update (core\store): sLFGDungeonStore update (#15325)
* update (core\store): sLFGDungeonStore update update (core\store): sLFGDungeonStore update Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> * update (core\store): sLFGDungeonStore update Co-Authored-By: Kitzunu <24550914+Kitzunu@users.noreply.github.com> --------- Co-authored-by: Kitzunu <24550914+Kitzunu@users.noreply.github.com>
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@@ -0,0 +1,52 @@
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DROP TABLE IF EXISTS `lfgdungeons_dbc`;
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CREATE TABLE `lfgdungeons_dbc` (
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`ID` INT NOT NULL DEFAULT '0',
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`Name_Lang_enUS` TEXT NULL,
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`Name_Lang_enGB` TEXT NULL,
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`Name_Lang_koKR` TEXT NULL,
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`Name_Lang_frFR` TEXT NULL,
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`Name_Lang_deDE` TEXT NULL,
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`Name_Lang_enCN` TEXT NULL,
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`Name_Lang_zhCN` TEXT NULL,
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`Name_Lang_enTW` TEXT NULL,
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`Name_Lang_zhTW` TEXT NULL,
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`Name_Lang_esES` TEXT NULL,
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`Name_Lang_esMX` TEXT NULL,
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`Name_Lang_ruRU` TEXT NULL,
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`Name_Lang_ptPT` TEXT NULL,
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`Name_Lang_ptBR` TEXT NULL,
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`Name_Lang_itIT` TEXT NULL,
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`Name_Lang_Unk` TEXT NULL,
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`Name_Lang_Mask` INT UNSIGNED NOT NULL DEFAULT '0',
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`MinLevel` INT NOT NULL DEFAULT '0',
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`MaxLevel` INT NOT NULL DEFAULT '0',
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`Target_Level` INT NOT NULL DEFAULT '0',
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`Target_Level_Min` INT NOT NULL DEFAULT '0',
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`Target_Level_Max` INT NOT NULL DEFAULT '0',
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`MapID` INT NOT NULL DEFAULT '0',
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`Difficulty` INT NOT NULL DEFAULT '0',
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`Flags` INT NOT NULL DEFAULT '0',
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`TypeID` INT NOT NULL DEFAULT '0',
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`Faction` INT NOT NULL DEFAULT '0',
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`TextureFilename` TEXT NULL,
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`ExpansionLevel` INT NOT NULL DEFAULT '0',
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`Order_Index` INT NOT NULL DEFAULT '0',
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`Group_Id` INT NOT NULL DEFAULT '0',
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`Description_Lang_enUS` TEXT NULL,
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`Description_Lang_enGB` TEXT NULL,
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`Description_Lang_koKR` TEXT NULL,
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`Description_Lang_frFR` TEXT NULL,
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`Description_Lang_deDE` TEXT NULL,
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`Description_Lang_enCN` TEXT NULL,
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`Description_Lang_zhCN` TEXT NULL,
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`Description_Lang_enTW` TEXT NULL,
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`Description_Lang_zhTW` TEXT NULL,
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`Description_Lang_esES` TEXT NULL,
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`Description_Lang_esMX` TEXT NULL,
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`Description_Lang_ruRU` TEXT NULL,
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`Description_Lang_ptPT` TEXT NULL,
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`Description_Lang_ptBR` TEXT NULL,
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`Description_Lang_itIT` TEXT NULL,
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`Description_Lang_Unk` TEXT NULL,
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`Description_Lang_Mask` INT UNSIGNED NOT NULL DEFAULT '0',
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PRIMARY KEY (`ID`)) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4;
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@@ -847,9 +847,15 @@ CharStartOutfitEntry const* GetCharStartOutfitEntry(uint8 race, uint8 class_, ui
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/// Returns LFGDungeonEntry for a specific map and difficulty. Will return first found entry if multiple dungeons use the same map (such as Scarlet Monastery)
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/// Returns LFGDungeonEntry for a specific map and difficulty. Will return first found entry if multiple dungeons use the same map (such as Scarlet Monastery)
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LFGDungeonEntry const* GetLFGDungeon(uint32 mapId, Difficulty difficulty)
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LFGDungeonEntry const* GetLFGDungeon(uint32 mapId, Difficulty difficulty)
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{
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{
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for (LFGDungeonEntry const* dungeon : sLFGDungeonStore)
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for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)
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if (dungeon->map == int32(mapId) && Difficulty(dungeon->difficulty) == difficulty)
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{
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LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i);
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if (!dungeon)
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continue;
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if (dungeon->MapID == uint32(mapId) && Difficulty(dungeon->Difficulty) == difficulty)
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return dungeon;
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return dungeon;
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}
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return nullptr;
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return nullptr;
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}
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}
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@@ -858,7 +864,7 @@ LFGDungeonEntry const* GetZoneLFGDungeonEntry(std::string const& zoneName, Local
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{
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{
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for (LFGDungeonEntry const* dungeon : sLFGDungeonStore)
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for (LFGDungeonEntry const* dungeon : sLFGDungeonStore)
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{
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{
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if (dungeon->type == lfg::LFG_TYPE_ZONE && zoneName.find(dungeon->name[locale]) != std::string::npos)
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if (dungeon->TypeID == lfg::LFG_TYPE_ZONE && zoneName.find(dungeon->Name[locale]) != std::string::npos)
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{
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{
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return dungeon;
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return dungeon;
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}
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}
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@@ -189,7 +189,7 @@ namespace lfg
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if (!dungeon)
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if (!dungeon)
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continue;
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continue;
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switch (dungeon->type)
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switch (dungeon->TypeID)
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{
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{
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case LFG_TYPE_DUNGEON:
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case LFG_TYPE_DUNGEON:
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case LFG_TYPE_HEROIC:
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case LFG_TYPE_HEROIC:
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@@ -394,10 +394,10 @@ namespace lfg
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{
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{
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LFGDungeonData(): name("")
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LFGDungeonData(): name("")
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{ }
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{ }
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LFGDungeonData(LFGDungeonEntry const* dbc): id(dbc->ID), name(dbc->name[0]), map(dbc->map),
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LFGDungeonData(LFGDungeonEntry const* dbc) : id(dbc->ID), name(dbc->Name[0]), map(dbc->MapID),
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type(dbc->type), expansion(dbc->expansion), group(dbc->grouptype),
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type(dbc->TypeID), expansion(uint8(dbc->ExpansionLevel)), group(uint8(dbc->GroupID)),
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minlevel(dbc->minlevel), maxlevel(dbc->maxlevel), difficulty(Difficulty(dbc->difficulty)),
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minlevel(uint8(dbc->MinLevel)), maxlevel(uint8(dbc->MaxLevel)), difficulty(Difficulty(dbc->Difficulty)),
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seasonal(dbc->flags & LFG_FLAG_SEASONAL), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
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seasonal((dbc->Flags & LFG_FLAG_SEASONAL) != 0), x(0.0f), y(0.0f), z(0.0f), o(0.0f)
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{ }
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{ }
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uint32 id{0};
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uint32 id{0};
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@@ -445,7 +445,7 @@ namespace lfg
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{
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{
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if (Player* player = ObjectAccessor::FindConnectedPlayer(itRoles->first))
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if (Player* player = ObjectAccessor::FindConnectedPlayer(itRoles->first))
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{
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{
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if (player->GetMapId() == static_cast<uint32>(dungeon->map))
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if (player->GetMapId() == static_cast<uint32>(dungeon->MapID))
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{
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{
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if (InstanceScript* instance = player->GetInstanceScript())
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if (InstanceScript* instance = player->GetInstanceScript())
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{
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{
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@@ -5878,7 +5878,7 @@ void Player::RewardReputation(Unit* victim, float rate)
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Map const* map = GetMap();
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Map const* map = GetMap();
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if (map->IsNonRaidDungeon())
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if (map->IsNonRaidDungeon())
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if (LFGDungeonEntry const* dungeon = GetLFGDungeon(map->GetId(), map->GetDifficulty()))
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if (LFGDungeonEntry const* dungeon = GetLFGDungeon(map->GetId(), map->GetDifficulty()))
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if (dungeon->reclevel == 80)
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if (dungeon->TargetLevel == 80)
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ChampioningFaction = GetChampioningFaction();
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ChampioningFaction = GetChampioningFaction();
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}
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}
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@@ -2256,7 +2256,7 @@ void WorldSession::HandleCharFactionOrRaceChangeCallback(std::shared_ptr<Charact
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// Get level from LFGDungeonEntry because the one from AreaTableEntry is not valid
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// Get level from LFGDungeonEntry because the one from AreaTableEntry is not valid
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// If area level is too big, do not add new taxi
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// If area level is too big, do not add new taxi
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if (lfgDungeon->minlevel > level)
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if (lfgDungeon->MinLevel > level)
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{
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{
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FillTaxiMask(field, 0);
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FillTaxiMask(field, 0);
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continue;
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continue;
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@@ -1246,24 +1246,27 @@ struct ItemSetEntry
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struct LFGDungeonEntry
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struct LFGDungeonEntry
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{
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{
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uint32 ID; // 0
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uint32 ID; // 0
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char const* name[16]; // 1-17 Name lang
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char const* Name[16]; // 1-16
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uint32 minlevel; // 18
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//uint32 Name_lang_mask; // 17
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uint32 maxlevel; // 19
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uint32 MinLevel; // 18
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uint32 reclevel; // 20
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uint32 MaxLevel; // 19
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uint32 recminlevel; // 21
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uint32 TargetLevel; // 20
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uint32 recmaxlevel; // 22
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uint32 TargetLevelMin; // 21
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int32 map; // 23
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uint32 TargetLevelMax; // 22
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uint32 difficulty; // 24
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uint32 MapID; // 23
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uint32 flags; // 25
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uint32 Difficulty; // 24
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uint32 type; // 26
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uint32 Flags; // 25
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//uint32 unk; // 27
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uint32 TypeID; // 26
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//char const* iconname; // 28
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//int32 Faction; // 27
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uint32 expansion; // 29
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//char const* TextureFilename; // 28
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//uint32 unk4; // 30
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uint32 ExpansionLevel; // 29
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uint32 grouptype; // 31
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//uint32 OrderIndex; // 30
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//char const* desc[16]; // 32-47 Description
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uint32 GroupID; // 31
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//char const* Description[16]; // 32-47
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//uint32 Description_lang_mask; // 48
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// Helpers
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// Helpers
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[[nodiscard]] uint32 Entry() const { return ID + (type << 24); }
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[[nodiscard]] uint32 Entry() const { return ID + (TypeID << 24); }
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};
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};
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struct LightEntry
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struct LightEntry
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