fix(Core/Player): Allow players to enter the world (#19261)
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@@ -4980,7 +4980,7 @@ bool Player::LoadFromDB(ObjectGuid playerGuid, CharacterDatabaseQueryHolder cons
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m_name = fields[2].Get<std::string>();
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m_name = fields[2].Get<std::string>();
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// check name limitations
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// check name limitations
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if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS || AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()))
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if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS)
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{
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->SetData(0, uint16(AT_LOGIN_RENAME));
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stmt->SetData(0, uint16(AT_LOGIN_RENAME));
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