refactor(Core): rename namespaces and macros to acore (#2454)

This commit is contained in:
Viste
2019-12-01 15:13:31 +03:00
committed by Francesco Borzì
parent e19e95e5d0
commit e22d78ecd6
278 changed files with 1292 additions and 1309 deletions
@@ -165,7 +165,7 @@ class boss_moroes : public CreatureScript
if (Creature* summon = ObjectAccessor::GetCreature(*me, *i))
guestList.push_back(summon);
return Trinity::Containers::SelectRandomContainerElement(guestList);
return acore::Containers::SelectRandomContainerElement(guestList);
}
void UpdateAI(uint32 diff)
@@ -299,7 +299,7 @@ public:
}
else
{
point = Trinity::Containers::SelectRandomContainerElement(positions);
point = acore::Containers::SelectRandomContainerElement(positions);
pos.Relocate(point->x, point->y, INFERNAL_Z, frand(0.0f, float(M_PI * 2)));
}