refactor(Core/Packets): Rewrite MSG_RANDOM_ROLL to new packet class (#10590)

* refactor(Core/Packets): Rewrite MSG_RANDOM_ROLL

* cherry-pick commit (https://github.com/TrinityCore/TrinityCore/commit/c0f516caee97e3fb844619dd544f7795a2b03da9)

Co-Authored-By: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
Co-Authored-By: DJScias <439655+DJScias@users.noreply.github.com>

* handle crash check in DoRandomRoll()

* Update MiscPackets.h

* Update Player.h

Co-authored-by: ForesterDev <11771800+ForesterDev@users.noreply.github.com>
Co-authored-by: DJScias <439655+DJScias@users.noreply.github.com>
This commit is contained in:
Kitzunu
2022-02-11 10:30:49 +01:00
committed by GitHub
parent 3307da02f6
commit ead906c58f
8 changed files with 79 additions and 28 deletions
@@ -57,6 +57,7 @@
#include "Log.h" #include "Log.h"
#include "LootItemStorage.h" #include "LootItemStorage.h"
#include "MapMgr.h" #include "MapMgr.h"
#include "MiscPackets.h"
#include "ObjectAccessor.h" #include "ObjectAccessor.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Opcodes.h" #include "Opcodes.h"
@@ -15698,6 +15699,25 @@ void Player::RemoveRestFlag(RestFlag restFlag)
} }
} }
uint32 Player::DoRandomRoll(uint32 minimum, uint32 maximum)
{
ASSERT(minimum <= maximum || maximum <= 10000);
uint32 roll = urand(minimum, maximum);
WorldPackets::Misc::RandomRoll randomRoll;
randomRoll.Min = minimum;
randomRoll.Max = maximum;
randomRoll.Result = roll;
randomRoll.Roller = GetGUID();
if (Group* group = GetGroup())
group->BroadcastPacket(randomRoll.Write(), false);
else
SendDirectMessage(randomRoll.Write());
return roll;
}
void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value) void Player::SetArenaTeamInfoField(uint8 slot, ArenaTeamInfoType type, uint32 value)
{ {
if (sScriptMgr->NotSetArenaTeamInfoField(this, slot, type, value)) if (sScriptMgr->NotSetArenaTeamInfoField(this, slot, type, value))
+2
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@@ -2371,6 +2371,8 @@ public:
void SendCinematicStart(uint32 CinematicSequenceId); void SendCinematicStart(uint32 CinematicSequenceId);
void SendMovieStart(uint32 MovieId); void SendMovieStart(uint32 MovieId);
uint32 DoRandomRoll(uint32 minimum, uint32 maximum);
[[nodiscard]] uint16 GetMaxSkillValueForLevel() const; [[nodiscard]] uint16 GetMaxSkillValueForLevel() const;
bool IsFFAPvP(); bool IsFFAPvP();
bool IsPvP(); bool IsPvP();
+2 -2
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@@ -1698,7 +1698,7 @@ void Group::UpdatePlayerOutOfRange(Player* player)
} }
} }
void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, ObjectGuid ignore) void Group::BroadcastPacket(WorldPacket const* packet, bool ignorePlayersInBGRaid, int group, ObjectGuid ignore)
{ {
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next()) for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{ {
@@ -1711,7 +1711,7 @@ void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int
} }
} }
void Group::BroadcastReadyCheck(WorldPacket* packet) void Group::BroadcastReadyCheck(WorldPacket const* packet)
{ {
for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next()) for (GroupReference* itr = GetFirstMember(); itr != nullptr; itr = itr->next())
{ {
+2 -2
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@@ -269,8 +269,8 @@ public:
void SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot = nullptr); void SendUpdateToPlayer(ObjectGuid playerGUID, MemberSlot* slot = nullptr);
void UpdatePlayerOutOfRange(Player* player); void UpdatePlayerOutOfRange(Player* player);
// ignore: GUID of player that will be ignored // ignore: GUID of player that will be ignored
void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group = -1, ObjectGuid ignore = ObjectGuid::Empty); void BroadcastPacket(WorldPacket const* packet, bool ignorePlayersInBGRaid, int group = -1, ObjectGuid ignore = ObjectGuid::Empty);
void BroadcastReadyCheck(WorldPacket* packet); void BroadcastReadyCheck(WorldPacket const* packet);
void OfflineReadyCheck(); void OfflineReadyCheck();
/*********************************************************/ /*********************************************************/
+6 -23
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@@ -22,6 +22,7 @@
#include "Log.h" #include "Log.h"
#include "ObjectMgr.h" #include "ObjectMgr.h"
#include "Opcodes.h" #include "Opcodes.h"
#include "MiscPackets.h"
#include "Pet.h" #include "Pet.h"
#include "Player.h" #include "Player.h"
#include "ScriptMgr.h" #include "ScriptMgr.h"
@@ -560,31 +561,13 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID()); GetPlayer()->GetGroup()->BroadcastPacket(&data, true, -1, GetPlayer()->GetGUID());
} }
void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData) void WorldSession::HandleRandomRollOpcode(WorldPackets::Misc::RandomRollClient& packet)
{ {
LOG_DEBUG("network", "WORLD: Received MSG_RANDOM_ROLL"); uint32 minimum, maximum;
minimum = packet.Min;
maximum = packet.Max;
uint32 minimum, maximum, roll; GetPlayer()->DoRandomRoll(minimum, maximum);
recvData >> minimum;
recvData >> maximum;
/** error handling **/
if (minimum > maximum || maximum > 10000) // < 32768 for urand call
return;
/********************/
// everything's fine, do it
roll = urand(minimum, maximum);
WorldPacket data(MSG_RANDOM_ROLL, 4 + 4 + 4 + 8);
data << uint32(minimum);
data << uint32(maximum);
data << uint32(roll);
data << GetPlayer()->GetGUID();
if (GetPlayer()->GetGroup())
GetPlayer()->GetGroup()->BroadcastPacket(&data, false);
else
SendPacket(&data);
} }
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData) void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
@@ -30,3 +30,19 @@ WorldPacket const* WorldPackets::Misc::Weather::Write()
return &_worldPacket; return &_worldPacket;
} }
void WorldPackets::Misc::RandomRollClient::Read()
{
_worldPacket >> Min;
_worldPacket >> Max;
}
WorldPacket const* WorldPackets::Misc::RandomRoll::Write()
{
_worldPacket << uint32(Min);
_worldPacket << uint32(Max);
_worldPacket << uint32(Result);
_worldPacket << Roller;
return &_worldPacket;
}
@@ -19,6 +19,7 @@
#define MiscPackets_h__ #define MiscPackets_h__
#include "Packet.h" #include "Packet.h"
#include "ObjectGuid.h"
#include "Weather.h" #include "Weather.h"
enum WeatherState : uint32; enum WeatherState : uint32;
@@ -39,6 +40,30 @@ namespace WorldPackets
float Intensity = 0.0f; float Intensity = 0.0f;
WeatherState WeatherID = WeatherState(0); WeatherState WeatherID = WeatherState(0);
}; };
class RandomRollClient final : public ClientPacket
{
public:
RandomRollClient(WorldPacket&& packet) : ClientPacket(MSG_RANDOM_ROLL, std::move(packet)) { }
void Read() override;
uint32 Min = 0;
uint32 Max = 0;
};
class RandomRoll final : public ServerPacket
{
public:
RandomRoll() : ServerPacket(MSG_RANDOM_ROLL, 4 + 4 + 4 + 8) { }
WorldPacket const* Write() override;
uint32 Min = 0;
uint32 Max = 0;
uint32 Result = 0;
ObjectGuid Roller;
};
} }
} }
+6 -1
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@@ -134,6 +134,11 @@ namespace WorldPackets
class GuildSetGuildMaster; class GuildSetGuildMaster;
class SaveGuildEmblem; class SaveGuildEmblem;
} }
namespace Misc
{
class RandomRollClient;
}
} }
enum AccountDataType enum AccountDataType
@@ -888,7 +893,7 @@ public: // opcodes handlers
void HandleWardenDataOpcode(WorldPacket& recvData); void HandleWardenDataOpcode(WorldPacket& recvData);
void HandleWorldTeleportOpcode(WorldPacket& recvData); void HandleWorldTeleportOpcode(WorldPacket& recvData);
void HandleMinimapPingOpcode(WorldPacket& recvData); void HandleMinimapPingOpcode(WorldPacket& recvData);
void HandleRandomRollOpcode(WorldPacket& recvData); void HandleRandomRollOpcode(WorldPackets::Misc::RandomRollClient& packet);
void HandleFarSightOpcode(WorldPacket& recvData); void HandleFarSightOpcode(WorldPacket& recvData);
void HandleSetDungeonDifficultyOpcode(WorldPacket& recvData); void HandleSetDungeonDifficultyOpcode(WorldPacket& recvData);
void HandleSetRaidDifficultyOpcode(WorldPacket& recvData); void HandleSetRaidDifficultyOpcode(WorldPacket& recvData);