Improved check (#1831)
- Increased the range in which we search for the desired gameobject - Added a check in case this gameobject exists
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@@ -771,9 +771,9 @@ public:
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for (uint8 i = 0; i < 12; ++i)
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for (uint8 i = 0; i < 12; ++i)
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{
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{
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if (GameObject* temp_prison = me->FindNearestGameObject(acherus_soul_prison[i], 30))
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if (GameObject* temp_prison = me->FindNearestGameObject(acherus_soul_prison[i], 100))
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{
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{
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if (me->IsWithinDist(temp_prison, dist, false))
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if (temp_prison && me->IsWithinDist(temp_prison, dist, false))
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{
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{
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dist = me->GetDistance2d(temp_prison);
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dist = me->GetDistance2d(temp_prison);
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prison = temp_prison;
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prison = temp_prison;
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