fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_NO_LOREMAST… (#19962)
* fix(Core/PlayerQuest): Introduce flag QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT - this allows flagging quests so that they will not count towards Loremaster achievement - update Corrupted Flower Quests in Felwood accordingly as a first use case * load Specialflags as uint32 from DB
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@@ -165,17 +165,18 @@ enum QuestSpecialFlags
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QUEST_SPECIAL_FLAGS_CAST = 0x0020, // Set by 32 in SpecialFlags in DB if the quest requires RequiredOrNpcGo killcredit but NOT kill (a spell cast)
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QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER = 0x0040, // Set by 64 in SpecialFlags in DB if the quest does not share rewarded reputation with other allied factions
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QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE = 0x0080, // Set by 128 in SpecialFlags in DB if the quest is allowed to fail in Player::FailQuest() independant of its current state
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QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT = 0x0100, // Set by 256 in SpecialFlags in DB if the quest should not count towards Loremaster Achievement
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// room for more custom flags
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QUEST_SPECIAL_FLAGS_DB_ALLOWED = QUEST_SPECIAL_FLAGS_REPEATABLE | QUEST_SPECIAL_FLAGS_EXPLORATION_OR_EVENT | QUEST_SPECIAL_FLAGS_AUTO_ACCEPT |
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QUEST_SPECIAL_FLAGS_DF_QUEST | QUEST_SPECIAL_FLAGS_MONTHLY | QUEST_SPECIAL_FLAGS_CAST | QUEST_SPECIAL_FLAGS_NO_REP_SPILLOVER |
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QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE,
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QUEST_SPECIAL_FLAGS_CAN_FAIL_IN_ANY_STATE | QUEST_SPECIAL_FLAGS_NO_LOREMASTER_COUNT,
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QUEST_SPECIAL_FLAGS_DELIVER = 0x0100, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_SPEAKTO = 0x0200, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_KILL = 0x0400, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_TIMED = 0x0800, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_PLAYER_KILL = 0x1000 // Internal flag computed only
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QUEST_SPECIAL_FLAGS_DELIVER = 0x0200, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_SPEAKTO = 0x0400, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_KILL = 0x0800, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_TIMED = 0x1000, // Internal flag computed only
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QUEST_SPECIAL_FLAGS_PLAYER_KILL = 0x2000 // Internal flag computed only
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};
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struct QuestLocale
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