Merge branch 'master' into Playerbot
This commit is contained in:
@@ -58,7 +58,8 @@ namespace Acore
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void operator()(WorldPacket& data, LocaleConstant loc_idx)
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{
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char const* text = sObjectMgr->GetAcoreString(_textId, loc_idx);
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std::string strtext = sObjectMgr->GetAcoreString(_textId, loc_idx);
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char const* text = strtext.c_str();
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if (_args)
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{
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// we need copy va_list before use or original va_list will corrupted
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@@ -95,9 +96,12 @@ namespace Acore
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void operator()(WorldPacket& data, LocaleConstant loc_idx)
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{
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char const* text = sObjectMgr->GetAcoreString(_textId, loc_idx);
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char const* arg1str = _arg1 ? sObjectMgr->GetAcoreString(_arg1, loc_idx) : "";
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char const* arg2str = _arg2 ? sObjectMgr->GetAcoreString(_arg2, loc_idx) : "";
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std::string strtext = sObjectMgr->GetAcoreString(_textId, loc_idx);
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char const* text = strtext.c_str();
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std::string stragr1str = sObjectMgr->GetAcoreString(_arg1, loc_idx);
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char const* arg1str = _arg1 ? stragr1str.c_str() : "";
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std::string strarg2str = sObjectMgr->GetAcoreString(_arg2, loc_idx);
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char const* arg2str = _arg2 ? strarg2str.c_str() : "";
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char str[2048];
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snprintf(str, 2048, text, arg1str, arg2str);
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@@ -1659,13 +1663,6 @@ void Battleground::EndNow()
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SetEndTime(0);
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}
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// To be removed
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char const* Battleground::GetAcoreString(int32 entry)
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{
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// FIXME: now we have different DBC locales and need localized message for each target client
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return sObjectMgr->GetAcoreStringForDBCLocale(entry);
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}
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void Battleground::HandleTriggerBuff(GameObject* gameObject)
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{
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// Xinef: crash fix?
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@@ -559,8 +559,6 @@ public:
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void DoorOpen(uint32 type);
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void DoorClose(uint32 type);
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//to be removed
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const char* GetAcoreString(int32 entry);
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virtual bool HandlePlayerUnderMap(Player* /*player*/) { return false; }
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@@ -467,7 +467,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
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BattlegroundTypeId bgTypeId = static_cast<BattlegroundTypeId>(fields[0].Get<uint32>());
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if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId, nullptr))
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if (sDisableMgr->IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId, nullptr))
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continue;
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// can be overwrite by values from DB
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