refactor(Scripts/Instances): move spell ids for Heroic to dungeondifficulty_dbc (#23470)

This commit is contained in:
Tereneckla
2025-10-30 12:13:56 +00:00
committed by GitHub
parent aa61ae9a3e
commit e0685a1089
36 changed files with 410 additions and 413 deletions
@@ -53,7 +53,7 @@ enum Spells
SPELL_FAERIE_DRAGON_FORM = 27546,
SPELL_ARCANE_EXPLOSION = 22271,
SPELL_REFLECTION = 27564,
SPELL_CHAIN_LIGHTING = 27567,
SPELL_CHAIN_LIGHTNING = 27567,
SPELL_SLEEP = 20663 // Guessed
};
@@ -68,7 +68,7 @@ enum Phases
std::vector<uint32> catSpells = { SPELL_SHRED, SPELL_RAKE, SPELL_FEROCIOUS_BITE };
std::vector<uint32> humanSpells = { SPELL_HURRICANE, SPELL_MOONFIRE, SPELL_SHOCK, SPELL_HEALING_TOUCH, SPELL_REJUVENATION };
std::vector<uint32> bearSpells = { SPELL_DEMORALIZING_ROAR, SPELL_MAUL, SPELL_SWIPE };
std::vector<uint32> faerieSpells = { SPELL_ARCANE_EXPLOSION, SPELL_REFLECTION, SPELL_CHAIN_LIGHTING, SPELL_SLEEP };
std::vector<uint32> faerieSpells = { SPELL_ARCANE_EXPLOSION, SPELL_REFLECTION, SPELL_CHAIN_LIGHTNING, SPELL_SLEEP };
struct boss_mor_grayhoof : public BossAI
{