fix(Core/CreatureAI): revert NPC repositioning and path system (temporarily) (#4274)
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@@ -437,7 +437,6 @@ public:
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bool IsPositive() const;
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bool IsPositiveEffect(uint8 effIndex) const;
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bool IsChanneled() const;
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bool IsMoveAllowedChannel() const;
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bool NeedsComboPoints() const;
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bool IsBreakingStealth() const;
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bool IsRangedWeaponSpell() const;
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