Make the continent transport and preloading optional.
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@@ -403,6 +403,8 @@ void TransportMgr::SpawnContinentTransports()
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if (_transportTemplates.empty())
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if (_transportTemplates.empty())
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return;
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return;
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if (sWorld->getBoolConfig(CONFIG_ENABLE_CONTINENT_TRANSPORT))
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{
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uint32 oldMSTime = getMSTime();
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uint32 oldMSTime = getMSTime();
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QueryResult result = WorldDatabase.Query("SELECT guid, entry FROM transports");
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QueryResult result = WorldDatabase.Query("SELECT guid, entry FROM transports");
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uint32 count = 0;
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uint32 count = 0;
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@@ -423,7 +425,10 @@ void TransportMgr::SpawnContinentTransports()
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}
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}
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sLog->outString(">> Spawned %u continent motion transports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString(">> Spawned %u continent motion transports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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if (sWorld->getBoolConfig(CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING))
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{
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// pussywizard: preload grids for continent static transports
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// pussywizard: preload grids for continent static transports
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oldMSTime = getMSTime();
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oldMSTime = getMSTime();
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result = WorldDatabase.Query("SELECT map, position_x, position_y FROM gameobject g JOIN gameobject_template t ON g.id = t.entry WHERE t.type = 11");
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result = WorldDatabase.Query("SELECT map, position_x, position_y FROM gameobject g JOIN gameobject_template t ON g.id = t.entry WHERE t.type = 11");
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@@ -449,6 +454,7 @@ void TransportMgr::SpawnContinentTransports()
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}
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}
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sLog->outString(">> Preloaded grids for %u continent static transports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString(">> Preloaded grids for %u continent static transports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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}
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}
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}
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void TransportMgr::CreateInstanceTransports(Map* map)
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void TransportMgr::CreateInstanceTransports(Map* map)
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@@ -1299,6 +1299,9 @@ void World::LoadConfigSettings(bool reload)
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m_int_configs[CONFIG_BIRTHDAY_TIME] = sConfigMgr->GetIntDefault("BirthdayTime", 1222964635);
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m_int_configs[CONFIG_BIRTHDAY_TIME] = sConfigMgr->GetIntDefault("BirthdayTime", 1222964635);
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m_bool_configs[CONFIG_ENABLE_CONTINENT_TRANSPORT] = sConfigMgr->GetBoolDefault("IsContinentTransport.Enabled", true);
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m_bool_configs[CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING] = sConfigMgr->GetBoolDefault("IsPreloadedContinentTransport.Enabled", false);
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// call ScriptMgr if we're reloading the configuration
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// call ScriptMgr if we're reloading the configuration
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sScriptMgr->OnAfterConfigLoad(reload);
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sScriptMgr->OnAfterConfigLoad(reload);
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}
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}
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@@ -158,6 +158,8 @@ enum WorldBoolConfigs
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CONFIG_QUEST_IGNORE_AUTO_ACCEPT,
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CONFIG_QUEST_IGNORE_AUTO_ACCEPT,
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CONFIG_QUEST_IGNORE_AUTO_COMPLETE,
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CONFIG_QUEST_IGNORE_AUTO_COMPLETE,
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CONFIG_WARDEN_ENABLED,
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CONFIG_WARDEN_ENABLED,
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CONFIG_ENABLE_CONTINENT_TRANSPORT,
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CONFIG_ENABLE_CONTINENT_TRANSPORT_PRELOADING,
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BOOL_CONFIG_VALUE_COUNT
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BOOL_CONFIG_VALUE_COUNT
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};
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};
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@@ -1450,6 +1450,27 @@ AccountInstancesPerHour = 5
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BirthdayTime = 1222964635
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BirthdayTime = 1222964635
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#
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# IsContinentTransport.Enabled
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# Description: Controls the continent transport (ships, zeppelins etc..)
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# Default: 1 - (Enabled)
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#
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#
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IsContinentTransport.Enabled = 1
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#
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# IsPreloadedContinentTransport.Enabled
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# Description: Should we preload the transport?
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# (Not recommended on low-end servers as it consumes 100% more ram)
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# and it's not really necessary to be enabled.
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#
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# Default: 0 - (Disabled)
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#
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#
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IsPreloadedContinentTransport.Enabled = 0
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#
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#
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###################################################################################################
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###################################################################################################
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