fix(DB): set game_event_* tables to use smallint (#22309)
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@@ -512,7 +512,7 @@ void GameEventMgr::LoadEventCreatureData()
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Field* fields = result->Fetch();
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ObjectGuid::LowType guid = fields[0].Get<uint32>();
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int16 eventId = fields[1].Get<int8>();
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int16 eventId = fields[1].Get<int16>();
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CreatureData const* data = sObjectMgr->GetCreatureData(guid);
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if (!data)
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@@ -562,7 +562,7 @@ void GameEventMgr::LoadEventGameObjectData()
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Field* fields = result->Fetch();
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ObjectGuid::LowType guid = fields[0].Get<uint32>();
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int16 eventId = fields[1].Get<int8>();
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int16 eventId = fields[1].Get<int16>();
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int32 internal_event_id = _gameEvent.size() + eventId - 1;
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@@ -1020,7 +1020,7 @@ void GameEventMgr::LoadEventPoolData()
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Field* fields = result->Fetch();
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uint32 entry = fields[0].Get<uint32>();
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int16 eventId = fields[1].Get<int8>();
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int16 eventId = fields[1].Get<int16>();
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int32 internal_event_id = _gameEvent.size() + eventId - 1;
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