fix(Core/Spells): Use proc entry cooldown for item equip proc cooldown (#25005)
Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>
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@@ -11754,7 +11754,7 @@ void Player::ApplyEquipCooldown(Item* pItem)
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continue;
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continue;
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if (Aura* itemAura = GetAura(spellData.SpellId, GetGUID(), pItem->GetGUID()))
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if (Aura* itemAura = GetAura(spellData.SpellId, GetGUID(), pItem->GetGUID()))
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itemAura->AddProcCooldown(std::chrono::steady_clock::now() + std::chrono::seconds(30));
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itemAura->AddProcCooldown(std::chrono::steady_clock::now() + procEntry->Cooldown);
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continue;
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continue;
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}
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}
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