fix(Scripts/Midsummer): Add missing torch shadows (#17323)
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@@ -296,6 +296,7 @@ enum flingTorch
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SPELL_FLING_TORCH_DUMMY = 46747,
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SPELL_FLING_TORCH_DUMMY = 46747,
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SPELL_MISSED_TORCH = 45676,
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SPELL_MISSED_TORCH = 45676,
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SPELL_TORCH_COUNTER = 45693,
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SPELL_TORCH_COUNTER = 45693,
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SPELL_TORCH_SHADOW = 46105
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};
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};
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class spell_midsummer_fling_torch : public SpellScript
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class spell_midsummer_fling_torch : public SpellScript
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@@ -339,7 +340,10 @@ class spell_midsummer_fling_torch : public SpellScript
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// we have any pos
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// we have any pos
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if (pos.GetPositionX())
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if (pos.GetPositionX())
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{
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caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_FLING_TORCH, true);
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caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_FLING_TORCH, true);
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caster->CastSpell(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), SPELL_TORCH_SHADOW, true);
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}
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}
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}
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void HandleFinish()
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void HandleFinish()
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@@ -417,7 +421,12 @@ enum eJuggle
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SPELL_TORCH_CHECK = 45644,
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SPELL_TORCH_CHECK = 45644,
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SPELL_GIVE_TORCH = 45280,
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SPELL_GIVE_TORCH = 45280,
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QUEST_TORCH_CATCHING_A = 11657,
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QUEST_TORCH_CATCHING_A = 11657,
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QUEST_TORCH_CATCHING_H = 11923
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QUEST_TORCH_CATCHING_H = 11923,
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SPELL_TORCH_SHADOW_SELF = 46121,
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SPELL_TORCH_SHADOW_SLOW = 46120,
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SPELL_TORCH_SHADOW_MED = 46118,
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SPELL_TORCH_SHADOW_FAST = 46117
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};
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};
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class spell_midsummer_juggling_torch : public SpellScript
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class spell_midsummer_juggling_torch : public SpellScript
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@@ -433,16 +442,31 @@ class spell_midsummer_juggling_torch : public SpellScript
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if (const WorldLocation* loc = GetExplTargetDest())
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if (const WorldLocation* loc = GetExplTargetDest())
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{
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{
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if (loc->GetExactDist(caster) < 3.0f)
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if (loc->GetExactDist(caster) < 3.0f)
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{
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SELF, true);
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SELF, true);
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_TORCH_SHADOW_SELF, true);
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}
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else if (loc->GetExactDist(caster) < 10.0f)
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else if (loc->GetExactDist(caster) < 10.0f)
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{
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SLOW, true);
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_SLOW, true);
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_TORCH_SHADOW_SLOW, true);
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}
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else if (loc->GetExactDist(caster) < 25.0f)
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else if (loc->GetExactDist(caster) < 25.0f)
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{
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_MED, true);
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_MED, true);
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_TORCH_SHADOW_MED, true);
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}
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else
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else
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{
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_FAST, true);
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_JUGGLE_FAST, true);
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caster->CastSpell(loc->GetPositionX(), loc->GetPositionY(), loc->GetPositionZ(), SPELL_TORCH_SHADOW_FAST, true);
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}
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}
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}
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else
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else
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{
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caster->CastSpell(caster, SPELL_JUGGLE_SELF, true);
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caster->CastSpell(caster, SPELL_JUGGLE_SELF, true);
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caster->CastSpell(caster, SPELL_TORCH_SHADOW_SELF, true);
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}
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}
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}
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void Register() override
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void Register() override
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