fix(Core/Script) - Black Temple - Gurtogg Bloodboil - Bewildering Strike mechanics doesnt work as it should (#20074)
* spell_gurtogg_bloodboil_bewildering_strike_aura class added * Create spell_gurtogg_bloodboil_bewildering_strike_aura * extension sql added * CanAIAttack condition added * Delete data/sql/updates/pending_db_world/spell_gurtogg_bloodboil_bewildering_strike_aura.sql
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@@ -136,7 +136,7 @@ struct boss_gurtogg_bloodboil : public BossAI
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bool CanAIAttack(Unit const* who) const override
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bool CanAIAttack(Unit const* who) const override
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{
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{
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return !who->IsImmunedToDamage(SPELL_SCHOOL_MASK_ALL);
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return !who->IsImmunedToDamage(SPELL_SCHOOL_MASK_ALL) && !who->HasUnitState(UNIT_STATE_CONFUSED);
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}
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}
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void KilledUnit(Unit* /*victim*/) override
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void KilledUnit(Unit* /*victim*/) override
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