refactor(Scripts/Instances): move spell ids for Heroic to dungeondifficulty_dbc (#23470)
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@@ -53,7 +53,7 @@ enum Spells
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SPELL_FAERIE_DRAGON_FORM = 27546,
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SPELL_ARCANE_EXPLOSION = 22271,
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SPELL_REFLECTION = 27564,
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SPELL_CHAIN_LIGHTING = 27567,
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SPELL_CHAIN_LIGHTNING = 27567,
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SPELL_SLEEP = 20663 // Guessed
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};
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@@ -68,7 +68,7 @@ enum Phases
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std::vector<uint32> catSpells = { SPELL_SHRED, SPELL_RAKE, SPELL_FEROCIOUS_BITE };
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std::vector<uint32> humanSpells = { SPELL_HURRICANE, SPELL_MOONFIRE, SPELL_SHOCK, SPELL_HEALING_TOUCH, SPELL_REJUVENATION };
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std::vector<uint32> bearSpells = { SPELL_DEMORALIZING_ROAR, SPELL_MAUL, SPELL_SWIPE };
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std::vector<uint32> faerieSpells = { SPELL_ARCANE_EXPLOSION, SPELL_REFLECTION, SPELL_CHAIN_LIGHTING, SPELL_SLEEP };
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std::vector<uint32> faerieSpells = { SPELL_ARCANE_EXPLOSION, SPELL_REFLECTION, SPELL_CHAIN_LIGHTNING, SPELL_SLEEP };
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struct boss_mor_grayhoof : public BossAI
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{
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