chore(Deps/Acelite): Update to 6.5.10 (#3450)
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Vendored
+3
-5
@@ -96,9 +96,7 @@ ACE_BEGIN_VERSIONED_NAMESPACE_DECL
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*/
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class ACE_Export ACE_NT_Service : public ACE_Task<ACE_MT_SYNCH>
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{
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public:
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// = Initialization and termination methods.
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/// Constructor primarily for use when running the service.
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ACE_NT_Service (DWORD start_timeout = ACE_NT_SERVICE_START_TIMEOUT,
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DWORD service_type = SERVICE_WIN32_OWN_PROCESS,
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@@ -277,7 +275,7 @@ public:
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* Requests the service to stop. Will wait up to @a wait_time for
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* the service to actually stop. If not specified, the function
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* waits until the service either stops or gets stuck in some other
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* state before it stops. If <svc_state> is specified, it receives
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* state before it stops. If @a svc_state is specified, it receives
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* the last reported state of the service. Returns 0 if the request
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* was made successfully, -1 if not.
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*/
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@@ -290,7 +288,7 @@ public:
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int continue_svc (ACE_Time_Value *wait_time = 0, DWORD *svc_state = 0);
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/**
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* Get the current state for the service. If <wait_hint> is not 0,
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* Get the current state for the service. If @a wait_hint is not 0,
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* it receives the service's reported wait hint. Note that this
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* function returns 0 on failure (not -1 as is usual in ACE). A
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* zero return would (probably) only be returned if there is either
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@@ -328,7 +326,7 @@ protected:
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SC_HANDLE svc_sc_handle (void);
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/**
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* Waits for the service to reach <desired_state> or get
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* Waits for the service to reach @a desired_state or get
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* (apparently) stuck before it reaches that state. Will wait at
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* most @a wait_time to get to the desired state. If @a wait_time is
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* 0, then the function keeps waiting until the desired state is
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