Prince fix

Prince fix
This commit is contained in:
talamortis
2017-01-12 18:55:38 +00:00
committed by GitHub
parent 5125c6aee7
commit e30ae1d4c3
@@ -211,7 +211,6 @@ public:
void Reset() override void Reset() override
{ {
Initialize(); Initialize();
} }
void KilledUnit(Unit* /*victim*/) override void KilledUnit(Unit* /*victim*/) override
@@ -227,7 +226,6 @@ public:
{ {
Axe->DespawnOrUnsummon(); Axe->DespawnOrUnsummon();
} }
} }
void EnterCombat(Unit* /*who*/) override void EnterCombat(Unit* /*who*/) override
@@ -396,6 +394,7 @@ public:
{ {
Phase2(); Phase2();
} }
}
if (phase == 2) if (phase == 2)
{ {
@@ -443,11 +442,11 @@ public:
} }
}; };
}; };
class prince_axes : public CreatureScript class prince_axes : public CreatureScript
{ {
public: public:
prince_axes() : CreatureScript("prince_axes") { } prince_axes() : CreatureScript("prince_axes") { }
CreatureAI* GetAI(Creature* creature) const override CreatureAI* GetAI(Creature* creature) const override
@@ -511,11 +510,11 @@ public:
DoMeleeAttackIfReady(); DoMeleeAttackIfReady();
} }
}; };
}; };
void AddSC_boss_malchezaar() void AddSC_boss_malchezaar()
{ {
new boss_malchezaar(); new boss_malchezaar();
new prince_axes(); new prince_axes();
new netherspite_infernal(); new netherspite_infernal();
} }