refactor(Core): rename namespaces and macros to acore (#2454)
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@@ -200,7 +200,7 @@ class spell_gurtogg_bloodboil : public SpellScriptLoader
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if (targets.empty())
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return;
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targets.sort(Trinity::ObjectDistanceOrderPred(GetCaster(), false));
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targets.sort(acore::ObjectDistanceOrderPred(GetCaster(), false));
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if (targets.size() > GetSpellValue()->MaxAffectedTargets)
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{
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std::list<WorldObject*>::iterator itr = targets.begin();
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@@ -258,7 +258,7 @@ class spell_mother_shahraz_fatal_attraction : public SpellScriptLoader
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void FilterTargets(std::list<WorldObject*>& targets)
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{
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targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SABER_LASH_IMMUNITY));
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targets.remove_if(acore::UnitAuraCheck(true, SPELL_SABER_LASH_IMMUNITY));
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if (targets.size() <= 1)
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FinishCast(SPELL_FAILED_DONT_REPORT);
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}
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@@ -612,7 +612,7 @@ class spell_reliquary_of_souls_fixate : public SpellScriptLoader
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if (targets.empty())
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return;
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targets.sort(Trinity::ObjectDistanceOrderPred(GetCaster()));
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targets.sort(acore::ObjectDistanceOrderPred(GetCaster()));
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WorldObject* target = targets.front();
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targets.clear();
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targets.push_back(target);
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@@ -49,7 +49,7 @@ enum Misc
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EVENT_TALK_KILL = 10
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};
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struct ShadowOfDeathSelector : public ACORE::unary_function<Unit*, bool>
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struct ShadowOfDeathSelector : public acore::unary_function<Unit*, bool>
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{
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bool operator()(Unit const* target) const
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{
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@@ -86,7 +86,7 @@ enum Misc
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EVENT_KILL_TALK = 100
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};
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struct HammerOfJusticeSelector : public ACORE::unary_function<Unit*, bool>
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struct HammerOfJusticeSelector : public acore::unary_function<Unit*, bool>
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{
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Unit const* _me;
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HammerOfJusticeSelector(Unit* me) : _me(me) { }
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