refactor(Core): rename namespaces and macros to acore (#2454)
This commit is contained in:
@@ -193,8 +193,8 @@ class spell_murmur_thundering_storm : public SpellScriptLoader
|
||||
|
||||
void SelectTarget(std::list<WorldObject*>& targets)
|
||||
{
|
||||
targets.remove_if(Trinity::AllWorldObjectsInExactRange(GetCaster(), 100.0f, true));
|
||||
targets.remove_if(Trinity::AllWorldObjectsInExactRange(GetCaster(), 25.0f, false));
|
||||
targets.remove_if(acore::AllWorldObjectsInExactRange(GetCaster(), 100.0f, true));
|
||||
targets.remove_if(acore::AllWorldObjectsInExactRange(GetCaster(), 25.0f, false));
|
||||
}
|
||||
|
||||
void Register()
|
||||
|
||||
Reference in New Issue
Block a user