fix(Core/Scripts): Ayamiss crashfix (#12610)
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@@ -141,7 +141,7 @@ public:
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me->GetMotionMaster()->MovePoint(POINT_AIR, AyamissAirPos);
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me->GetMotionMaster()->MovePoint(POINT_AIR, AyamissAirPos);
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}
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}
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void DamageTaken(Unit*, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
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void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/, DamageEffectType, SpellSchoolMask) override
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{
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{
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if (_phase == PHASE_AIR && me->GetHealthPct() < 70.0f)
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if (_phase == PHASE_AIR && me->GetHealthPct() < 70.0f)
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{
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{
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@@ -150,8 +150,11 @@ public:
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me->ClearUnitState(UNIT_STATE_ROOT);
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me->ClearUnitState(UNIT_STATE_ROOT);
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me->SetCanFly(false);
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me->SetCanFly(false);
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me->SetDisableGravity(false);
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me->SetDisableGravity(false);
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Position VictimPos = me->GetVictim()->GetPosition();
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if (Unit* victim = me->GetVictim())
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me->GetMotionMaster()->MovePoint(POINT_GROUND, VictimPos);
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{
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Position victimPos = victim->GetPosition();
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me->GetMotionMaster()->MovePoint(POINT_GROUND, victimPos);
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}
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events.ScheduleEvent(EVENT_LASH, urand(5000, 8000));
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events.ScheduleEvent(EVENT_LASH, urand(5000, 8000));
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events.CancelEvent(EVENT_POISON_STINGER);
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events.CancelEvent(EVENT_POISON_STINGER);
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DoResetThreat();
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DoResetThreat();
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