fix(Core/Disables): Remove validation checks from DISABLE_TYPE_GAME_EVENT (#9167)
Disables are loaded before game events
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@@ -240,21 +240,6 @@ namespace DisableMgr
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}
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}
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case DISABLE_TYPE_GAME_EVENT:
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case DISABLE_TYPE_GAME_EVENT:
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{
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{
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GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
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if (entry < 1 || entry >= events.size())
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{
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LOG_ERROR("disable", "Event entry %u from `disables` does not exist, skipped.", entry);
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continue;
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}
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GameEventData const& eventData = events[entry];
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if (!eventData.isValid())
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{
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LOG_ERROR("disable", "Event entry %u from `disables` does not exist, skipped.", entry);
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continue;
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}
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GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
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GameEventMgr::ActiveEvents const& activeEvents = sGameEventMgr->GetActiveEventList();
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if (activeEvents.find(entry) != activeEvents.end())
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if (activeEvents.find(entry) != activeEvents.end())
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{
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{
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