chore(Scripts/ZulAman): Update Akilzon to new register method (#20556)

This commit is contained in:
Andrew
2024-11-14 03:29:43 -03:00
committed by GitHub
parent 0fc6f468e6
commit e2020e0886
@@ -57,217 +57,206 @@ enum Misc
constexpr auto NPC_SOARING_EAGLE = 24858; constexpr auto NPC_SOARING_EAGLE = 24858;
class boss_akilzon : public CreatureScript struct boss_akilzon : public BossAI
{ {
public: boss_akilzon(Creature* creature) : BossAI(creature, DATA_AKILZON), _stormCount(0), _isRaining(false) { }
boss_akilzon() : CreatureScript("boss_akilzon") { }
struct boss_akilzonAI : public BossAI void Reset() override
{ {
boss_akilzonAI(Creature* creature) : BossAI(creature, DATA_AKILZON) { } _Reset();
void Reset() override _targetGUID.Clear();
{ _cloudGUID.Clear();
_Reset(); _cycloneGUID.Clear();
_targetGUID.Clear(); _stormCount = 0;
_cloudGUID.Clear(); _isRaining = false;
_cycloneGUID.Clear();
_stormCount = 0; SetWeather(WEATHER_STATE_FINE, 0.0f);
_isRaining = false;
SetWeather(WEATHER_STATE_FINE, 0.0f); me->m_Events.KillAllEvents(false);
}
me->m_Events.KillAllEvents(false); void JustEngagedWith(Unit* /*who*/) override
} {
_JustEngagedWith();
void JustEngagedWith(Unit* /*who*/) override ScheduleTimedEvent(10s, 20s, [&] {
{ Unit* target = SelectTarget(SelectTargetMethod::Random, 1);
_JustEngagedWith(); if (!target)
target = me->GetVictim();
if (target)
{
_targetGUID = target->GetGUID();
DoCast(target, SPELL_STATIC_DISRUPTION, false);
me->SetInFront(me->GetVictim());
}
}, 10s, 18s);
ScheduleTimedEvent(10s, 20s, [&]{ ScheduleTimedEvent(20s, 30s, [&] {
Unit* target = SelectTarget(SelectTargetMethod::Random, 1); Unit* target = SelectTarget(SelectTargetMethod::Random, 1);
if (!target) if (!target)
target = me->GetVictim(); target = me->GetVictim();
if (target) if (target)
{ DoCast(target, SPELL_GUST_OF_WIND);
_targetGUID = target->GetGUID(); }, 20s, 30s);
DoCast(target, SPELL_STATIC_DISRUPTION, false);
me->SetInFront(me->GetVictim());
}
}, 10s, 18s);
ScheduleTimedEvent(20s, 30s, [&] { ScheduleTimedEvent(10s, 20s, [&] {
Unit* target = SelectTarget(SelectTargetMethod::Random, 1); DoCastVictim(SPELL_CALL_LIGHTNING);
if (!target) }, 12s, 17s);
target = me->GetVictim();
if (target)
DoCast(target, SPELL_GUST_OF_WIND);
}, 20s, 30s);
ScheduleTimedEvent(10s, 20s, [&] { ScheduleTimedEvent(1min, [&] {
DoCastVictim(SPELL_CALL_LIGHTNING); Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50, true);
}, 12s, 17s); if (!target)
{
EnterEvadeMode();
return;
}
target->CastSpell(target, SPELL_ELECTRICAL_STORM_AREA, true); // cloud visual
DoCast(target, SPELL_ELECTRICAL_STORM); // storm cyclon + visual
float x, y, z;
target->GetPosition(x, y, z);
ScheduleTimedEvent(1min, [&] { Unit* Cloud = me->SummonTrigger(x, y, me->GetPositionZ() + 16, 0, 15000);
Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50, true); if (Cloud)
if (!target) {
{ target->GetMotionMaster()->MoveJump(Cloud->GetPosition(), 1.0f, 1.0f);
EnterEvadeMode();
return;
}
target->CastSpell(target, SPELL_ELECTRICAL_STORM_AREA, true); // cloud visual
DoCast(target, SPELL_ELECTRICAL_STORM); // storm cyclon + visual
float x, y, z;
target->GetPosition(x, y, z);
Unit* Cloud = me->SummonTrigger(x, y, me->GetPositionZ() + 16, 0, 15000); _cloudGUID = Cloud->GetGUID();
if (Cloud) Cloud->SetDisableGravity(true);
{ Cloud->StopMoving();
target->GetMotionMaster()->MoveJump(Cloud->GetPosition(), 1.0f, 1.0f); Cloud->SetObjectScale(1.0f);
Cloud->SetFaction(FACTION_FRIENDLY);
_cloudGUID = Cloud->GetGUID(); Cloud->SetMaxHealth(9999999);
Cloud->SetDisableGravity(true); Cloud->SetHealth(9999999);
Cloud->StopMoving(); Cloud->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
Cloud->SetObjectScale(1.0f);
Cloud->SetFaction(FACTION_FRIENDLY);
Cloud->SetMaxHealth(9999999);
Cloud->SetHealth(9999999);
Cloud->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
me->m_Events.AddEventAtOffset([&] {
HandleStormSequence();
}, 3s);
}
_stormCount = 1;
me->m_Events.AddEventAtOffset([&] { me->m_Events.AddEventAtOffset([&] {
if (!_isRaining) HandleStormSequence();
{ }, 3s);
SetWeather(WEATHER_STATE_HEAVY_RAIN, 0.9999f); }
_isRaining = true;
}
}, Seconds(urand(47, 52)));
}, 1min);
ScheduleTimedEvent(47s, 52s, [&] { _stormCount = 1;
me->m_Events.AddEventAtOffset([&] {
if (!_isRaining) if (!_isRaining)
{ {
SetWeather(WEATHER_STATE_HEAVY_RAIN, 0.9999f); SetWeather(WEATHER_STATE_HEAVY_RAIN, 0.9999f);
_isRaining = true; _isRaining = true;
} }
}, 47s, 52s); }, Seconds(urand(47, 52)));
}, 1min);
me->m_Events.AddEventAtOffset([&] { ScheduleTimedEvent(47s, 52s, [&] {
Talk(SAY_ENRAGE); if (!_isRaining)
DoCastSelf(SPELL_BERSERK, true);
}, 10min);
Talk(SAY_AGGRO);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
me->m_Events.KillAllEvents(false);
}
void KilledUnit(Unit* who) override
{
if (who->IsPlayer())
Talk(SAY_KILL);
}
void SetWeather(uint32 weather, float grade)
{
me->GetMap()->SetZoneWeather(me->GetZoneId(), WeatherState(weather), grade);
}
void HandleStormSequence() // 1: begin, 2-9: tick, 10: end
{
Creature* Cloud = ObjectAccessor::GetCreature(*me, _cloudGUID);
if (!Cloud)
return;
if (_stormCount > 10)
{ {
_stormCount = 0; // finish SetWeather(WEATHER_STATE_HEAVY_RAIN, 0.9999f);
_isRaining = true;
me->m_Events.AddEventAtOffset([&] {
SummonEagles();
}, 5s);
me->InterruptNonMeleeSpells(false);
_cloudGUID.Clear();
if (Cloud)
Cloud->KillSelf();
SetWeather(WEATHER_STATE_FINE, 0.0f);
_isRaining = false;
} }
}, 47s, 52s);
me->m_Events.AddEventAtOffset([&] {
Talk(SAY_ENRAGE);
DoCastSelf(SPELL_BERSERK, true);
}, 10min);
Talk(SAY_AGGRO);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
_JustDied();
me->m_Events.KillAllEvents(false);
}
void KilledUnit(Unit* who) override
{
if (who->IsPlayer())
Talk(SAY_KILL);
}
void SetWeather(uint32 weather, float grade)
{
me->GetMap()->SetZoneWeather(me->GetZoneId(), WeatherState(weather), grade);
}
void HandleStormSequence() // 1: begin, 2-9: tick, 10: end
{
Creature* Cloud = ObjectAccessor::GetCreature(*me, _cloudGUID);
if (!Cloud)
return;
if (_stormCount > 10)
{
_stormCount = 0; // finish
me->m_Events.AddEventAtOffset([&] { me->m_Events.AddEventAtOffset([&] {
Unit* target = ObjectAccessor::GetUnit(*me, _cloudGUID); SummonEagles();
if (!target || !target->IsAlive()) }, 5s);
return;
else if (Unit* Cyclone = ObjectAccessor::GetUnit(*me, _cycloneGUID)) me->InterruptNonMeleeSpells(false);
Cyclone->CastSpell(target, SPELL_SAND_STORM, true); // keep casting or... _cloudGUID.Clear();
HandleStormSequence(); if (Cloud)
}, 1s); Cloud->KillSelf();
SetWeather(WEATHER_STATE_FINE, 0.0f);
_isRaining = false;
} }
void DoAction(int32 actionId) override me->m_Events.AddEventAtOffset([&] {
Unit* target = ObjectAccessor::GetUnit(*me, _cloudGUID);
if (!target || !target->IsAlive())
return;
else if (Unit* Cyclone = ObjectAccessor::GetUnit(*me, _cycloneGUID))
Cyclone->CastSpell(target, SPELL_SAND_STORM, true); // keep casting or...
HandleStormSequence();
}, 1s);
}
void DoAction(int32 actionId) override
{
if (actionId == ACTION_INCREASE_STORM_COUNT)
++_stormCount;
}
void SummonEagles()
{
Talk(SAY_SUMMON);
float x, y, z;
me->GetPosition(x, y, z);
for (uint8 i = 0; i < 8; ++i)
{ {
if (actionId == ACTION_INCREASE_STORM_COUNT) Unit* bird = ObjectAccessor::GetUnit(*me, _birdGUIDs[i]);
++_stormCount; if (!bird) //they despawned on die
}
void SummonEagles()
{
Talk(SAY_SUMMON);
float x, y, z;
me->GetPosition(x, y, z);
for (uint8 i = 0; i < 8; ++i)
{ {
Unit* bird = ObjectAccessor::GetUnit(*me, _birdGUIDs[i]); if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
if (!bird) //they despawned on die
{ {
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0)) x = target->GetPositionX() + irand(-10, 10);
{ y = target->GetPositionY() + irand(-10, 10);
x = target->GetPositionX() + irand(-10, 10); z = target->GetPositionZ() + urand(16, 20);
y = target->GetPositionY() + irand(-10, 10); if (z > 95)
z = target->GetPositionZ() + urand(16, 20); z = 95.0f - urand(0, 5);
if (z > 95) }
z = 95.0f - urand(0, 5); ;
} if (Creature* creature = me->SummonCreature(NPC_SOARING_EAGLE, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0))
; {
if (Creature* creature = me->SummonCreature(NPC_SOARING_EAGLE, x, y, z, 0, TEMPSUMMON_CORPSE_DESPAWN, 0)) creature->AddThreat(me->GetVictim(), 1.0f);
{ creature->AI()->AttackStart(me->GetVictim());
creature->AddThreat(me->GetVictim(), 1.0f); _birdGUIDs[i] = creature->GetGUID();
creature->AI()->AttackStart(me->GetVictim());
_birdGUIDs[i] = creature->GetGUID();
}
} }
} }
} }
private:
ObjectGuid _birdGUIDs[8];
ObjectGuid _targetGUID;
ObjectGuid _cycloneGUID;
ObjectGuid _cloudGUID;
uint8 _stormCount;
bool _isRaining;
};
CreatureAI* GetAI(Creature* creature) const override
{
return GetZulAmanAI<boss_akilzonAI>(creature);
} }
private:
ObjectGuid _birdGUIDs[8];
ObjectGuid _targetGUID;
ObjectGuid _cycloneGUID;
ObjectGuid _cloudGUID;
uint8 _stormCount;
bool _isRaining;
}; };
struct npc_akilzon_eagle : public ScriptedAI struct npc_akilzon_eagle : public ScriptedAI
@@ -364,7 +353,7 @@ class spell_electrial_storm : public AuraScript
void AddSC_boss_akilzon() void AddSC_boss_akilzon()
{ {
new boss_akilzon(); RegisterZulAmanCreatureAI(boss_akilzon);
RegisterZulAmanCreatureAI(npc_akilzon_eagle); RegisterZulAmanCreatureAI(npc_akilzon_eagle);
RegisterSpellScript(spell_electrial_storm); RegisterSpellScript(spell_electrial_storm);
} }