feat(Core/Creature): Allow 3 ids per spawn point. TESTING (#10169)
* feat(Core/Creature): Allow 3 ids per spawn point. * Move GetRandomId to a function * Update id to id1 * Fixed some errors crashing core and text * Set ids to lowercase for GetRandomId function * Update src/server/database/Database/Implementation/WorldDatabase.cpp Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com> Co-authored-by: acidmanifesto <joshua.lee.betts@gmail.com> Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -84,7 +84,7 @@ void OPvPCapturePoint::AddCre(uint32 type, ObjectGuid::LowType guid, uint32 entr
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const CreatureData* data = sObjectMgr->GetCreatureData(guid);
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if (!data)
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return;
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entry = data->id;
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entry = data->id1;
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}
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m_Creatures[type] = guid;
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m_CreatureTypes[m_Creatures[type]] = type;
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