update (core\store): sLFGDungeonStore update (#15325)

* update (core\store): sLFGDungeonStore update

update (core\store): sLFGDungeonStore update

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

* update (core\store): sLFGDungeonStore update

Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com>

---------

Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
This commit is contained in:
M'Dic
2023-04-29 06:25:49 -04:00
committed by GitHub
parent 2e98e7c42a
commit e5665c32f8
8 changed files with 90 additions and 29 deletions
+4 -4
View File
@@ -394,10 +394,10 @@ namespace lfg
{
LFGDungeonData(): name("")
{ }
LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name[0]), map(dbc->map),
type(dbc->type), expansion(dbc->expansion), group(dbc->grouptype),
minlevel(dbc->minlevel), maxlevel(dbc->maxlevel), difficulty(Difficulty(dbc->difficulty)),
seasonal(dbc->flags & LFG_FLAG_SEASONAL), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
LFGDungeonData(LFGDungeonEntry const* dbc) : id(dbc->ID), name(dbc->Name[0]), map(dbc->MapID),
type(dbc->TypeID), expansion(uint8(dbc->ExpansionLevel)), group(uint8(dbc->GroupID)),
minlevel(uint8(dbc->MinLevel)), maxlevel(uint8(dbc->MaxLevel)), difficulty(Difficulty(dbc->Difficulty)),
seasonal((dbc->Flags & LFG_FLAG_SEASONAL) != 0), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
{ }
uint32 id{0};