = 0);
void CheckQuestDisables();
bool IsVMAPDisabledFor(uint32 entry, uint8 flags);
bool IsPathfindingEnabled(const Map* map);
}
uint8 flags;
std::set<uint32> params[2]; // params0, params1
};
#endif //ACORE_DISABLEMGR_H
class DisableMgr
{
private:
DisableMgr();
~DisableMgr();
public:
static DisableMgr* instance();
void LoadDisables();
void AddDisable(DisableType type, uint32 entry, uint8 flags, std::string param0, std::string param1);
bool HandleDisableType(DisableType type, uint32 entry, uint8 flags, std::string const& params_0, std::string const& params_1, DisableData& data);
static bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags = 0);
void CheckQuestDisables();
static bool IsVMAPDisabledFor(uint32 entry, uint8 flags);
static bool IsPathfindingEnabled(Map const* map);
private:
// single disables here with optional data
typedef std::map<uint32, DisableData> DisableTypeMap;
// global disable map by source
typedef std::map<DisableType, DisableTypeMap> DisableMap;
static DisableMap m_DisableMap;
};
#define sDisableMgr DisableMgr::instance()
#endif //_DISABLEMGR_H
+2 -2
View File
@@ -410,9 +410,9 @@ namespace lfg
uint32 lockData = 0;
if (dungeon->expansion > expansion || (onlySeasonalBosses && !dungeon->seasonal))
lockData = LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION;
else if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, player))
else if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, player))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
else if (DisableMgr::IsDisabledFor(DISABLE_TYPE_LFG_MAP, dungeon->map, player))
else if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_LFG_MAP, dungeon->map, player))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
else if (dungeon->difficulty > DUNGEON_DIFFICULTY_NORMAL && (!mapEntry || !mapEntry->IsRaid()) && sInstanceSaveMgr->PlayerIsPermBoundToInstance(player->GetGUID(), dungeon->map, Difficulty(dungeon->difficulty)))
lockData = LFG_LOCKSTATUS_RAID_LOCKED;
@@ -286,7 +286,9 @@ Creature::Creature(bool isWorldObject): Unit(isWorldObject), MovableMapObject(),
m_ProhibitSchoolTime[i] = 0;
m_CreatureSpellCooldowns.clear();
DisableReputationGain = false;
DisableReputationReward = false;
DisableLootReward = false;
m_SightDistance = sWorld->getFloatConfig(CONFIG_SIGHT_MONSTER);
m_CombatDistance = 0.0f;
+6 -3
View File
@@ -359,8 +359,10 @@ public:
Unit* SelectVictim();
void SetDisableReputationGain(bool disable) { DisableReputationGain = disable; }
[[nodiscard]] bool IsReputationGainDisabled() const { return DisableReputationGain; }
void SetReputationRewardDisabled(bool disable) { DisableReputationReward = disable; }
[[nodiscard]] bool IsReputationRewardDisabled() const { return DisableReputationReward; }
void SetLootRewardDisabled(bool disable) { DisableLootReward = disable; }
[[nodiscard]] bool IsLootRewardDisabled() const { return DisableLootReward; }
[[nodiscard]] bool IsDamageEnoughForLootingAndReward() const;
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer = true);
void ResetPlayerDamageReq();
@@ -478,7 +480,8 @@ protected:
Position m_homePosition;
Position m_transportHomePosition;
bool DisableReputationGain;
bool DisableReputationReward;
bool DisableLootReward;
CreatureTemplate const* m_creatureInfo; // in difficulty mode > 0 can different from sObjectMgr->GetCreatureTemplate(GetEntry())
CreatureData const* m_creatureData;
@@ -2594,7 +2594,7 @@ void GameObject::EnableCollision(bool enable)
GetMap()->InsertGameObjectModel(*m_model);*/
uint32 phaseMask = 0;
if (enable && !DisableMgr::IsDisabledFor(DISABLE_TYPE_GO_LOS, GetEntry(), nullptr))
if (enable && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_GO_LOS, GetEntry(), nullptr))
phaseMask = GetPhaseMask();
m_model->enable(phaseMask);
+7 -2
View File
@@ -1340,7 +1340,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
return false;
}
if (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
if (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
{
LOG_ERROR("entities.player", "Player ({}, name: {}) tried to enter a forbidden map {}", GetGUID().ToString(), GetName(), mapid);
SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
@@ -4493,6 +4493,9 @@ void Player::BuildPlayerRepop()
void Player::ResurrectPlayer(float restore_percent, bool applySickness)
{
if (!sScriptMgr->CanPlayerResurrect(this))
return;
WorldPacket data(SMSG_DEATH_RELEASE_LOC, 4 * 4); // remove spirit healer position
data << uint32(-1);
data << float(0);
@@ -5993,7 +5996,7 @@ void Player::RewardReputation(Unit* victim)
if (!victim || victim->IsPlayer())
return;
if (victim->ToCreature()->IsReputationGainDisabled())
if (victim->ToCreature()->IsReputationRewardDisabled())
return;
ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);
@@ -8858,6 +8861,8 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
}
}
sWorldState->FillInitialWorldStates(data, zoneid, areaid);
uint16 length = (data.wpos() - countPos) / 8;
data.put<uint16>(countPos, length);
+4
View File
@@ -1728,6 +1728,10 @@ public:
[[nodiscard]] bool HasTalent(uint32 spell_id, uint8 spec) const;
[[nodiscard]] uint32 CalculateTalentsPoints() const;
void SetBonusTalentCount(uint32 count) { m_extraBonusTalentCount = count; };
uint32 GetBonusTalentCount() { return m_extraBonusTalentCount; };
void AddBonusTalent(uint32 count) { m_extraBonusTalentCount += count; };
void RemoveBonusTalent(uint32 count) { m_extraBonusTalentCount -= count; };
// Dual Spec
void UpdateSpecCount(uint8 count);
@@ -236,7 +236,7 @@ Quest const* Player::GetNextQuest(ObjectGuid guid, Quest const* quest)
bool Player::CanSeeStartQuest(Quest const* quest)
{
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) &&
if (!sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) &&
SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) &&
SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
@@ -250,7 +250,7 @@ bool Player::CanSeeStartQuest(Quest const* quest)
bool Player::CanTakeQuest(Quest const* quest, bool msg)
{
return !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
return !sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
&& SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg)
&& SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
&& SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
@@ -5619,7 +5619,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
bool Player::isAllowedToLoot(Creature const* creature)
{
if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward())
if (!creature->isDead() || !creature->IsDamageEnoughForLootingAndReward() || creature->IsLootRewardDisabled())
return false;
if (HasPendingBind())
@@ -6722,7 +6722,7 @@ bool Player::Satisfy(DungeonProgressionRequirements const* ar, uint32 target_map
LevelMax = ar->levelMax;
}
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, target_map, this))
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_MAP, target_map, this))
{
GetSession()->SendAreaTriggerMessage("{}", GetSession()->GetAcoreString(LANG_INSTANCE_CLOSED));
return false;
@@ -555,7 +555,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
if (channel->flags & CHANNEL_DBC_FLAG_CITY_ONLY)
currentNameExt = sObjectMgr->GetAcoreStringForDBCLocale(
LANG_CHANNEL_CITY);
LANG_CHANNEL_CITY).c_str();
else
currentNameExt = current_zone_name.c_str();
+8 -2
View File
@@ -17798,7 +17798,7 @@ void Unit::Kill(Unit* killer, Unit* victim, bool durabilityLoss, WeaponAttackTyp
bool isRewardAllowed = true;
if (creature)
{
isRewardAllowed = creature->IsDamageEnoughForLootingAndReward();
isRewardAllowed = (creature->IsDamageEnoughForLootingAndReward() && !creature->IsLootRewardDisabled());
if (!isRewardAllowed)
creature->SetLootRecipient(nullptr);
}
@@ -20444,7 +20444,7 @@ void Unit::PetSpellFail(SpellInfo const* spellInfo, Unit* target, uint32 result)
if (!charmInfo || !IsCreature())
return;
if ((DisableMgr::IsPathfindingEnabled(GetMap()) || result != SPELL_FAILED_LINE_OF_SIGHT) && target)
if ((sDisableMgr->IsPathfindingEnabled(GetMap()) || result != SPELL_FAILED_LINE_OF_SIGHT) && target)
{
if ((result == SPELL_FAILED_LINE_OF_SIGHT || result == SPELL_FAILED_OUT_OF_RANGE) || !ToCreature()->HasReactState(REACT_PASSIVE))
if (Unit* owner = GetOwner())
@@ -21355,6 +21355,12 @@ bool Unit::CanRestoreMana(SpellInfo const* spellInfo) const
return false;
}
void Unit::SetShapeshiftForm(ShapeshiftForm form)
{
SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
sScriptMgr->OnUnitSetShapeshiftForm((Unit*)this, form);
}
bool Unit::IsInDisallowedMountForm() const
{
if (SpellInfo const* transformSpellInfo = sSpellMgr->GetSpellInfo(getTransForm()))
+1 -4
View File
@@ -1869,10 +1869,7 @@ public:
// ShapeShitForm (use by druid)
[[nodiscard]] ShapeshiftForm GetShapeshiftForm() const { return ShapeshiftForm(GetByteValue(UNIT_FIELD_BYTES_2, 3)); }
void SetShapeshiftForm(ShapeshiftForm form)
{
SetByteValue(UNIT_FIELD_BYTES_2, 3, form);
}
void SetShapeshiftForm(ShapeshiftForm form);
bool IsAttackSpeedOverridenShapeShift() const;
[[nodiscard]] bool IsInFeralForm() const
{
+1 -1
View File
@@ -133,7 +133,7 @@ void GameEventMgr::StartInternalEvent(uint16 event_id)
bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
{
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_GAME_EVENT, event_id, nullptr) && !overwrite)
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_GAME_EVENT, event_id, nullptr) && !overwrite)
{
return false;
}
+12 -11
View File
@@ -3072,7 +3072,7 @@ void ObjectMgr::LoadItemTemplates()
else if (itemTemplate.Spells[1].SpellId != -1)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId);
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, nullptr))
if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, nullptr))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) spell in spellid_{} ({})", entry, 1 + 1, itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
@@ -3120,7 +3120,7 @@ void ObjectMgr::LoadItemTemplates()
if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId);
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, nullptr))
if (!spellInfo && !sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, nullptr))
{
LOG_ERROR("sql.sql", "Item (Entry: {}) has wrong (not existing) spell in spellid_{} ({})", entry, j + 1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
@@ -4616,7 +4616,7 @@ void ObjectMgr::LoadQuests()
for (QuestMap::iterator iter = _questTemplates.begin(); iter != _questTemplates.end(); ++iter)
{
// skip post-loading checks for disabled quests
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, nullptr))
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, nullptr))
continue;
Quest* qinfo = iter->second;
@@ -8770,19 +8770,20 @@ bool ObjectMgr::LoadAcoreStrings()
return true;
}
char const* ObjectMgr::GetAcoreString(uint32 entry, LocaleConstant locale) const
std::string ObjectMgr::GetAcoreString(uint32 entry, LocaleConstant locale) const
{
if (AcoreString const* ts = GetAcoreString(entry))
AcoreString const* as = GetAcoreString(entry);
if (as && !as->Content.empty())
{
if (ts->Content.size() > std::size_t(locale) && !ts->Content[locale].empty())
return ts->Content[locale].c_str();
if (as->Content.size() > std::size_t(locale) && !as->Content[locale].empty())
return as->Content[locale];
return ts->Content[DEFAULT_LOCALE].c_str();
return as->Content[DEFAULT_LOCALE];
}
LOG_ERROR("sql.sql", "Acore string entry {} not found in DB.", entry);
return "<error>";
std::string msg = Acore::StringFormat("No entry for acore_string ({}) in DB.", entry);
LOG_ERROR("sql.sql", msg);
return msg;
}
void ObjectMgr::LoadFishingBaseSkillLevel()
+2 -2
View File
@@ -1315,8 +1315,8 @@ public:
return &itr->second;
}
[[nodiscard]] char const* GetAcoreString(uint32 entry, LocaleConstant locale) const;
[[nodiscard]] char const* GetAcoreStringForDBCLocale(uint32 entry) const { return GetAcoreString(entry, DBCLocaleIndex); }
[[nodiscard]] std::string GetAcoreString(uint32 entry, LocaleConstant locale) const;
[[nodiscard]] std::string GetAcoreStringForDBCLocale(uint32 entry) const { return GetAcoreString(entry, DBCLocaleIndex); }
[[nodiscard]] LocaleConstant GetDBCLocaleIndex() const { return DBCLocaleIndex; }
void SetDBCLocaleIndex(LocaleConstant locale) { DBCLocaleIndex = locale; }
@@ -90,7 +90,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
}
// chosen battleground type is disabled
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId_, nullptr))
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId_, nullptr))
{
ChatHandler(this).PSendSysMessage(LANG_BG_DISABLED);
return;
@@ -721,7 +721,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
}
// arenas disabled
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, nullptr))
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, BATTLEGROUND_AA, nullptr))
{
ChatHandler(this).PSendSysMessage(LANG_ARENA_DISABLED);
return;
+1 -1
View File
@@ -158,7 +158,7 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
{
HolidaysEntry const* holiday = sHolidaysStore.LookupEntry(entry);
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_GAME_EVENT, sGameEventMgr->GetHolidayEventId(holiday->Id), nullptr))
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_GAME_EVENT, sGameEventMgr->GetHolidayEventId(holiday->Id), nullptr))
{
continue;
}
+1 -1
View File
@@ -232,7 +232,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spe
return;
// Not let attack through obstructions
bool checkLos = !DisableMgr::IsPathfindingEnabled(pet->GetMap()) ||
bool checkLos = !sDisableMgr->IsPathfindingEnabled(pet->GetMap()) ||
(TargetUnit->IsCreature() && (TargetUnit->ToCreature()->isWorldBoss() || TargetUnit->ToCreature()->IsDungeonBoss()));
if (checkLos && !pet->IsWithinLOSInMap(TargetUnit))
+1 -1
View File
@@ -421,7 +421,7 @@ bool LootItem::AllowedForPlayer(Player const* player, ObjectGuid source) const
return false;
}
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_LOOT, itemid, nullptr))
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_LOOT, itemid, nullptr))
{
return false;
}
+1 -1
View File
@@ -145,7 +145,7 @@ bool Map::ExistVMap(uint32 mapid, int gx, int gy)
void Map::LoadMMap(int gx, int gy)
{
if (!DisableMgr::IsPathfindingEnabled(this)) // pussywizard
if (!sDisableMgr->IsPathfindingEnabled(this)) // pussywizard
return;
int mmapLoadResult = MMAP::MMapFactory::createOrGetMMapMgr()->loadMap(GetId(), gx, gy);
+1 -2
View File
@@ -1169,8 +1169,7 @@ enum AcoreStrings
LANG_GM_SILENCE = 6616, // "Silence is ON for %s" - Spell 1852
// Used for .string command
LANG_NO_ACORE_STRING_FOUND = 6617,
// Free strings 6617-7522
LANG_WORLD_CLOSED = 7523,
LANG_WORLD_OPENED = 7524,
@@ -63,7 +63,7 @@ void HomeMovementGenerator<Creature>::_setTargetLocation(Creature* owner)
}
owner->UpdateAllowedPositionZ(x, y, z);
init.MoveTo(x, y, z, DisableMgr::IsPathfindingEnabled(owner->FindMap()), true);
init.MoveTo(x, y, z, sDisableMgr->IsPathfindingEnabled(owner->FindMap()), true);
init.SetWalk(_walk);
init.Launch();
@@ -35,7 +35,7 @@ PathGenerator::PathGenerator(WorldObject const* owner) :
memset(_pathPolyRefs, 0, sizeof(_pathPolyRefs));
uint32 mapId = _source->GetMapId();
//if (DisableMgr::IsPathfindingEnabled(_sourceUnit->FindMap()))
//if (sDisableMgr->IsPathfindingEnabled(_sourceUnit->FindMap()))
{
MMAP::MMapMgr* mmap = MMAP::MMapFactory::createOrGetMMapMgr();
_navMesh = mmap->GetNavMesh(mapId);
+1 -1
View File
@@ -60,7 +60,7 @@ void OutdoorPvPMgr::InitOutdoorPvP()
{
typeId = fields[0].Get<uint8>();
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_OUTDOORPVP, typeId, nullptr))
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_OUTDOORPVP, typeId, nullptr))
continue;
if (typeId >= MAX_OUTDOORPVP_TYPES)
@@ -903,6 +903,11 @@ bool ScriptMgr::AnticheatCheckMovementInfo(Player* player, MovementInfo const& m
CALL_ENABLED_BOOLEAN_HOOKS(PlayerScript, PLAYERHOOK_ANTICHEAT_CHECK_MOVEMENT_INFO, !script->AnticheatCheckMovementInfo(player, movementInfo, mover, jump));
}
bool ScriptMgr::CanPlayerResurrect(Player* player)
{
CALL_ENABLED_BOOLEAN_HOOKS(PlayerScript, PLAYERHOOK_CAN_RESURRECT, !script->CanPlayerResurrect(player));
}
PlayerScript::PlayerScript(const char* name, std::vector<uint16> enabledHooks)
: ScriptObject(name, PLAYERHOOK_END)
{
@@ -204,6 +204,7 @@ enum PlayerHook
PLAYERHOOK_CAN_SEND_ERROR_ALREADY_LOOTED,
PLAYERHOOK_ON_AFTER_CREATURE_LOOT,
PLAYERHOOK_ON_AFTER_CREATURE_LOOT_MONEY,
PLAYERHOOK_CAN_RESURRECT,
PLAYERHOOK_END
};
@@ -766,6 +767,15 @@ public:
* @param player Contains information about the Player
*/
virtual void OnAfterCreatureLootMoney(Player* /*player*/) { }
/**
* @brief This hook is called, to avoid player resurrect
*
* @param player Contains information about the Player
*
* @return true if player is authorized to resurect
*/
virtual bool CanPlayerResurrect(Player* /*player*/) { return true; }
};
#endif
@@ -148,6 +148,11 @@ void ScriptMgr::OnUnitDeath(Unit* unit, Unit* killer)
CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_DEATH, script->OnUnitDeath(unit, killer));
}
void ScriptMgr::OnUnitSetShapeshiftForm(Unit* unit, uint8 form)
{
CALL_ENABLED_HOOKS(UnitScript, UNITHOOK_ON_UNIT_SET_SHAPESHIFT_FORM, script->OnUnitSetShapeshiftForm(unit, form));
}
UnitScript::UnitScript(const char* name, bool addToScripts, std::vector<uint16> enabledHooks)
: ScriptObject(name, UNITHOOK_END)
{
@@ -45,6 +45,7 @@ enum UnitHook
UNITHOOK_ON_UNIT_ENTER_EVADE_MODE,
UNITHOOK_ON_UNIT_ENTER_COMBAT,
UNITHOOK_ON_UNIT_DEATH,
UNITHOOK_ON_UNIT_SET_SHAPESHIFT_FORM,
UNITHOOK_END
};
@@ -115,6 +116,7 @@ public:
virtual void OnUnitEnterEvadeMode(Unit* /*unit*/, uint8 /*evadeReason*/) { }
virtual void OnUnitEnterCombat(Unit* /*unit*/, Unit* /*victim*/) { }
virtual void OnUnitDeath(Unit* /*unit*/, Unit* /*killer*/) { }
virtual void OnUnitSetShapeshiftForm(Unit* /*unit*/, uint8 /*form*/) { }
};
#endif
+2
View File
@@ -492,6 +492,7 @@ public: /* PlayerScript */
void OnAfterCreatureLoot(Player* player);
void OnAfterCreatureLootMoney(Player* player);
bool OnCanPlayerFlyInZone(Player* player, uint32 mapId, uint32 zoneId, SpellInfo const* bySpell);
bool CanPlayerResurrect(Player* player);
// Anti cheat
void AnticheatSetCanFlybyServer(Player* player, bool apply);
@@ -589,6 +590,7 @@ public: /* UnitScript */
void OnUnitEnterEvadeMode(Unit* unit, uint8 why);
void OnUnitEnterCombat(Unit* unit, Unit* victim);
void OnUnitDeath(Unit* unit, Unit* killer);
void OnUnitSetShapeshiftForm(Unit* unit, uint8 form);
public: /* MovementHandlerScript */
void OnPlayerMove(Player* player, MovementInfo movementInfo, uint32 opcode);
+1 -1
View File
@@ -830,7 +830,7 @@ bool WorldSession::DisallowHyperlinksAndMaybeKick(std::string_view str)
return false;
}
char const* WorldSession::GetAcoreString(uint32 entry) const
std::string WorldSession::GetAcoreString(uint32 entry) const
{
return sObjectMgr->GetAcoreString(entry, GetSessionDbLocaleIndex());
}
+4 -4
View File
@@ -372,7 +372,7 @@ public:
void SendAreaTriggerMessage(std::string_view str);
template<typename... Args>
void SendAreaTriggerMessage(char const* fmt, Args&&... args)
void SendAreaTriggerMessage(std::string fmt, Args&&... args)
{
if (!m_playerLoading)
SendAreaTriggerMessage(Acore::StringFormat(fmt, std::forward<Args>(args)...));
@@ -528,9 +528,9 @@ public:
time_t m_muteTime;
// Locales
LocaleConstant GetSessionDbcLocale() const { return /*_isBot? LOCALE_enUS : */m_sessionDbcLocale; }
LocaleConstant GetSessionDbLocaleIndex() const { return /*_isBot? LOCALE_enUS : */m_sessionDbLocaleIndex; }
char const* GetAcoreString(uint32 entry) const;
LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; }
LocaleConstant GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
std::string GetAcoreString(uint32 entry) const;
std::string const* GetModuleString(std::string module, uint32 id) const;
uint32 GetLatency() const { return m_latency; }
+3 -3
View File
@@ -3530,7 +3530,7 @@ SpellCastResult Spell::prepare(SpellCastTargets const* targets, AuraEffect const
_spellEvent = new SpellEvent(this);
m_caster->m_Events.AddEvent(_spellEvent, m_caster->m_Events.CalculateTime(1));
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster))
if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, m_caster))
{
SendCastResult(SPELL_FAILED_SPELL_UNAVAILABLE);
finish(false);
@@ -6247,7 +6247,7 @@ SpellCastResult Spell::CheckCast(bool strict)
return SPELL_FAILED_BAD_TARGETS;
// Xinef: Pass only explicit unit target spells
// pussywizard:
if (DisableMgr::IsPathfindingEnabled(m_caster->FindMap()) && m_spellInfo->NeedsExplicitUnitTarget())
if (sDisableMgr->IsPathfindingEnabled(m_caster->FindMap()) && m_spellInfo->NeedsExplicitUnitTarget())
{
Unit* target = m_targets.GetUnitTarget();
if (!target)
@@ -7960,7 +7960,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const
// if spell is triggered, need to check for LOS disable on the aura triggering it and inherit that behaviour
if (IsTriggered() && m_triggeredByAuraSpell && (m_triggeredByAuraSpell.spellInfo->HasAttribute(SPELL_ATTR2_IGNORE_LINE_OF_SIGHT) ||
DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell.spellInfo->Id, nullptr, SPELL_DISABLE_LOS)))
sDisableMgr->IsDisabledFor(DISABLE_TYPE_SPELL, m_triggeredByAuraSpell.spellInfo->Id, nullptr, SPELL_DISABLE_LOS)))
{
return true;
}
@@ -1602,6 +1602,7 @@ void SpellMgr::LoadSpellInfoCorrections()
ApplySpellFix({ 44335 }, [](SpellInfo* spellInfo)
{
spellInfo->AuraInterruptFlags |= AURA_INTERRUPT_FLAG_CHANGE_MAP;
spellInfo->AttributesCu |= SPELL_ATTR0_CU_SINGLE_AURA_STACK;
});
ApplySpellFix({
+2 -1
View File
@@ -39,7 +39,8 @@ void Acore::CustomChatTextBuilder::operator()(WorldPacket& data, LocaleConstant
void Acore::AcoreStringChatBuilder::operator()(WorldPacket& data, LocaleConstant locale) const
{
char const* text = sObjectMgr->GetAcoreString(_textId, locale);
std::string strtext = sObjectMgr->GetAcoreString(_textId, locale);
char const* text = strtext.c_str();
if (_args)
{
+2 -1
View File
@@ -422,6 +422,7 @@ enum WorldIntConfigs
CONFIG_DAILY_RBG_MIN_LEVEL_AP_REWARD,
CONFIG_AUCTIONHOUSE_WORKERTHREADS,
CONFIG_SPELL_QUEUE_WINDOW,
CONFIG_SUNSREACH_COUNTER_MAX,
INT_CONFIG_VALUE_COUNT
};
@@ -572,7 +573,7 @@ public:
virtual void SendGlobalMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) = 0;
virtual void SendGlobalGMMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) = 0;
virtual bool SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) = 0;
virtual void SendZoneText(uint32 zone, const char* text, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) = 0;
virtual void SendZoneText(uint32 zone, std::string text, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) = 0;
virtual void SendServerMessage(ServerMessageType messageID, std::string stringParam = "", Player* player = nullptr) = 0;
[[nodiscard]] virtual bool IsShuttingDown() const = 0;
[[nodiscard]] virtual uint32 GetShutDownTimeLeft() const = 0;
+11 -5
View File
@@ -1499,6 +1499,8 @@ void World::LoadConfigSettings(bool reload)
_bool_configs[CONFIG_SPELL_QUEUE_ENABLED] = sConfigMgr->GetOption<bool>("SpellQueue.Enabled", true);
_int_configs[CONFIG_SPELL_QUEUE_WINDOW] = sConfigMgr->GetOption<uint32>("SpellQueue.Window", 400);
_int_configs[CONFIG_SUNSREACH_COUNTER_MAX] = sConfigMgr->GetOption<uint32>("Sunsreach.CounterMax", 10000);
// call ScriptMgr if we're reloading the configuration
sScriptMgr->OnAfterConfigLoad(reload);
}
@@ -1720,7 +1722,7 @@ void World::SetInitialWorldSettings()
LoadRandomEnchantmentsTable();
LOG_INFO("server.loading", "Loading Disables");
DisableMgr::LoadDisables(); // must be before loading quests and items
sDisableMgr->LoadDisables(); // must be before loading quests and items
LOG_INFO("server.loading", "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
sObjectMgr->LoadItemTemplates();
@@ -1801,7 +1803,7 @@ void World::SetInitialWorldSettings()
sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
LOG_INFO("server.loading", "Checking Quest Disables");
DisableMgr::CheckQuestDisables(); // must be after loading quests
sDisableMgr->CheckQuestDisables(); // must be after loading quests
LOG_INFO("server.loading", "Loading Quest POI");
sObjectMgr->LoadQuestPOI();
@@ -2126,6 +2128,9 @@ void World::SetInitialWorldSettings()
LOG_INFO("server.loading", " ");
sGameEventMgr->StartArenaSeason();
LOG_INFO("server.loading", "Loading WorldState...");
sWorldState->Load();
sTicketMgr->Initialize();
///- Initialize Battlegrounds
@@ -2571,7 +2576,8 @@ namespace Acore
explicit WorldWorldTextBuilder(uint32 textId, va_list* args = nullptr) : i_textId(textId), i_args(args) {}
void operator()(WorldPacketList& data_list, LocaleConstant loc_idx)
{
char const* text = sObjectMgr->GetAcoreString(i_textId, loc_idx);
std::string strtext = sObjectMgr->GetAcoreString(i_textId, loc_idx);
char const* text = strtext.c_str();
if (i_args)
{
@@ -2630,10 +2636,10 @@ bool World::SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession
}
/// Send a System Message to all players in the zone (except self if mentioned)
void World::SendZoneText(uint32 zone, const char* text, WorldSession* self, TeamId teamId)
void World::SendZoneText(uint32 zone, std::string text, WorldSession* self, TeamId teamId)
{
WorldPacket data;
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, text);
ChatHandler::BuildChatPacket(data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, nullptr, nullptr, text.c_str());
SendZoneMessage(zone, &data, self, teamId);
}
+1 -1
View File
@@ -239,7 +239,7 @@ public:
void SendGlobalMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) override;
void SendGlobalGMMessage(WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) override;
bool SendZoneMessage(uint32 zone, WorldPacket const* packet, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) override;
void SendZoneText(uint32 zone, const char* text, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) override;
void SendZoneText(uint32 zone, std::string text, WorldSession* self = nullptr, TeamId teamId = TEAM_NEUTRAL) override;
void SendServerMessage(ServerMessageType messageID, std::string stringParam = "", Player* player = nullptr) override;
/// Are we in the middle of a shutdown?
+795
View File
@@ -15,9 +15,11 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GameEventMgr.h"
#include "MapMgr.h"
#include "Player.h"
#include "SharedDefines.h"
#include "Weather.h"
#include "WorldState.h"
WorldState* WorldState::instance()
@@ -37,6 +39,82 @@ WorldState::~WorldState()
{
}
void WorldState::Load()
{
QueryResult result = CharacterDatabase.Query("SELECT Id, Data FROM world_state");
if (result)
{
do
{
Field* fields = result->Fetch();
uint32 id = fields[0].Get<uint32>();
std::string data = fields[1].Get<std::string>();
std::istringstream loadStream(data);
switch (id)
{
case SAVE_ID_QUEL_DANAS:
{
if (data.size())
{
try
{
loadStream >> m_sunsReachData.m_phase >> m_sunsReachData.m_subphaseMask;
for (uint32 i = 0; i < COUNTERS_MAX; ++i)
loadStream >> m_sunsReachData.m_sunsReachReclamationCounters[i];
loadStream >> m_sunsReachData.m_gate;
for (uint32 i = 0; i < COUNTERS_MAX_GATES; ++i)
loadStream >> m_sunsReachData.m_gateCounters[i];
}
catch (std::exception& e)
{
LOG_ERROR("scripts", "WorldState::Load: Exception reading SunsReach data {}", e.what());
m_sunsReachData.m_phase = 0;
m_sunsReachData.m_subphaseMask = 0;
memset(m_sunsReachData.m_sunsReachReclamationCounters, 0, sizeof(m_sunsReachData.m_sunsReachReclamationCounters));
m_sunsReachData.m_gate = SUNWELL_ALL_GATES_CLOSED;
memset(m_sunsReachData.m_gateCounters, 0, sizeof(m_sunsReachData.m_gateCounters));
}
}
else
{
m_sunsReachData.m_phase = 0;
m_sunsReachData.m_subphaseMask = 0;
memset(m_sunsReachData.m_sunsReachReclamationCounters, 0, sizeof(m_sunsReachData.m_sunsReachReclamationCounters));
m_sunsReachData.m_gate = SUNWELL_ALL_GATES_CLOSED;
memset(m_sunsReachData.m_gateCounters, 0, sizeof(m_sunsReachData.m_gateCounters));
}
break;
}
}
} while (result->NextRow());
}
StartSunsReachPhase(true);
StartSunwellGatePhase();
HandleSunsReachSubPhaseTransition(m_sunsReachData.m_subphaseMask, true);
}
void WorldState::Save(WorldStateSaveIds saveId)
{
switch (saveId)
{
case SAVE_ID_QUEL_DANAS:
{
std::string expansionData = m_sunsReachData.GetData();
SaveHelper(expansionData, SAVE_ID_QUEL_DANAS);
break;
}
default:
break;
}
}
void WorldState::SaveHelper(std::string& stringToSave, WorldStateSaveIds saveId)
{
CharacterDatabase.Execute("DELETE FROM world_state WHERE Id='{}'", saveId);
CharacterDatabase.Execute("INSERT INTO world_state(Id,Data) VALUES('{}','{}')", saveId, stringToSave.data());
}
bool WorldState::IsConditionFulfilled(WorldStateCondition conditionId, WorldStateConditionState state) const
{
switch (conditionId)
@@ -140,6 +218,16 @@ void WorldState::HandlePlayerEnterZone(Player* player, WorldStateZoneId zoneId)
else if (_isMagtheridonHeadSpawnedHorde && player->GetTeamId() == TEAM_HORDE)
player->CastSpell(player, SPELL_NAZGRELS_FAVOR, true);
break;
case ZONEID_ISLE_OF_QUEL_DANAS:
case ZONEID_MAGISTERS_TERRACE:
case ZONEID_SUNWELL_PLATEAU:
{
std::lock_guard<std::mutex> guard(m_sunsReachData.m_sunsReachReclamationMutex);
m_sunsReachData.m_sunsReachReclamationPlayers.push_back(player->GetGUID());
if (m_sunsReachData.m_subphaseMask == SUBPHASE_ALL)
player->CastSpell(player, SPELL_KIRU_SONG_OF_VICTORY, true);
break;
}
default:
break;
}
@@ -167,6 +255,17 @@ void WorldState::HandlePlayerLeaveZone(Player* player, WorldStateZoneId zoneId)
else if (player->GetTeamId() == TEAM_HORDE)
player->RemoveAurasDueToSpell(SPELL_NAZGRELS_FAVOR);
break;
case ZONEID_ISLE_OF_QUEL_DANAS:
case ZONEID_MAGISTERS_TERRACE:
case ZONEID_SUNWELL_PLATEAU:
{
std::lock_guard<std::mutex> guard(m_sunsReachData.m_sunsReachReclamationMutex);
player->RemoveAurasDueToSpell(SPELL_KIRU_SONG_OF_VICTORY);
auto position = std::find(m_sunsReachData.m_sunsReachReclamationPlayers.begin(), m_sunsReachData.m_sunsReachReclamationPlayers.end(), player->GetGUID());
if (position != m_sunsReachData.m_sunsReachReclamationPlayers.end())
m_sunsReachData.m_sunsReachReclamationPlayers.erase(position);
break;
}
default:
break;
}
@@ -291,3 +390,699 @@ void WorldState::DispelAdalsSongOfBattle()
}
});
}
void WorldState::SendWorldstateUpdate(std::mutex& mutex, GuidVector const& guids, uint32 value, uint32 worldStateId)
{
std::lock_guard<std::mutex> guard(mutex);
for (ObjectGuid const& guid : guids)
if (Player* player = ObjectAccessor::FindPlayer(guid))
player->SendUpdateWorldState(worldStateId, value);
}
enum WorldStateSunsReachQuests
{
QUEST_ERRATIC_BEHAVIOR = 11524,
QUEST_SANCTUM_WARDS = 11496,
QUEST_BATTLE_FOR_THE_SUNS_REACH_ARMORY = 11538,
QUEST_DISTRACTION_AT_THE_DEAD_SCAR = 11532,
QUEST_INTERCEPTING_THE_MANA_CELLS = 11513,
QUEST_INTERCEPT_THE_REINFORCEMENTS = 11542,
QUEST_TAKING_THE_HARBOR = 11539,
QUEST_MAKING_READY = 11535,
QUEST_DISCOVERING_YOUR_ROOTS = 11520,
QUEST_A_CHARITABLE_DONATION = 11545,
QUEST_A_MAGNANIMOUS_BENEFACTOR = 11549,
COUNTER_MAX_VAL_REQ = 10000,
};
void WorldState::AddSunsReachProgress(uint32 questId)
{
uint32 counter = 0;
int32 otherCounter = -1;
int32 worldState = 0;
uint32 subPhaseMask = 0;
uint32 addedValue = 1;
switch (questId)
{
case QUEST_ERRATIC_BEHAVIOR:
counter = COUNTER_ERRATIC_BEHAVIOR;
otherCounter = COUNTER_SANCTUM_WARDS;
worldState = WORLD_STATE_QUEL_DANAS_SANCTUM;
break;
case QUEST_SANCTUM_WARDS:
counter = COUNTER_SANCTUM_WARDS;
otherCounter = COUNTER_SANCTUM_WARDS;
worldState = WORLD_STATE_QUEL_DANAS_SANCTUM;
break;
case QUEST_BATTLE_FOR_THE_SUNS_REACH_ARMORY:
counter = COUNTER_BATTLE_FOR_THE_SUNS_REACH_ARMORY;
otherCounter = COUNTER_DISTRACTION_AT_THE_DEAD_SCAR;
worldState = WORLD_STATE_QUEL_DANAS_ARMORY;
break;
case QUEST_DISTRACTION_AT_THE_DEAD_SCAR:
counter = COUNTER_DISTRACTION_AT_THE_DEAD_SCAR;
otherCounter = COUNTER_BATTLE_FOR_THE_SUNS_REACH_ARMORY;
worldState = WORLD_STATE_QUEL_DANAS_ARMORY;
break;
case QUEST_INTERCEPTING_THE_MANA_CELLS:
counter = COUNTER_INTERCEPTING_THE_MANA_CELLS;
subPhaseMask = SUBPHASE_PORTAL;
worldState = WORLD_STATE_QUEL_DANAS_PORTAL;
break;
case QUEST_INTERCEPT_THE_REINFORCEMENTS:
counter = COUNTER_INTERCEPT_THE_REINFORCEMENTS;
otherCounter = COUNTER_TAKING_THE_HARBOR;
worldState = WORLD_STATE_QUEL_DANAS_HARBOR;
break;
case QUEST_TAKING_THE_HARBOR:
counter = COUNTER_TAKING_THE_HARBOR;
otherCounter = COUNTER_INTERCEPT_THE_REINFORCEMENTS;
worldState = WORLD_STATE_QUEL_DANAS_HARBOR;
break;
case QUEST_MAKING_READY:
counter = COUNTER_MAKING_READY;
subPhaseMask = SUBPHASE_ANVIL;
worldState = WORLD_STATE_QUEL_DANAS_ANVIL;
break;
case QUEST_DISCOVERING_YOUR_ROOTS:
counter = COUNTER_DISCOVERING_YOUR_ROOTS;
subPhaseMask = SUBPHASE_ALCHEMY_LAB;
worldState = WORLD_STATE_QUEL_DANAS_ALCHEMY_LAB;
break;
case QUEST_A_CHARITABLE_DONATION:
counter = COUNTER_A_CHARITABLE_DONATION;
subPhaseMask = SUBPHASE_MONUMENT;
worldState = WORLD_STATE_QUEL_DANAS_MONUMENT;
break;
case QUEST_A_MAGNANIMOUS_BENEFACTOR:
counter = COUNTER_A_CHARITABLE_DONATION;
subPhaseMask = SUBPHASE_MONUMENT;
worldState = WORLD_STATE_QUEL_DANAS_MONUMENT;
addedValue = 150;
break;
default:
return;
}
uint32 previousValue = 0;
uint32 newValue = 0;
if (!subPhaseMask)
previousValue = m_sunsReachData.GetPhasePercentage(m_sunsReachData.m_phase);
else
previousValue = m_sunsReachData.GetSubPhasePercentage(subPhaseMask);
m_sunsReachData.m_sunsReachReclamationCounters[counter] += addedValue;
if (!subPhaseMask)
newValue = m_sunsReachData.GetPhasePercentage(m_sunsReachData.m_phase);
else
newValue = m_sunsReachData.GetSubPhasePercentage(subPhaseMask);
if (previousValue != newValue)
SendWorldstateUpdate(m_sunsReachData.m_sunsReachReclamationMutex, m_sunsReachData.m_sunsReachReclamationPlayers, newValue, worldState);
bool save = true;
uint32 counterValue = m_sunsReachData.m_sunsReachReclamationCounters[counter];
uint32 modifier = 1;
if (otherCounter != -1)
{
modifier = 2;
counterValue += m_sunsReachData.m_sunsReachReclamationCounters[otherCounter];
}
if (counterValue >= sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX) * modifier)
{
save = false;
switch (questId)
{
case QUEST_ERRATIC_BEHAVIOR:
case QUEST_SANCTUM_WARDS:
{
if (m_sunsReachData.m_phase == SUNS_REACH_PHASE_1_STAGING_AREA)
HandleSunsReachPhaseTransition(SUNS_REACH_PHASE_2_SANCTUM);
break;
}
case QUEST_BATTLE_FOR_THE_SUNS_REACH_ARMORY:
case QUEST_DISTRACTION_AT_THE_DEAD_SCAR:
{
if (m_sunsReachData.m_phase == SUNS_REACH_PHASE_2_SANCTUM)
HandleSunsReachPhaseTransition(SUNS_REACH_PHASE_3_ARMORY);
break;
}
case QUEST_INTERCEPTING_THE_MANA_CELLS:
{
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_PORTAL) == 0)
HandleSunsReachSubPhaseTransition(SUBPHASE_PORTAL);
break;
}
case QUEST_INTERCEPT_THE_REINFORCEMENTS:
case QUEST_TAKING_THE_HARBOR:
{
if (m_sunsReachData.m_phase == SUNS_REACH_PHASE_3_ARMORY)
HandleSunsReachPhaseTransition(SUNS_REACH_PHASE_4_HARBOR);
break;
}
case QUEST_MAKING_READY:
{
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ANVIL) == 0)
HandleSunsReachSubPhaseTransition(SUBPHASE_ANVIL);
break;
}
case QUEST_DISCOVERING_YOUR_ROOTS:
{
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ALCHEMY_LAB) == 0)
HandleSunsReachSubPhaseTransition(SUBPHASE_ALCHEMY_LAB);
break;
}
case QUEST_A_CHARITABLE_DONATION:
case QUEST_A_MAGNANIMOUS_BENEFACTOR:
{
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_MONUMENT) == 0)
HandleSunsReachSubPhaseTransition(SUBPHASE_MONUMENT);
break;
}
}
}
if (save)
Save(SAVE_ID_QUEL_DANAS);
}
void WorldState::HandleSunsReachPhaseTransition(uint32 newPhase)
{
if (newPhase < m_sunsReachData.m_phase)
{
while (newPhase != m_sunsReachData.m_phase)
{
StopSunsReachPhase(newPhase > m_sunsReachData.m_phase);
--m_sunsReachData.m_phase;
}
StartSunsReachPhase();
}
else
{
StopSunsReachPhase(newPhase > m_sunsReachData.m_phase);
bool moreThanOne = newPhase > m_sunsReachData.m_phase + 1; // custom command case
m_sunsReachData.m_phase = newPhase;
StartSunsReachPhase(moreThanOne);
}
switch (m_sunsReachData.m_phase)
{
case SUNS_REACH_PHASE_2_SANCTUM: if ((m_sunsReachData.m_subphaseMask & SUBPHASE_PORTAL) == 0) sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_NO_PORTAL); break;
case SUNS_REACH_PHASE_3_ARMORY: if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ANVIL) == 0) sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_NO_ANVIL); break;
case SUNS_REACH_PHASE_4_HARBOR:
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ALCHEMY_LAB) == 0) sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_4_NO_MONUMENT);
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_MONUMENT) == 0) sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_4_NO_ALCHEMY_LAB);
break;
default: break;
}
SendWorldstateUpdate(m_sunsReachData.m_sunsReachReclamationMutex, m_sunsReachData.m_sunsReachReclamationPlayers, m_sunsReachData.m_phase, WORLD_STATE_QUEL_DANAS_MUSIC);
Save(SAVE_ID_QUEL_DANAS);
}
void WorldState::HandleSunsReachSubPhaseTransition(int32 subPhaseMask, bool initial)
{
bool start = true;
if (subPhaseMask < 0)
{
start = false;
subPhaseMask = -subPhaseMask;
}
bool all = false;
if (start)
{
m_sunsReachData.m_subphaseMask |= subPhaseMask;
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ALL) == SUBPHASE_ALL)
all = true;
}
else
{
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ALL) == SUBPHASE_ALL)
all = true;
m_sunsReachData.m_subphaseMask &= ~subPhaseMask;
}
if (initial)
{
if (m_sunsReachData.m_phase >= SUNS_REACH_PHASE_2_SANCTUM)
if ((subPhaseMask & SUBPHASE_PORTAL) == 0)
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_NO_PORTAL);
if (m_sunsReachData.m_phase >= SUNS_REACH_PHASE_3_ARMORY)
if ((subPhaseMask & SUBPHASE_ANVIL) == 0)
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_NO_ANVIL);
if (m_sunsReachData.m_phase >= SUNS_REACH_PHASE_4_HARBOR)
{
if ((subPhaseMask & SUBPHASE_ALCHEMY_LAB) == 0)
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_4_NO_ALCHEMY_LAB);
if ((subPhaseMask & SUBPHASE_MONUMENT) == 0)
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_4_NO_MONUMENT);
}
}
if ((subPhaseMask & SUBPHASE_PORTAL))
{
uint32 first = GAME_EVENT_QUEL_DANAS_PHASE_2_NO_PORTAL;
uint32 second = GAME_EVENT_QUEL_DANAS_PHASE_2_PORTAL;
if (start)
{
sGameEventMgr->StopEvent(first);
sGameEventMgr->StartEvent(second);
}
else
{
sGameEventMgr->StopEvent(second);
sGameEventMgr->StartEvent(first);
}
}
if ((subPhaseMask & SUBPHASE_ANVIL))
{
uint32 first = GAME_EVENT_QUEL_DANAS_PHASE_3_NO_ANVIL;
uint32 second = GAME_EVENT_QUEL_DANAS_PHASE_3_ANVIL;
if (start)
{
sGameEventMgr->StopEvent(first);
sGameEventMgr->StartEvent(second);
}
else
{
sGameEventMgr->StopEvent(second);
sGameEventMgr->StartEvent(first);
}
}
if ((subPhaseMask & SUBPHASE_ALCHEMY_LAB))
{
uint32 first = GAME_EVENT_QUEL_DANAS_PHASE_4_NO_ALCHEMY_LAB;
uint32 second = GAME_EVENT_QUEL_DANAS_PHASE_4_ALCHEMY_LAB;
if (start)
{
sGameEventMgr->StopEvent(first);
sGameEventMgr->StartEvent(second);
}
else
{
sGameEventMgr->StopEvent(second);
sGameEventMgr->StartEvent(first);
}
}
if ((subPhaseMask & SUBPHASE_MONUMENT))
{
uint32 first = GAME_EVENT_QUEL_DANAS_PHASE_4_NO_MONUMENT;
uint32 second = GAME_EVENT_QUEL_DANAS_PHASE_4_MONUMENT;
if (start)
{
sGameEventMgr->StopEvent(first);
sGameEventMgr->StartEvent(second);
}
else
{
sGameEventMgr->StopEvent(second);
sGameEventMgr->StartEvent(first);
}
}
if (all)
{
if (start)
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_4_KIRU);
else
sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_4_KIRU);
if (!initial)
{
std::lock_guard<std::mutex> guard(m_sunsReachData.m_sunsReachReclamationMutex);
for (ObjectGuid& guid : m_sunsReachData.m_sunsReachReclamationPlayers)
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
if (start)
player->CastSpell(player, SPELL_KIRU_SONG_OF_VICTORY, true);
else
player->RemoveAurasDueToSpell(SPELL_KIRU_SONG_OF_VICTORY);
}
}
}
if (!initial)
Save(SAVE_ID_QUEL_DANAS);
}
void WorldState::HandleSunwellGateTransition(uint32 newGate)
{
if (newGate < m_sunsReachData.m_gate)
{
while (newGate != m_sunsReachData.m_gate)
{
StopSunwellGatePhase();
--m_sunsReachData.m_gate;
}
StartSunwellGatePhase();
}
else
{
StopSunwellGatePhase();
m_sunsReachData.m_gate = newGate;
StartSunwellGatePhase();
}
int32 worldState = 0;
switch (newGate)
{
case SUNWELL_AGAMATH_GATE1_OPEN: worldState = WORLD_STATE_AGAMATH_THE_FIRST_GATE_HEALTH; break;
case SUNWELL_ROHENDOR_GATE2_OPEN: worldState = WORLD_STATE_ROHENDOR_THE_SECOND_GATE_HEALTH; break;
case SUNWELL_ARCHONISUS_GATE3_OPEN: worldState = WORLD_STATE_ARCHONISUS_THE_FINAL_GATE_HEALTH; break;
}
if (worldState)
SendWorldstateUpdate(m_sunsReachData.m_sunsReachReclamationMutex, m_sunsReachData.m_sunsReachReclamationPlayers, m_sunsReachData.m_gate, worldState);
Save(SAVE_ID_QUEL_DANAS);
}
void WorldState::SetSunsReachCounter(SunsReachCounters index, uint32 value)
{
m_sunsReachData.m_sunsReachReclamationCounters[index] = value;
}
void WorldState::StopSunsReachPhase(bool forward)
{
switch (m_sunsReachData.m_phase)
{
case SUNS_REACH_PHASE_1_STAGING_AREA: sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_1); break;
case SUNS_REACH_PHASE_2_SANCTUM: sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_ONLY); if (!forward) sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_PERMANENT); break;
case SUNS_REACH_PHASE_3_ARMORY: sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_ONLY); if (!forward) sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_PERMANENT); break;
case SUNS_REACH_PHASE_4_HARBOR: sGameEventMgr->StopEvent(GAME_EVENT_QUEL_DANAS_PHASE_4); break;
default: break;
}
}
void WorldState::StartSunsReachPhase(bool initial)
{
switch (m_sunsReachData.m_phase)
{
case SUNS_REACH_PHASE_1_STAGING_AREA:
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_1);
if (Map* map = sMapMgr->FindBaseNonInstanceMap(530))
map->SetZoneWeather(ZONEID_ISLE_OF_QUEL_DANAS, WEATHER_STATE_MEDIUM_RAIN, 0.75f);
break;
case SUNS_REACH_PHASE_2_SANCTUM:
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_ONLY);
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_PERMANENT);
if (Map* map = sMapMgr->FindBaseNonInstanceMap(530))
map->SetZoneWeather(ZONEID_ISLE_OF_QUEL_DANAS, WEATHER_STATE_LIGHT_RAIN, 0.5f);
break;
case SUNS_REACH_PHASE_3_ARMORY:
if (initial)
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_PERMANENT);
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_ONLY); sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_PERMANENT);
// TODO: Should be id 2 0.25f?
if (Map* map = sMapMgr->FindBaseNonInstanceMap(530))
map->SetZoneWeather(ZONEID_ISLE_OF_QUEL_DANAS, WEATHER_STATE_LIGHT_RAIN, 0.25f);
break;
case SUNS_REACH_PHASE_4_HARBOR:
if (initial)
{
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_2_PERMANENT);
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_3_PERMANENT);
}
sGameEventMgr->StartEvent(GAME_EVENT_QUEL_DANAS_PHASE_4);
if (Map* map = sMapMgr->FindBaseNonInstanceMap(530))
map->SetZoneWeather(ZONEID_ISLE_OF_QUEL_DANAS, WEATHER_STATE_FINE, 0.0f);
break;
default: break;
}
}
std::string WorldState::GetSunsReachPrintout()
{
auto formatPhase = [this]() -> std::string {
std::string name;
switch (m_sunsReachData.m_phase)
{
case SUNS_REACH_PHASE_1_STAGING_AREA: name = "Phase 1: Staging Area"; break;
case SUNS_REACH_PHASE_2_SANCTUM: name = "Phase 2: Sanctum"; break;
case SUNS_REACH_PHASE_3_ARMORY: name = "Phase 3: Armory"; break;
case SUNS_REACH_PHASE_4_HARBOR: name = "Phase 4: Harbor"; break;
default: name = "Unknown"; break;
}
return "Phase: " + std::to_string(m_sunsReachData.m_phase) + " (" + name + ") " + std::to_string(m_sunsReachData.GetPhasePercentage(m_sunsReachData.m_phase)) + "%\n";
};
auto formatSubPhase = [this](uint32 subPhase) -> std::string {
std::string name;
switch (subPhase)
{
case SUBPHASE_PORTAL: name = "Portal"; break;
case SUBPHASE_ANVIL: name = "Anvil"; break;
case SUBPHASE_ALCHEMY_LAB: name = "Alchemy Lab"; break;
case SUBPHASE_MONUMENT: name = "Monument"; break;
default: name = "Unknown"; break;
}
return name + ": " + (m_sunsReachData.m_subphaseMask & subPhase ? "100%" : std::to_string(m_sunsReachData.GetSubPhasePercentage(subPhase)) + "%");
};
auto formatCounter = [](uint32 counter, uint32 value) -> std::string {
switch (counter)
{
case COUNTER_ERRATIC_BEHAVIOR:
return "Erratic Behavior: " + std::to_string(value) + " (counts towards Phase 2: Sanctum)";
case COUNTER_SANCTUM_WARDS:
return "Sanctum Wards: " + std::to_string(value) + " (counts towards Phase 2: Sanctum)";
case COUNTER_BATTLE_FOR_THE_SUNS_REACH_ARMORY:
return "Battle for the Sun's Reach Armory: " + std::to_string(value) + " (counts towards Phase 3: Armory)";
case COUNTER_DISTRACTION_AT_THE_DEAD_SCAR:
return "Distraction at the Dead Scar: " + std::to_string(value) + " (counts towards Phase 3: Armory)";
case COUNTER_INTERCEPTING_THE_MANA_CELLS:
return "Intercepting the Mana Cells: " + std::to_string(value) + " (counts towards Subphase: Portal)";
case COUNTER_INTERCEPT_THE_REINFORCEMENTS:
return "Intercept the Reinforcements: " + std::to_string(value) + " (counts towards Phase 4: Harbor)";
case COUNTER_TAKING_THE_HARBOR:
return "Taking the Harbor: " + std::to_string(value) + " (counts towards Phase 4: Harbor)";
case COUNTER_MAKING_READY:
return "Making Ready: " + std::to_string(value) + " (counts towards Subphase: Anvil)";
case COUNTER_DISCOVERING_YOUR_ROOTS:
return "Discovering Your Roots: " + std::to_string(value) + " (counts towards Subphase: Alchemy Lab)";
case COUNTER_A_CHARITABLE_DONATION:
return "A Charitable Donation: " + std::to_string(value) + " (counts towards Subphase: Monument)";
default:
return "Unknown: " + std::to_string(value) + " (Unknown goal)";
}
};
std::string output = formatPhase();
output += "Subphase mask: " + std::to_string(m_sunsReachData.m_subphaseMask) + "\n";
for (uint32 i = 0; i < 4; ++i)
{
uint32 subPhaseMask = 1 << i;
output += " " + formatSubPhase(subPhaseMask) + "\n";
}
output += "Counters:\n";
output += " Sunsreach.CounterMax = " + std::to_string(sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX)) + "\n";
for (uint32 i = 0; i < COUNTERS_MAX; ++i)
output += " " + std::to_string(i) + ". " + formatCounter(i, m_sunsReachData.m_sunsReachReclamationCounters[i]) + "\n";
// Sunwell Gates
auto formatGatePhase = [](uint32 gate) -> std::string {
switch (gate)
{
case SUNWELL_ALL_GATES_CLOSED: return "All Gates Closed"; break;
case SUNWELL_AGAMATH_GATE1_OPEN: return "Gate 1 Agamath Open"; break;
case SUNWELL_ROHENDOR_GATE2_OPEN: return "Gate 2 Rohendar Open"; break;
case SUNWELL_ARCHONISUS_GATE3_OPEN: return "Gate 3 Archonisus Open"; break;
default: return "Unknown"; break;
}
};
output += "Sunwell Plateau Gate Phase " + std::to_string(m_sunsReachData.m_gate) + " (" + formatGatePhase(m_sunsReachData.m_gate) + ")" + ":\n";
output += " 0. Gate 1 (Agamath): " + std::string(m_sunsReachData.m_gate >= SUNWELL_AGAMATH_GATE1_OPEN ? "Open " : "Closed ") + std::to_string(m_sunsReachData.m_sunsReachReclamationCounters[COUNTER_AGAMATH_THE_FIRST_GATE]) + " (" + std::to_string(m_sunsReachData.GetSunwellGatePercentage(SUNWELL_ALL_GATES_CLOSED)) + "%)\n";
output += " 1. Gate 2 (Rohendor): " + std::string(m_sunsReachData.m_gate >= SUNWELL_ROHENDOR_GATE2_OPEN ? "Open " : "Closed ") + std::to_string(m_sunsReachData.m_sunsReachReclamationCounters[COUNTER_ROHENDOR_THE_SECOND_GATE]) + " (" + std::to_string(m_sunsReachData.GetSunwellGatePercentage(SUNWELL_AGAMATH_GATE1_OPEN)) + "%)\n";
output += " 2. Gate 3 (Archonisus): " + std::string(m_sunsReachData.m_gate >= SUNWELL_ARCHONISUS_GATE3_OPEN ? "Open " : "Closed ") + std::to_string(m_sunsReachData.m_sunsReachReclamationCounters[COUNTER_ARCHONISUS_THE_FINAL_GATE]) + " (" + std::to_string(m_sunsReachData.GetSunwellGatePercentage(SUNWELL_ROHENDOR_GATE2_OPEN)) + "%)\n";
return output;
}
std::string SunsReachReclamationData::GetData()
{
std::string output = std::to_string(m_phase) + " " + std::to_string(m_subphaseMask);
for (uint32 value : m_sunsReachReclamationCounters)
output += " " + std::to_string(value);
output += " " + std::to_string(m_gate);
for (uint32 value : m_gateCounters)
output += " " + std::to_string(value);
return output;
}
uint32 SunsReachReclamationData::GetPhasePercentage(uint32 phase)
{
switch (phase)
{
case SUNS_REACH_PHASE_1_STAGING_AREA: return uint32((m_sunsReachReclamationCounters[COUNTER_ERRATIC_BEHAVIOR] + m_sunsReachReclamationCounters[COUNTER_SANCTUM_WARDS]) * 100 / (2 * sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX)));
case SUNS_REACH_PHASE_2_SANCTUM: return uint32((m_sunsReachReclamationCounters[COUNTER_BATTLE_FOR_THE_SUNS_REACH_ARMORY] + m_sunsReachReclamationCounters[COUNTER_DISTRACTION_AT_THE_DEAD_SCAR]) * 100 / (2 * sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX)));
case SUNS_REACH_PHASE_3_ARMORY: return uint32((m_sunsReachReclamationCounters[COUNTER_INTERCEPT_THE_REINFORCEMENTS] + m_sunsReachReclamationCounters[COUNTER_TAKING_THE_HARBOR]) * 100 / (2 * sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX)));
default: return 0;
}
}
uint32 SunsReachReclamationData::GetSubPhasePercentage(uint32 subPhase)
{
switch (subPhase)
{
case SUBPHASE_PORTAL: return uint32(m_sunsReachReclamationCounters[COUNTER_INTERCEPTING_THE_MANA_CELLS] * 100 / sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX));
case SUBPHASE_ANVIL: return uint32(m_sunsReachReclamationCounters[COUNTER_MAKING_READY] * 100 / sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX));
case SUBPHASE_ALCHEMY_LAB: return uint32(m_sunsReachReclamationCounters[COUNTER_DISCOVERING_YOUR_ROOTS] * 100 / sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX));
case SUBPHASE_MONUMENT: return uint32(m_sunsReachReclamationCounters[COUNTER_A_CHARITABLE_DONATION] * 100 / sWorld->getIntConfig(CONFIG_SUNSREACH_COUNTER_MAX));
default: return 0;
}
}
enum WorldStateSunwellGateQuests
{
// Sunwell Plateau PTR progressive release gates
QUEST_AGAMATH_THE_FIRST_GATE = 11551,
QUEST_ROHENDOR_THE_SECOND_GATE = 11552,
QUEST_ARCHONISUS_THE_FINAL_GATE = 11553,
COUNTER_MAX_VAL_REQ_SWP_GATES = 80,
};
void WorldState::AddSunwellGateProgress(uint32 questId)
{
uint32 counter = 0;
int32 worldState = 0;
uint32 addedValue = 1;
switch (questId)
{
case QUEST_AGAMATH_THE_FIRST_GATE:
case QUEST_ROHENDOR_THE_SECOND_GATE:
case QUEST_ARCHONISUS_THE_FINAL_GATE:
break;
default: return;
}
switch (m_sunsReachData.m_gate)
{
case SUNWELL_ALL_GATES_CLOSED: counter = COUNTER_AGAMATH_THE_FIRST_GATE; worldState = WORLD_STATE_AGAMATH_THE_FIRST_GATE_HEALTH; break;
case SUNWELL_AGAMATH_GATE1_OPEN: counter = COUNTER_ROHENDOR_THE_SECOND_GATE; worldState = WORLD_STATE_ROHENDOR_THE_SECOND_GATE_HEALTH; break;
case SUNWELL_ROHENDOR_GATE2_OPEN: counter = COUNTER_ARCHONISUS_THE_FINAL_GATE; worldState = WORLD_STATE_ARCHONISUS_THE_FINAL_GATE_HEALTH; break;
default: return;
}
uint32 previousValue = m_sunsReachData.GetSunwellGatePercentage(m_sunsReachData.m_gate);
uint32 newValue = 0;
m_sunsReachData.m_gateCounters[counter] += addedValue;
newValue = m_sunsReachData.GetSunwellGatePercentage(m_sunsReachData.m_gate);
if (previousValue != newValue)
SendWorldstateUpdate(m_sunsReachData.m_sunsReachReclamationMutex, m_sunsReachData.m_sunsReachReclamationPlayers, newValue, worldState);
bool save = true;
if (m_sunsReachData.m_gateCounters[counter] >= COUNTER_MAX_VAL_REQ_SWP_GATES)
{
save = false;
switch (questId)
{
case QUEST_AGAMATH_THE_FIRST_GATE:
{
if (m_sunsReachData.m_gate == SUNWELL_ALL_GATES_CLOSED)
HandleSunwellGateTransition(SUNWELL_AGAMATH_GATE1_OPEN);
break;
}
case QUEST_ROHENDOR_THE_SECOND_GATE:
{
if (m_sunsReachData.m_gate == SUNWELL_AGAMATH_GATE1_OPEN)
HandleSunwellGateTransition(SUNWELL_ROHENDOR_GATE2_OPEN);
break;
}
case QUEST_ARCHONISUS_THE_FINAL_GATE:
{
if (m_sunsReachData.m_gate == SUNWELL_ROHENDOR_GATE2_OPEN)
HandleSunwellGateTransition(SUNWELL_ARCHONISUS_GATE3_OPEN);
break;
}
}
}
if (save)
Save(SAVE_ID_QUEL_DANAS);
}
void WorldState::SetSunwellGateCounter(SunwellGateCounters index, uint32 value)
{
m_sunsReachData.m_gateCounters[index] = value;
}
void WorldState::StartSunwellGatePhase()
{
switch (m_sunsReachData.m_gate)
{
case SUNWELL_ALL_GATES_CLOSED: sGameEventMgr->StartEvent(GAME_EVENT_SWP_GATES_PHASE_0); break;
case SUNWELL_AGAMATH_GATE1_OPEN: sGameEventMgr->StartEvent(GAME_EVENT_SWP_GATES_PHASE_1); break;
case SUNWELL_ROHENDOR_GATE2_OPEN: sGameEventMgr->StartEvent(GAME_EVENT_SWP_GATES_PHASE_2); break;
case SUNWELL_ARCHONISUS_GATE3_OPEN: sGameEventMgr->StartEvent(GAME_EVENT_SWP_GATES_PHASE_3); break;
default: break;
}
}
void WorldState::StopSunwellGatePhase()
{
switch (m_sunsReachData.m_gate)
{
case SUNWELL_ALL_GATES_CLOSED: sGameEventMgr->StopEvent(GAME_EVENT_SWP_GATES_PHASE_0); break;
case SUNWELL_AGAMATH_GATE1_OPEN: sGameEventMgr->StopEvent(GAME_EVENT_SWP_GATES_PHASE_1); break;
case SUNWELL_ROHENDOR_GATE2_OPEN: sGameEventMgr->StopEvent(GAME_EVENT_SWP_GATES_PHASE_2); break;
case SUNWELL_ARCHONISUS_GATE3_OPEN: sGameEventMgr->StopEvent(GAME_EVENT_SWP_GATES_PHASE_3); break;
default: break;
}
}
uint32 SunsReachReclamationData::GetSunwellGatePercentage(uint32 gate)
{
int32 percentage = 0;
switch (gate)
{
case SUNWELL_ALL_GATES_CLOSED:
percentage = 100 - int32(m_gateCounters[COUNTER_AGAMATH_THE_FIRST_GATE] * 100 / COUNTER_MAX_VAL_REQ_SWP_GATES);
break;
case SUNWELL_AGAMATH_GATE1_OPEN:
percentage = 100 - int32(m_gateCounters[COUNTER_ROHENDOR_THE_SECOND_GATE] * 100 / COUNTER_MAX_VAL_REQ_SWP_GATES);
break;
case SUNWELL_ROHENDOR_GATE2_OPEN:
percentage = 100 - int32(m_gateCounters[COUNTER_ARCHONISUS_THE_FINAL_GATE] * 100 / COUNTER_MAX_VAL_REQ_SWP_GATES);
break;
default:
return 0;
}
return percentage < 0 ? 0 : uint32(percentage);
}
void WorldState::FillInitialWorldStates(ByteBuffer& data, uint32 zoneId, uint32 /*areaId*/)
{
switch (zoneId)
{
case ZONEID_ISLE_OF_QUEL_DANAS:
case ZONEID_MAGISTERS_TERRACE:
case ZONEID_SUNWELL_PLATEAU:
case ZONEID_SHATTRATH:
{
// Sunwell Reclamation
switch (m_sunsReachData.m_phase)
{
case SUNS_REACH_PHASE_1_STAGING_AREA:
data << WORLD_STATE_QUEL_DANAS_SANCTUM << m_sunsReachData.GetPhasePercentage(m_sunsReachData.m_phase);
break;
case SUNS_REACH_PHASE_2_SANCTUM:
data << WORLD_STATE_QUEL_DANAS_ARMORY << m_sunsReachData.GetPhasePercentage(m_sunsReachData.m_phase);
break;
case SUNS_REACH_PHASE_3_ARMORY:
data << WORLD_STATE_QUEL_DANAS_HARBOR << m_sunsReachData.GetPhasePercentage(m_sunsReachData.m_phase);
break;
case SUNS_REACH_PHASE_4_HARBOR:
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_ALCHEMY_LAB) == 0)
data << WORLD_STATE_QUEL_DANAS_ALCHEMY_LAB << m_sunsReachData.GetSubPhasePercentage(SUBPHASE_ALCHEMY_LAB);
if ((m_sunsReachData.m_subphaseMask & SUBPHASE_MONUMENT) == 0)
data << WORLD_STATE_QUEL_DANAS_MONUMENT << m_sunsReachData.GetSubPhasePercentage(SUBPHASE_MONUMENT);
break;
}
if (m_sunsReachData.m_phase >= SUNS_REACH_PHASE_2_SANCTUM && (m_sunsReachData.m_subphaseMask & SUBPHASE_PORTAL) == 0)
data << WORLD_STATE_QUEL_DANAS_PORTAL << m_sunsReachData.GetSubPhasePercentage(SUBPHASE_PORTAL);
if (m_sunsReachData.m_phase >= SUNS_REACH_PHASE_3_ARMORY && (m_sunsReachData.m_subphaseMask & SUBPHASE_ANVIL) == 0)
data << WORLD_STATE_QUEL_DANAS_ANVIL << m_sunsReachData.GetSubPhasePercentage(SUBPHASE_ANVIL);
data << WORLD_STATE_QUEL_DANAS_MUSIC << m_sunsReachData.m_phase;
// Sunwell Gates
switch (m_sunsReachData.m_gate)
{
case SUNWELL_ALL_GATES_CLOSED:
data << WORLD_STATE_AGAMATH_THE_FIRST_GATE_HEALTH << m_sunsReachData.GetSunwellGatePercentage(m_sunsReachData.m_gate);
break;
case SUNWELL_AGAMATH_GATE1_OPEN:
data << WORLD_STATE_ROHENDOR_THE_SECOND_GATE_HEALTH << m_sunsReachData.GetSunwellGatePercentage(m_sunsReachData.m_gate);
break;
case SUNWELL_ROHENDOR_GATE2_OPEN:
data << WORLD_STATE_ARCHONISUS_THE_FINAL_GATE_HEALTH << m_sunsReachData.GetSunwellGatePercentage(m_sunsReachData.m_gate);
break;
}
break;
}
}
}
+139
View File
@@ -21,6 +21,24 @@
#include "Player.h"
#include <atomic>
// TODO: Move these to WorldStateDefines.h
enum WorldStateWorldStates
{
// Sun's Reach Reclamation
WORLD_STATE_QUEL_DANAS_MUSIC = 3426,
WORLD_STATE_QUEL_DANAS_HARBOR = 3238,
WORLD_STATE_QUEL_DANAS_ALCHEMY_LAB = 3223,
WORLD_STATE_QUEL_DANAS_ARMORY = 3233,
WORLD_STATE_QUEL_DANAS_SANCTUM = 3244,
WORLD_STATE_QUEL_DANAS_PORTAL = 3269,
WORLD_STATE_QUEL_DANAS_ANVIL = 3228,
WORLD_STATE_QUEL_DANAS_MONUMENT = 3275,
// Sunwell Gate
WORLD_STATE_AGAMATH_THE_FIRST_GATE_HEALTH = 3253, // guessed, potentially wrong
WORLD_STATE_ROHENDOR_THE_SECOND_GATE_HEALTH = 3255,
WORLD_STATE_ARCHONISUS_THE_FINAL_GATE_HEALTH = 3257,
};
enum WorldStateCondition
{
WORLD_STATE_CONDITION_TROLLBANES_COMMAND = 39911,
@@ -56,6 +74,10 @@ enum WorldStateZoneId
ZONEID_BLOOD_FURNACE = 3713,
ZONEID_SHATTERED_HALLS = 3714,
ZONEID_MAGTHERIDON_LAIR = 3836,
ZONEID_ISLE_OF_QUEL_DANAS = 4080,
ZONEID_MAGISTERS_TERRACE = 4131,
ZONEID_SUNWELL_PLATEAU = 4075,
};
enum WorldStateSpells
@@ -64,6 +86,105 @@ enum WorldStateSpells
SPELL_TROLLBANES_COMMAND = 39911,
SPELL_NAZGRELS_FAVOR = 39913,
SPELL_KIRU_SONG_OF_VICTORY = 46302,
};
enum WorldStateSaveIds
{
SAVE_ID_QUEL_DANAS = 20,
};
enum WorldStateGameEvents
{
// Isle phases
GAME_EVENT_QUEL_DANAS_PHASE_1 = 101,
GAME_EVENT_QUEL_DANAS_PHASE_2_ONLY = 102,
GAME_EVENT_QUEL_DANAS_PHASE_2_PERMANENT = 103,
GAME_EVENT_QUEL_DANAS_PHASE_2_NO_PORTAL = 104,
GAME_EVENT_QUEL_DANAS_PHASE_2_PORTAL = 105,
GAME_EVENT_QUEL_DANAS_PHASE_3_ONLY = 106,
GAME_EVENT_QUEL_DANAS_PHASE_3_PERMANENT = 107,
GAME_EVENT_QUEL_DANAS_PHASE_3_NO_ANVIL = 108,
GAME_EVENT_QUEL_DANAS_PHASE_3_ANVIL = 109,
GAME_EVENT_QUEL_DANAS_PHASE_4 = 110,
GAME_EVENT_QUEL_DANAS_PHASE_4_NO_MONUMENT = 111,
GAME_EVENT_QUEL_DANAS_PHASE_4_MONUMENT = 112,
GAME_EVENT_QUEL_DANAS_PHASE_4_NO_ALCHEMY_LAB= 113,
GAME_EVENT_QUEL_DANAS_PHASE_4_ALCHEMY_LAB = 114,
GAME_EVENT_QUEL_DANAS_PHASE_4_KIRU = 115,
// SWP Phases
GAME_EVENT_SWP_GATES_PHASE_0 = 116, // All Gates Closed
GAME_EVENT_SWP_GATES_PHASE_1 = 117, // First Gate Open
GAME_EVENT_SWP_GATES_PHASE_2 = 118, // Second Gate Open
GAME_EVENT_SWP_GATES_PHASE_3 = 119, // All Gates Open
};
enum SunsReachPhases
{
SUNS_REACH_PHASE_1_STAGING_AREA,
SUNS_REACH_PHASE_2_SANCTUM,
SUNS_REACH_PHASE_3_ARMORY,
SUNS_REACH_PHASE_4_HARBOR,
};
enum SunsReachSubPhases
{
SUBPHASE_PORTAL = 0x01,
SUBPHASE_ANVIL = 0x02,
SUBPHASE_ALCHEMY_LAB = 0x04,
SUBPHASE_MONUMENT = 0x08,
SUBPHASE_ALL = SUBPHASE_PORTAL | SUBPHASE_ANVIL | SUBPHASE_ALCHEMY_LAB | SUBPHASE_MONUMENT,
};
enum SunsReachCounters
{
COUNTER_ERRATIC_BEHAVIOR,
COUNTER_SANCTUM_WARDS,
COUNTER_BATTLE_FOR_THE_SUNS_REACH_ARMORY,
COUNTER_DISTRACTION_AT_THE_DEAD_SCAR,
COUNTER_INTERCEPTING_THE_MANA_CELLS,
COUNTER_INTERCEPT_THE_REINFORCEMENTS,
COUNTER_TAKING_THE_HARBOR,
COUNTER_MAKING_READY,
COUNTER_DISCOVERING_YOUR_ROOTS,
COUNTER_A_CHARITABLE_DONATION,
COUNTERS_MAX,
};
enum SunwellGates
{
SUNWELL_ALL_GATES_CLOSED,
SUNWELL_AGAMATH_GATE1_OPEN,
SUNWELL_ROHENDOR_GATE2_OPEN,
SUNWELL_ARCHONISUS_GATE3_OPEN,
};
enum SunwellGateCounters
{
COUNTER_AGAMATH_THE_FIRST_GATE,
COUNTER_ROHENDOR_THE_SECOND_GATE,
COUNTER_ARCHONISUS_THE_FINAL_GATE,
COUNTERS_MAX_GATES,
};
struct SunsReachReclamationData
{
uint32 m_phase;
uint32 m_subphaseMask;
uint32 m_sunsReachReclamationCounters[COUNTERS_MAX];
GuidVector m_sunsReachReclamationPlayers;
std::mutex m_sunsReachReclamationMutex;
uint32 m_gate;
uint32 m_gateCounters[COUNTERS_MAX_GATES];
SunsReachReclamationData() : m_phase(SUNS_REACH_PHASE_1_STAGING_AREA), m_subphaseMask(0), m_gate(SUNWELL_ALL_GATES_CLOSED)
{
memset(m_sunsReachReclamationCounters, 0, sizeof(m_sunsReachReclamationCounters));
memset(m_gateCounters, 0, sizeof(m_gateCounters));
}
std::string GetData();
uint32 GetPhasePercentage(uint32 phase);
uint32 GetSubPhasePercentage(uint32 subPhase);
uint32 GetSunwellGatePercentage(uint32 gate);
};
// Intended for implementing server wide scripts, note: all behaviour must be safeguarded towards multithreading
@@ -73,13 +194,30 @@ class WorldState
WorldState();
virtual ~WorldState();
static WorldState* instance();
void Load();
void Save(WorldStateSaveIds saveId);
void SaveHelper(std::string& stringToSave, WorldStateSaveIds saveId);
void HandlePlayerEnterZone(Player* player, WorldStateZoneId zoneId);
void HandlePlayerLeaveZone(Player* player, WorldStateZoneId zoneId);
bool IsConditionFulfilled(WorldStateCondition conditionId, WorldStateConditionState state = WORLD_STATE_CONDITION_STATE_NONE) const;
void HandleConditionStateChange(WorldStateCondition conditionId, WorldStateConditionState state);
void HandleExternalEvent(WorldStateEvent eventId, uint32 param);
void Update(uint32 diff);
void AddSunwellGateProgress(uint32 questId);
void AddSunsReachProgress(uint32 questId);
std::string GetSunsReachPrintout();
void FillInitialWorldStates(ByteBuffer& data, uint32 zoneId, uint32 areaId);
void HandleSunsReachPhaseTransition(uint32 newPhase);
void HandleSunsReachSubPhaseTransition(int32 subPhaseMask, bool initial = false);
void SetSunsReachCounter(SunsReachCounters index, uint32 value);
void HandleSunwellGateTransition(uint32 newGate);
void SetSunwellGateCounter(SunwellGateCounters index, uint32 value);
private:
void SendWorldstateUpdate(std::mutex& mutex, GuidVector const& guids, uint32 value, uint32 worldStateId);
void StopSunsReachPhase(bool forward);
void StartSunsReachPhase(bool initial = false);
void StartSunwellGatePhase();
void StopSunwellGatePhase();
void BuffAdalsSongOfBattle();
void DispelAdalsSongOfBattle();
uint32 _adalSongOfBattleTimer;
@@ -87,6 +225,7 @@ class WorldState
void DispelMagtheridonTeam(TeamId team);
bool _isMagtheridonHeadSpawnedHorde;
bool _isMagtheridonHeadSpawnedAlliance;
SunsReachReclamationData m_sunsReachData;
std::map<WorldStateCondition, std::atomic<WorldStateConditionState>> _transportStates; // atomic to avoid having to lock
std::mutex _mutex; // all World State operations are threat unsafe
};