chore(Core/Misc): sort includes (#17776)

* chore(Cleanup): sort includes

* fix build

* fix build again
This commit is contained in:
Winfidonarleyan
2023-11-18 23:51:26 +07:00
committed by GitHub
parent 18d3940145
commit e90d7a2f92
101 changed files with 131 additions and 127 deletions
+2 -2
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@@ -15,8 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AreaBoundary.h"
#include "CreatureAI.h"
#include "AreaBoundary.h"
#include "Creature.h"
#include "CreatureAIImpl.h"
#include "CreatureGroups.h"
@@ -24,8 +24,8 @@
#include "Log.h"
#include "MapReference.h"
#include "Player.h"
#include "Vehicle.h"
#include "ScriptMgr.h"
#include "Vehicle.h"
#include "ZoneScript.h"
//Disable CreatureAI when charmed
+1 -1
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@@ -18,6 +18,7 @@
#include "CreatureAIRegistry.h"
#include "CombatAI.h"
#include "CreatureAIFactory.h"
#include "GameObjectAIFactory.h"
#include "GuardAI.h"
#include "MovementGenerator.h"
#include "PassiveAI.h"
@@ -27,7 +28,6 @@
#include "SmartAI.h"
#include "TotemAI.h"
#include "WaypointMovementGenerator.h"
#include "GameObjectAIFactory.h"
namespace AIRegistry
{
+1 -1
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@@ -15,8 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Creature.h"
#include "CreatureAISelector.h"
#include "Creature.h"
#include "CreatureAIFactory.h"
#include "MovementGenerator.h"
+3
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@@ -18,6 +18,8 @@
#ifndef ACORE_CREATUREAISELECTOR_H
#define ACORE_CREATUREAISELECTOR_H
#include "Define.h"
class CreatureAI;
class Creature;
class MovementGenerator;
@@ -31,4 +33,5 @@ namespace FactorySelector
AC_GAME_API MovementGenerator* SelectMovementGenerator(Unit* unit);
AC_GAME_API GameObjectAI* SelectGameObjectAI(GameObject* go);
}
#endif
+2 -1
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@@ -18,8 +18,9 @@
#ifndef ACORE_GAMEOBJECTAIFACTORY_H
#define ACORE_GAMEOBJECTAIFACTORY_H
#include "ObjectRegistry.h"
#include "FactoryHolder.h"
#include "GameObjectAI.h"
#include "ObjectRegistry.h"
typedef FactoryHolder<GameObjectAI, GameObject> GameObjectAICreator;
@@ -21,8 +21,8 @@
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "InstanceScript.h"
#include "EventMap.h"
#include "InstanceScript.h"
#include "TaskScheduler.h"
#define CAST_AI(a, b) (dynamic_cast<a*>(b))