fix(DB): set game_event_* tables to use smallint (#22309)

This commit is contained in:
Jelle Meeus
2025-06-17 19:49:18 +02:00
committed by GitHub
parent 7f46986771
commit e50a692fc7
3 changed files with 11 additions and 5 deletions
+3 -3
View File
@@ -512,7 +512,7 @@ void GameEventMgr::LoadEventCreatureData()
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].Get<uint32>();
int16 eventId = fields[1].Get<int8>();
int16 eventId = fields[1].Get<int16>();
CreatureData const* data = sObjectMgr->GetCreatureData(guid);
if (!data)
@@ -562,7 +562,7 @@ void GameEventMgr::LoadEventGameObjectData()
Field* fields = result->Fetch();
ObjectGuid::LowType guid = fields[0].Get<uint32>();
int16 eventId = fields[1].Get<int8>();
int16 eventId = fields[1].Get<int16>();
int32 internal_event_id = _gameEvent.size() + eventId - 1;
@@ -1020,7 +1020,7 @@ void GameEventMgr::LoadEventPoolData()
Field* fields = result->Fetch();
uint32 entry = fields[0].Get<uint32>();
int16 eventId = fields[1].Get<int8>();
int16 eventId = fields[1].Get<int16>();
int32 internal_event_id = _gameEvent.size() + eventId - 1;