fix(Core/Objects): increase sight range of objects & correct general defau… (#9180)

This commit is contained in:
acidmanifesto
2021-11-17 20:00:01 +01:00
committed by GitHub
parent 4fc673dc4a
commit de6af87bd3
8 changed files with 4070 additions and 34 deletions
File diff suppressed because it is too large Load Diff
+11 -1
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@@ -2503,10 +2503,20 @@ bool Creature::LoadCreaturesAddon(bool reload)
// Check if Creature is Large // Check if Creature is Large
if (cainfo->isLarge) if (cainfo->isLarge)
SetVisibilityDistanceOverride(true); {
SetVisibilityDistanceOverride(cainfo->visibilityDistanceType);
}
if (cainfo->emote != 0) if (cainfo->emote != 0)
{
SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote); SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote);
}
// Check if visibility distance different
if (cainfo->visibilityDistanceType != VisibilityDistanceType::Normal)
{
SetVisibilityDistanceOverride(cainfo->visibilityDistanceType);
}
//Load Path //Load Path
if (cainfo->path_id != 0) if (cainfo->path_id != 0)
@@ -38,7 +38,7 @@
#define MAX_CREATURE_QUEST_ITEMS 6 #define MAX_CREATURE_QUEST_ITEMS 6
#define MAX_EQUIPMENT_ITEMS 3 #define MAX_EQUIPMENT_ITEMS 3
enum class VisibilityDistanceType : uint8;
// TODO: Implement missing flags from TC in places that custom flags from xinef&pussywizzard use flag values. // TODO: Implement missing flags from TC in places that custom flags from xinef&pussywizzard use flag values.
// EnumUtils: DESCRIBE THIS // EnumUtils: DESCRIBE THIS
enum CreatureFlagsExtra : uint32 enum CreatureFlagsExtra : uint32
@@ -342,6 +342,7 @@ struct CreatureAddon
uint32 emote; uint32 emote;
bool isLarge; bool isLarge;
std::vector<uint32> auras; std::vector<uint32> auras;
VisibilityDistanceType visibilityDistanceType;
}; };
typedef std::unordered_map<uint32, CreatureAddon> CreatureAddonContainer; typedef std::unordered_map<uint32, CreatureAddon> CreatureAddonContainer;
@@ -400,7 +400,9 @@ bool GameObject::Create(ObjectGuid::LowType guidlow, uint32 name_id, Map* map, u
// Check if GameObject is Large // Check if GameObject is Large
if (goinfo->IsLargeGameObject()) if (goinfo->IsLargeGameObject())
SetVisibilityDistanceOverride(true); {
SetVisibilityDistanceOverride(VisibilityDistanceType::Large);
}
return true; return true;
} }
+32 -9
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@@ -60,6 +60,16 @@
#include "LuaEngine.h" #include "LuaEngine.h"
#endif #endif
constexpr float VisibilityDistances[AsUnderlyingType(VisibilityDistanceType::Max)] =
{
DEFAULT_VISIBILITY_DISTANCE,
VISIBILITY_DISTANCE_TINY,
VISIBILITY_DISTANCE_SMALL,
VISIBILITY_DISTANCE_LARGE,
VISIBILITY_DISTANCE_GIGANTIC,
MAX_VISIBILITY_DISTANCE
};
Object::Object() : m_PackGUID(sizeof(uint64) + 1) Object::Object() : m_PackGUID(sizeof(uint64) + 1)
{ {
m_objectTypeId = TYPEID_OBJECT; m_objectTypeId = TYPEID_OBJECT;
@@ -1099,7 +1109,7 @@ WorldObject::WorldObject(bool isWorldObject) : WorldLocation(),
#ifdef ELUNA #ifdef ELUNA
elunaEvents(nullptr), elunaEvents(nullptr),
#endif #endif
LastUsedScriptID(0), m_name(""), m_isActive(false), m_isVisibilityDistanceOverride(false), m_isWorldObject(isWorldObject), m_zoneScript(nullptr), LastUsedScriptID(0), m_name(""), m_isActive(false), m_visibilityDistanceOverride(false), m_isWorldObject(isWorldObject), m_zoneScript(nullptr),
_zoneId(0), _areaId(0), _floorZ(INVALID_HEIGHT), _outdoors(false), _liquidData(), _updatePositionData(false), m_transport(nullptr), _zoneId(0), _areaId(0), _floorZ(INVALID_HEIGHT), _outdoors(false), _liquidData(), _updatePositionData(false), m_transport(nullptr),
m_currMap(nullptr), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_useCombinedPhases(true), m_notifyflags(0), m_executed_notifies(0) m_currMap(nullptr), m_InstanceId(0), m_phaseMask(PHASEMASK_NORMAL), m_useCombinedPhases(true), m_notifyflags(0), m_executed_notifies(0)
{ {
@@ -1170,12 +1180,15 @@ void WorldObject::setActive(bool on)
} }
} }
void WorldObject::SetVisibilityDistanceOverride(bool isVisibilityDistanceOverride) void WorldObject::SetVisibilityDistanceOverride(VisibilityDistanceType type)
{ {
ASSERT(type < VisibilityDistanceType::Max);
if (GetTypeId() == TYPEID_PLAYER) if (GetTypeId() == TYPEID_PLAYER)
{
return; return;
}
m_isVisibilityDistanceOverride = isVisibilityDistanceOverride; m_visibilityDistanceOverride = VisibilityDistances[AsUnderlyingType(type)];
} }
void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/) void WorldObject::CleanupsBeforeDelete(bool /*finalCleanup*/)
@@ -1814,15 +1827,25 @@ float WorldObject::GetGridActivationRange() const
float WorldObject::GetVisibilityRange() const float WorldObject::GetVisibilityRange() const
{ {
if (IsVisibilityOverridden() && GetTypeId() == TYPEID_UNIT) if (IsVisibilityOverridden() && GetTypeId() == TYPEID_UNIT)
{
return MAX_VISIBILITY_DISTANCE; return MAX_VISIBILITY_DISTANCE;
}
else if (GetTypeId() == TYPEID_GAMEOBJECT) else if (GetTypeId() == TYPEID_GAMEOBJECT)
{ {
if (IsInWintergrasp()) {
return VISIBILITY_DIST_WINTERGRASP + VISIBILITY_INC_FOR_GOBJECTS; if (IsInWintergrasp())
else if (IsVisibilityOverridden()) {
return MAX_VISIBILITY_DISTANCE; return VISIBILITY_DIST_WINTERGRASP + VISIBILITY_INC_FOR_GOBJECTS;
else }
return GetMap()->GetVisibilityRange() + VISIBILITY_INC_FOR_GOBJECTS; else if (IsVisibilityOverridden())
{
return MAX_VISIBILITY_DISTANCE;
}
else
{
return GetMap()->GetVisibilityRange() + VISIBILITY_INC_FOR_GOBJECTS;
}
}
} }
else else
return IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange(); return IsInWintergrasp() ? VISIBILITY_DIST_WINTERGRASP : GetMap()->GetVisibilityRange();
+6 -3
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@@ -25,6 +25,7 @@
#include "Map.h" #include "Map.h"
#include "ObjectDefines.h" #include "ObjectDefines.h"
#include "ObjectGuid.h" #include "ObjectGuid.h"
#include "Optional.h"
#include "UpdateData.h" #include "UpdateData.h"
#include "UpdateMask.h" #include "UpdateMask.h"
#include <set> #include <set>
@@ -842,8 +843,9 @@ public:
[[nodiscard]] bool isActiveObject() const { return m_isActive; } [[nodiscard]] bool isActiveObject() const { return m_isActive; }
void setActive(bool isActiveObject); void setActive(bool isActiveObject);
[[nodiscard]] bool IsVisibilityOverridden() const { return m_isVisibilityDistanceOverride; } [[nodiscard]] bool IsFarVisible() const { return m_isFarVisible; }
void SetVisibilityDistanceOverride(bool isVisibilityDistanceOverride); [[nodiscard]] bool IsVisibilityOverridden() const { return m_visibilityDistanceOverride.has_value(); }
void SetVisibilityDistanceOverride(VisibilityDistanceType type);
void SetWorldObject(bool apply); void SetWorldObject(bool apply);
[[nodiscard]] bool IsPermanentWorldObject() const { return m_isWorldObject; } [[nodiscard]] bool IsPermanentWorldObject() const { return m_isWorldObject; }
[[nodiscard]] bool IsWorldObject() const; [[nodiscard]] bool IsWorldObject() const;
@@ -900,7 +902,8 @@ public:
protected: protected:
std::string m_name; std::string m_name;
bool m_isActive; bool m_isActive;
bool m_isVisibilityDistanceOverride; bool m_isFarVisible;
Optional<float> m_visibilityDistanceOverride;
const bool m_isWorldObject; const bool m_isWorldObject;
ZoneScript* m_zoneScript; ZoneScript* m_zoneScript;
+32 -13
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@@ -20,19 +20,26 @@
#include "Define.h" #include "Define.h"
#define CONTACT_DISTANCE 0.5f #define CONTACT_DISTANCE 0.5f
#define INTERACTION_DISTANCE 5.5f #define INTERACTION_DISTANCE 5.5f
#define ATTACK_DISTANCE 5.0f #define ATTACK_DISTANCE 5.0f
#define MAX_SEARCHER_DISTANCE 150.0f // pussywizard: replace the use of MAX_VISIBILITY_DISTANCE in searchers, because MAX_VISIBILITY_DISTANCE is quite too big for this purpose #define VISIBILITY_COMPENSATION 15.0f // increase searchers
#define MAX_VISIBILITY_DISTANCE 250.0f // max distance for visible objects, experimental #define INSPECT_DISTANCE 28.0f
#define VISIBILITY_INC_FOR_GOBJECTS 30.0f // pussywizard #define VISIBILITY_INC_FOR_GOBJECTS 30.0f // pussywizard
#define VISIBILITY_COMPENSATION 15.0f // increase searchers #define SPELL_SEARCHER_COMPENSATION 30.0f // increase searchers size in case we have large npc near cell border
#define SPELL_SEARCHER_COMPENSATION 30.0f // increase searchers size in case we have large npc near cell border #define TRADE_DISTANCE 11.11f
#define VISIBILITY_DIST_WINTERGRASP 175.0f #define MAX_VISIBILITY_DISTANCE 250.0f // max distance for visible objects, experimental
#define SIGHT_RANGE_UNIT 50.0f #define SIGHT_RANGE_UNIT 50.0f
#define DEFAULT_VISIBILITY_DISTANCE 90.0f // default visible distance, 90 yards on continents #define MAX_SEARCHER_DISTANCE 150.0f // pussywizard: replace the use of MAX_VISIBILITY_DISTANCE in searchers, because MAX_VISIBILITY_DISTANCE is quite too big for this purpose
#define DEFAULT_VISIBILITY_INSTANCE 120.0f // default visible distance in instances, 120 yards #define VISIBILITY_DISTANCE_GIGANTIC 400.0f
#define DEFAULT_VISIBILITY_BGARENAS 150.0f // default visible distance in BG/Arenas, 150 yards #define VISIBILITY_DISTANCE_LARGE 200.0f
#define VISIBILITY_DISTANCE_NORMAL 100.0f
#define VISIBILITY_DISTANCE_SMALL 50.0f
#define VISIBILITY_DISTANCE_TINY 25.0f
#define DEFAULT_VISIBILITY_DISTANCE 100.0f // default visible distance, 100 yards on continents
#define DEFAULT_VISIBILITY_INSTANCE 170.0f // default visible distance in instances, 170 yards
#define VISIBILITY_DIST_WINTERGRASP 175.0f
#define DEFAULT_VISIBILITY_BGARENAS 533.0f // default visible distance in BG/Arenas, roughly 533 yards
#define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects #define DEFAULT_WORLD_OBJECT_SIZE 0.388999998569489f // player size, also currently used (correctly?) for any non Unit world objects
#define DEFAULT_COMBAT_REACH 1.5f #define DEFAULT_COMBAT_REACH 1.5f
@@ -49,6 +56,18 @@ inline uint32 MAKE_PAIR32(uint16 l, uint16 h);
inline uint16 PAIR32_HIPART(uint32 x); inline uint16 PAIR32_HIPART(uint32 x);
inline uint16 PAIR32_LOPART(uint32 x); inline uint16 PAIR32_LOPART(uint32 x);
enum class VisibilityDistanceType : uint8
{
Normal = 0,
Tiny = 1,
Small = 2,
Large = 3,
Gigantic = 4,
Infinite = 5,
Max
};
uint32 PAIR64_HIPART(uint64 x) uint32 PAIR64_HIPART(uint64 x)
{ {
return (uint32)((x >> 32) & UI64LIT(0x00000000FFFFFFFF)); return (uint32)((x >> 32) & UI64LIT(0x00000000FFFFFFFF));
+17 -6
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@@ -717,8 +717,8 @@ void ObjectMgr::LoadCreatureTemplateAddons()
{ {
uint32 oldMSTime = getMSTime(); uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 // 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, isLarge, auras FROM creature_template_addon"); QueryResult result = WorldDatabase.Query("SELECT entry, path_id, mount, bytes1, bytes2, emote, visibilityDistanceType, auras FROM creature_template_addon");
if (!result) if (!result)
{ {
@@ -747,7 +747,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
creatureAddon.bytes1 = fields[3].GetUInt32(); creatureAddon.bytes1 = fields[3].GetUInt32();
creatureAddon.bytes2 = fields[4].GetUInt32(); creatureAddon.bytes2 = fields[4].GetUInt32();
creatureAddon.emote = fields[5].GetUInt32(); creatureAddon.emote = fields[5].GetUInt32();
creatureAddon.isLarge = fields[6].GetBool(); creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[6].GetUInt8());
Tokenizer tokens(fields[7].GetString(), ' '); Tokenizer tokens(fields[7].GetString(), ' ');
uint8 i = 0; uint8 i = 0;
@@ -778,6 +778,11 @@ void ObjectMgr::LoadCreatureTemplateAddons()
creatureAddon.emote = 0; creatureAddon.emote = 0;
} }
if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max)
{
LOG_ERROR("sql.sql", "Creature (Entry: %u) has invalid visibilityDistanceType (%u) defined in `creature_template_addon`.", entry, AsUnderlyingType(creatureAddon.visibilityDistanceType));
creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal;
}
++count; ++count;
} while (result->NextRow()); } while (result->NextRow());
@@ -1135,8 +1140,8 @@ void ObjectMgr::LoadCreatureAddons()
{ {
uint32 oldMSTime = getMSTime(); uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7 // 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, isLarge, auras FROM creature_addon"); QueryResult result = WorldDatabase.Query("SELECT guid, path_id, mount, bytes1, bytes2, emote, visibilityDistanceType, auras FROM creature_addon");
if (!result) if (!result)
{ {
@@ -1172,7 +1177,7 @@ void ObjectMgr::LoadCreatureAddons()
creatureAddon.bytes1 = fields[3].GetUInt32(); creatureAddon.bytes1 = fields[3].GetUInt32();
creatureAddon.bytes2 = fields[4].GetUInt32(); creatureAddon.bytes2 = fields[4].GetUInt32();
creatureAddon.emote = fields[5].GetUInt32(); creatureAddon.emote = fields[5].GetUInt32();
creatureAddon.isLarge = fields[6].GetBool(); creatureAddon.visibilityDistanceType = VisibilityDistanceType(fields[6].GetUInt8());
Tokenizer tokens(fields[7].GetString(), ' '); Tokenizer tokens(fields[7].GetString(), ' ');
uint8 i = 0; uint8 i = 0;
@@ -1203,6 +1208,12 @@ void ObjectMgr::LoadCreatureAddons()
creatureAddon.emote = 0; creatureAddon.emote = 0;
} }
if (creatureAddon.visibilityDistanceType >= VisibilityDistanceType::Max)
{
LOG_ERROR("sql.sql", "Creature (GUID: %u) has invalid visibilityDistanceType (%u) defined in `creature_addon`.", guid, AsUnderlyingType(creatureAddon.visibilityDistanceType));
creatureAddon.visibilityDistanceType = VisibilityDistanceType::Normal;
}
++count; ++count;
} while (result->NextRow()); } while (result->NextRow());