fix(Core): Suppress status opcode after gossip (#9962)
Co-authored-by: Dan Tavares <dantavar@publicisgroupe.net>
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@@ -37,6 +37,11 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
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recvData >> guid;
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recvData >> guid;
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uint32 questStatus = DIALOG_STATUS_NONE;
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uint32 questStatus = DIALOG_STATUS_NONE;
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GossipMenu& gossipMenu = _player->PlayerTalkClass->GetGossipMenu();
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// Did we already get get a gossip menu? if so no need to status query
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if (!gossipMenu.Empty())
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return;
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Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
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Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
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if (!questGiver)
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if (!questGiver)
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{
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{
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