refactor(Core/Packets): Rewrite MSG_RANDOM_ROLL to new packet class (#10590)
* refactor(Core/Packets): Rewrite MSG_RANDOM_ROLL * cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/c0f516caee97e3fb844619dd544f7795a2b03da9) Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com> Co-Authored-By: DJScias <439655+DJScias@users.noreply.github.com> * handle crash check in DoRandomRoll() * Update MiscPackets.h * Update Player.h Co-authored-by: ForesterDev <11771800+ForesterDev@users.noreply.github.com> Co-authored-by: DJScias <439655+DJScias@users.noreply.github.com>
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@@ -269,8 +269,8 @@ public:
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void SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot = nullptr);
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void UpdatePlayerOutOfRange(Player* player);
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// ignore: GUID of player that will be ignored
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void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group = -1, ObjectGuid ignore = ObjectGuid::Empty);
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void BroadcastReadyCheck(WorldPacket* packet);
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void BroadcastPacket(WorldPacket const* packet, bool ignorePlayersInBGRaid, int group = -1, ObjectGuid ignore = ObjectGuid::Empty);
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void BroadcastReadyCheck(WorldPacket const* packet);
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void OfflineReadyCheck();
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/*********************************************************/
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